for control interpolation? sure you can. it's just data being read by the system and at the same data rate actually.. just more precise. there might be a small hit with motion+, but I doubt it would even be noticeable.scitek said:You can't compare sports games where everything is being done in a very strictly controlled environment to an open-world first-person adventure game, though.
scitek said:You can't compare sports games where everything is being done in a very strictly controlled environment to an open-world first-person adventure game, though.
scitek said:They'll probably make the fights 1-on-1 again so they'll be done in a completely controlled environment.
scitek said:You can't compare sports games where everything is being done in a very strictly controlled environment to an open-world first-person adventure game, though. Like I said before,
EmCeeGramr said:The interviews also talk about how they want you to rely on your sword instead of your gun, and how you can press the Z Button to lock-on for circling. That means that it's not like the first game, where they forced you into fixed circling with a "sword enemy" at the end of a shooting session.
borghe said:for control interpolation? sure you can. it's just data being read by the system and at the same data rate actually.. just more precise. there might be a small hit with motion+, but I doubt it would even be noticeable.
fixedshagg_187 said:PiiS2 port confirmed.
Haunted said:Exactly.
Update: Ubisoft has told CVG that this is a pre-production trailer, was for "internal use only" and was never intended for a general release. It couldn't make any further comments over the content of the trailer, including the mention of its "Destination PlayStation" event at the start but, as we said below, we doubt PS3 owners have any surprises in store.
Let me stop you right there.scitek said:Yeah, and the thought that the same team that brought us the first game can be clueless enough about the direction they want the sequel to go to want to scrap it completely and start over just because some new hardware is introduced, makes me chuckle.
EatChildren said:
ah, ok. i thought you were talking of per-pixel dot3, implying that i was missing something fundamental about the TEV : )Apenheul said:You can get a per-vertex DOT3 if you enable a hardware (fixed pipeline) light, the light-term then is the result of the dotproduct of the vertex normal and the normalized light direction. This light-term you can use as an interpolator in a TEV stage.
Shaheed79 said:Let me stop you right there.
RE4 was started over 3 times before we got that. Never judge a game because the team decides to upend development to start fresh.
blu said:ah, ok. i thought you were talking of per-pixel dot3, implying that i was missing something fundamental about the TEV : )
btw, IIRC, there was a way to use the EMBM matrix transform to fake some per-pixel dot ops there, but that's dot2 + offset, and apparently one of the terms (the one coming through the matrix) would be constant per draw. still, i vaguely remember somebody using it for something non orthodox.
cvg said:Update: Ubisoft has told CVG that this is a pre-production trailer, was for "internal use only" and was never intended for a general release. It couldn't make any further comments over the content of the trailer, including the mention of its "Destination PlayStation" event at the start but, as we said below, we doubt PS3 owners have any surprises in store.
swerve said:SCE to Ubisoft: So we've got this PS3 motion controller, what games can you bring for its launch?
Ubisoft: Well, we're developing a motion controlled sword game for Wii. Check it out.
SCE to Ubisoft: K, cool, bring some footage to destination playstation could you?
Ubisoft: Sure, we'll bring the E3 video over.
Kenka said:PS3 port ? Two indications (720p and PlayStation stuff) are probably not relevant enought ot point towards an evidence but... yeah, may happen.
Pretty much. Only thing I hate more is the big flashing buttons and waggling wiimotes on screen telling me what to do...as if its hard to figure out :lolToyMachine228 said:I hate Wii commercials and trailers. I don't want to see the dumbass playing the game laughing and smiling. GTFO OF MY TRAILER MAN.
TurtleSnatcher said:lawlz at everyone hypothesizing it will come on a Sony system...
i have no idea. was there any motion blur outside of cutscenes to begin with?vanguardian1 said:Off topic, but do you guys know what kind of motion blur Retro uses with the Metroid Prime games?I was just curious since turning left/right ingame causes a horrible texture smear on our family's Toshiba HDTV.
Maybe it wasn't shown at Destination Playstation, but during Destination Playstation. In a Ubisoft hotel suite or somthing. Similar to AMDs hotel suite presentations during some Intel event (IDF or something) each year. The audience is there after all, so why not take advantage of the situation, even if it's not directly related to the actual event.swerve said:Yeah, I'm not suggesting that the video is *evidence* of a port. I was more suggesting a reason why it would have been shown at Destination Playstation. There is no other reason that I can see for showing a Wii game at an SCEA meet than to propose bringing that game, or something like it, to PS3.
Pretty much.swerve said:SCE to Ubisoft: So we've got this PS3 motion controller, what games can you bring for its launch?
Ubisoft: Well, we're developing a motion controlled sword game for Wii. Check it out.
SCE to Ubisoft: K, cool, bring some footage to destination playstation could you?
Ubisoft: Sure, we'll bring the E3 video over.
Blergh! PC version!_Alkaline_ said:Holy shit, an actual decent capture of RE4.
swerve said:SCE to Ubisoft: So we've got this PS3 motion controller, what games can you bring for its launch?
Ubisoft: Well, we're developing a motion controlled sword game for Wii. Check it out.
SCE to Ubisoft: K, cool, bring some footage to destination playstation could you?
Ubisoft: Sure, we'll bring the E3 video over.
blu said:ah, ok. i thought you were talking of per-pixel dot3, implying that i was missing something fundamental about the TEV : )
btw, IIRC, there was a way to use the EMBM matrix transform to fake some per-pixel dot ops there, but that's dot2 + offset, and apparently one of the terms (the one coming through the matrix) would be constant per draw. still, i vaguely remember somebody using it for something non orthodox.
John Harker said:so... it's a pre-production trailer, eh? So the game just went into actual production after February 09? yea ok
schlew said:I find it odd that Ubisoft is saying that this footage was not for public consumption, yet in the Nintendo Power article, they use screen grabs from that video (as well as shots that are I assume in-game, unless they're from an as of yet unreleased extended version of this internal footage).