Psycho_Mantis
Banned
You can also spot the people that fall for lousy MS pr.
lol
You can also spot the people that fall for lousy MS pr.
They already have:
"Hey Jeff Forza 5 runs at 1080p 60 FPS for the entirety of the game." They sent me this 15 minutes ago.
This would probably be a good time to reread the OP.
The ability to tap into Xbox Live Compute has allowed the developer to lavish more time and resources on the game's visuals and complex physics systems; without this advantage, it would have "struggled" to achieve Forza 5's final resolution.
Guys, GUYS. They found a way to use the cloud WITHOUT INTERNET. Amazing.
Does the resolution drop when you play it offline?
Does the resolution drop when you play it offline?
You can really spot people who fail to notice that an interview is PR but still be suprised that is PR. Shocking.You can also spot the people who fall for lousy MS pr.
[Having access to purpose-built infrastructure for online functions of the game] has allowed the developer to lavish more time and resources on the game's visuals and complex physics systems; without this advantage, it would have "struggled" to achieve Forza 5's final resolution.
Yeah, that is definitely something that's easy to miss on a first read. Updated my post.
You can really spot people who fail to notice that an interview is PR but still be suprised that is PR. Shocking.
So the ease of Azure on online infrastructure components allowed them to spend time on squeezing more performance out of Xbox One.
Neat, I guess.
Edit: I was going to comment in B4 people misread it, but I see I'm far too late, lol.
Edit: *looks down* maybe not...lol
Yeah, I went "wait what, seriously?", read the article, then I got it. It's not about the cloud literally enabling better graphics, it's that the cloud shaved off the development workload of creating this infrastructure so they'd spend more time fine tuning the graphics engine. Basically nothing a delay couldn't have also done (just look at Driveclub for that matter, not going for 60 FPS it seems but higher fidelity), and admittedly with the purported track number maybe they should have done that anyway.I wonder if certain people even read the article before mocking him.
He says that Microsoft having a ready built cloud infrastructure has saved them the time of having to develop that themselves, and they could use that time to refine other aspects of the game.
He doesn't talk about cloud powered graphics or anything like that at all.
So, its something like the efficiencies you'd get with say, mature tools and a simple hardware architecture.From the header paragraph:
I wish more people would read before they react. No, no one is claiming that computation is being handled in the cloud. It's saying that having mature tool-sets for network functions available as standard in the development environment allowed more energy to go into optimizing.
Before Forza 4's launch, he said they couldn't add day/night & weather as resources were limited, i.e people working on ai couldn't be switched over to work on said features. Devs work on their area of expertise, and nothing else.Where in the article is Greenawalt quoted as saying the cloud allows them to have 1080p? I have read the article multiple times and did not see it anywhere. He does say that by not having to focus as much on ai that they could focus more on graphics, but nowhere is he directly quoted saying the cloud allowed them to have 1080p.
From the header paragraph:
I wish more people would read before they react. No, no one is claiming that computation is being handled in the cloud. It's saying that having mature tool-sets for network functions available as standard in the development environment allowed more time/energy to go into optimizing.
Does the resolution drop when you play it offline?
From the header paragraph:
I wish more people would read before they react. No, no one is claiming that computation is being handled in the cloud. It's saying that having mature tool-sets for network functions available as standard in the development environment allowed more time/energy to go into optimizing.
From the header paragraph:
I wish more people would read before they react. No, no one is claiming that computation is being handled in the cloud. It's saying that having mature tool-sets for network functions available as standard in the development environment allowed more energy to go into optimizing.
Understood BUT are you telling me without a cloud server, they wouldn't be able to get this game to 1080p? Either way its bullshit.
..Does the resolution drop when you play it offline?
You can really spot people who fail to notice that an interview is PR but still be suprised that is PR. Shocking.
Bingo.
Does this mean that offline it only does 720p or does it stay 1080p but dumb down the physics?
Ok? I guess I'm wrong here.you're almost adorable in your dogged blindness.
Huh, I dunno where this is going..Yes, what was said was PR bullshit and people call them out for it, am i missing something?
Microsoft's Azure server network "allows you to bring a lot of computational power and server bandwidth to bear," Greenawalt explained. "It scales automatically and you don't have to write for it, so it's an instant server. It's basically a technology that allows you to do cloud computing very cheaply and very easily. It just automatically scales for the amount of people.
Other reasons for the game to be 1080p @ 60fps
* Moving desks closer together to cut down on walking distance.
* Erecting 12 man sleeping tents, watercooler and portable toilets between each efficiency-cluster-node of desks.
* Ordering delivery, like erry day.
* Switching to a mandatory employee uniform of velcro jumpsuits, freeing up valuable outfit coordination time.
*ESRAM
How'd that last one get there? You git now. Git!
Yeah, I went "wait what, seriously?", read the article, then I got it. It's not about the cloud literally enabling better graphics, it's that the cloud shaved off the development workload of creating this infrastructure so they'd spend more time fine tuning the graphics engine. Basically nothing a delay couldn't have also done (just look at Driveclub for that matter, not going for 60 FPS it seems but higher fidelity), and admittedly with the purported track number maybe they should have done that anyway.
Does the resolution drop when you play it offline?
This is actually a great question. According to this article, playing offline will cause a degradation in either resolution, frame rate, or physics quality.
So, they're saying that letting the cloud CPUs handle AI opponents freed up extra hardware resources from the XB1 so they could reach 1080p/60fps.
AI opponents that only exist online. The game itself runs at 1080p/60fps online and offline.
In other words, they would not have been able to have BOTH A.I. Car Bots and 1080p/60fps at the same time without letting the "cloud CPUs" handle the A.I. bots while online.
The XB1 hardware, by itself, could not do both. It had to give up some of the CPU processing to the cloud for the A.I. bots, in order to dedicate the rest of the console to reaching 1080p/60fps, WHEN USING THE A.I. BOTs.
Bottom line - you play the whole game in 1080p/60fps, online and offline. It's just that the A.I. bots require a cloud connection, since the cloud CPUs control them, not the XB1 hardware.
This is actually a great question. According to this article, playing offline will cause a degradation in either resolution, frame rate, or physics quality.
So they used the cloud to develop the game , but you do not need it to run Forza in the Xbone?
You can also spot the people who fall for lousy MS pr.
Today seems to be the day where the pre-180 marketing messages get one last gasping little nudge into the public sphere before launch.Is MS doing this? Seriously? Holy fuck...
But he is saying that compute is being done in the cloud...
"The reason we say that, though, is because we could have done cloud-powered opponents last generation, but we would have had to have done all the infrastructure," he continued. "Now with Xbox One we get servers, we get Azure, we get Thunderhead, and it's so easy to plug into."
Microsoft's Azure server network "allows you to bring a lot of computational power and server bandwidth to bear," Greenawalt explained. "It scales automatically and you don't have to write for it, so it's an instant server. It's basically a technology that allows you to do cloud computing very cheaply and very easily. It just automatically scales for the amount of people.
it is being used for oponents ai, and this is where a lot of local compute time is being saved. Supposedly.
He is saying the Azure service means they don't have to spend time developing it themselves, but it's the offload of compute which enables the performance improvement.
He isn't saying that Xbox Servers is making the game 1080p. He is saying that because of them, they have been able to spend more time optimizing, and less time creating their own server solutions.
Quite simple, and logic even.
No. You only need the cloud to race against the A.I. bots.
The A.I. bots are controlled by the CPUs in the "cloud", not on the XB1 hardware.
The game always runs at 1080p/60fps, online and offline.
No. You only need the cloud to race against the A.I. bots.
The A.I. bots are controlled by the CPUs in the "cloud", not on the XB1 hardware.
The game always runs at 1080p/60fps, online and offline.
Pretty much. They'd just fall back to their standard behavior.Ok so if you are offline the only downgrade will be the A.I. bots behavior?
Yes, what was said was PR bullshit and people call them out for it, am i missing something?
Why would the people who do 3D graphics on the game have been out looking for server solutions?