No doubt... and with GT5, Forza 3 and Shift coming up you'd think now would be the perfect time to. But apparently not.Cheeto said:Someone just needs to make a fully functional wheel that works on all platforms. (That doesn't cost half a grand!)
This one: http://forzamotorsport.net/en-us/news/The-Ultimate-Racing-Wheel-for-Xbox-360.htmruxtpin said:May have been mentioned, but aren't they launching a new racing wheel with this game? I remember seeing some pics of a new wheel a while back, but I might be thinking of something coming out for GT5. I can't remember which it was...
Psychotext said:
bloodforge said:There's no rules that you can't use Logitech wheels. They use a different protocol for the 360 force feedback, its up to Logitech to get the wheels working, not Microsoft.
Spaceman Spiff said:For the new page:
Regarding that suspicious looking ad:
Don't know how saladine1 knows this, but after the Halo: Reach fiasco and it turning out to be a reality, I may be willing to believe. :lol
PjotrStroganov said:Absurd. Xbox 360 peripherals have to be validated (afaik through a chip). A wheel as the G25 hasn't been approved and can't be used. I'm sure it is to prevent cheating devices and to ensure a certain level of quality. But I'm sure it's also to retain control over the market.
All this has probably given MS the freedom to develop their own protocol, but I doubt that it is the reason for the exclusion of Logitech wheels.
DopeyFish said:yeah but that news came out by the way of a bungie.net error
as far as i can tell... you're just believing the re-reporting of this, possibly with false info
DopeyFish said:yeah but that news came out by the way of a bungie.net error
as far as i can tell... you're just believing the re-reporting of this, possibly with false info
blanky said:Isn't that about the audi event for FM3 where they're going to do an endurance race in FM3?
I can only guess why Logitech won't/can't get a good wheel out with the chip. Probably monetary reasons that we don't know of. It could just as well be that MS asks a fee for every compatible wheel and Logitech not accepting this as a result.WHOAguitarninja said:Well if it is being validated through a chip, and the the logitech does not have the chip, that would seem like the reason don't you think?
The wheel the game is being demoed on works for all systems. It's not like MS is preventing this from happening.
sionyboy said:Xbox 360 - Uses XID protocol for USB devices (propietary tech, MS owned)
G25 - Uses HID protocol (open tech)
The only way the G25 can be used on the 360 is if MS start to allow HID control devices on the 360 or if Logitech start paying MS the licensing fee for XID to use with G25.
MS invite (french only?) webstites to play the game at 24 Heures du Mansop_ivy said:something i'm still unclear about...
where did this originate?
tomchoucrew said:MS invite (french only?) webstites to play the game at 24 Heures du Mans
And here is the packshot
Dedication is an overriding memory of Forza 2. Hugely involving in its handling, tuning and customisation, the game was more of a war of attrition in terms of its career mode content. Boiling down simply to vast tracts of circuit racing under various class, car and tuning restrictions, it was easy to get lost in its breadth, or weary of its lack of variety.
Turn 10's aiming to fix this with a "season mode". Although the main career will still present an overview of 200 events, season mode boils these down to three at any moment, populating your calendar with events based on your preferences, performance, what you've raced in the past and which cars you buy, and then feeding these through to you as necessary. As for variety, we're told to expect oval racing for the first time, as well as drifting and drag racing. It's a much-needed overhaul; here's hoping it goes deep enough that Forza's long-term structure can match its superb moment-to-moment racing.
On the multiplayer side, we're teased with an "emergent" multiplayer game type that will tie into Forza's philosophy of user-created content. On that front, Forza's adding a comprehensive video editor to its paint and tuning suites and photo mode, to give another set of creative car fans another outlet - two, in fact, since it will give drivers a chance to show off, as well as budding Top Gear directors. Forza has been incredibly successful in fostering community activity in the past, with Forza 2's car marketplace doing brisk trades in exclusive tuners and liveries, and this time Turn 10 is adding scoreboards for the most successful and famous creators, as well as the fastest drivers.
Microsoft has three tracks on show, all originals, all set in a vertiginous, rocky and green alpine setting. A road circuit, a test circuit and a Formula One-style track, they are relatively fast and sweeping with some interesting bumps and camber changes - and pretty, too: lush, crisp, colourful and brightly lit, just like the cars, which sport full damage-modelling (cosmetic, simulation or intermediate) and can even roll. Forza 3 looks a little less clinical that its predecessor - but still quite clinical, and despite Turn 10's confidence that it has the best-looking racing game in the world on its hands, it can't quite match GT5 Prologue's near-photorealism, GRID's bustling track drama or Need For Speed Shift's thrilling in-car view.
it can't quite match GT5 Prologue's near-photorealism, GRID's bustling track drama or Need For Speed Shift's thrilling in-car view.
saladine1 said:Let's just say....save the date...
But seriously,something IS going to go down.
.
Fallout-NL said:Too bad that doesn't mean shit when all I want is Forza's superb handling. The fact that Forza 3 will probably have graphics to match is icing on the cake.
eso76 said:WHO ARE YOU ??
*searches more posts from Saladine1*
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sorry, search is disabled
DAMN !
Not getting my hopes up, especially since i don't think a playable demo would feature a different track than the ones demoed at E3.
Random thoughts;
Not too worried about the 30fps thing in cockpit even if it wasn't fixed for the retail version(and excuses to those i doubted...you know, it's hard to trust people on framerate matters these days) but one thing is bothering me; all third persons views i've seen lack any rear view mirror; i wouldn't think Turn 10 would sacrifice such a vital feature, but that would explain the difference in smoothness, like someone suggested.
Would be nice if Turn 10 gave gamers a 'blank canvas' to paint symbols to save and paste to your cars, instead of having to paint stuff directly on cars (which forces you to buy a mini and paint on its roof, since it's the largest blank surface in the game i believe : ) )
Would be even nicer if Turn 10 released a PC version of that, more or less..now. So that people could start painting and have stuff ready to export to their cars when the game releases.
custom paintjobs need to be rasterized into significantly higher res textures ingame. oh, i think i've said this already, like once every week over the past 2 years.
Xbox and Audi also announced they will host an exciting and exceptionally unique AXF-24 Audi-Forza Challenge, which will take place June 13-14 at the Audi Forum in New York City. Xbox has selected nine of its top North American Forza competitors as determined by rankings on Xbox Live to converge on New York to compete in a 24-hour endurance competition in Forza Motorsport 3 running concurrent to the 24 Hours of Le Mans race in France. The gamers will be split into three teams of three drivers, just like Le Mans racing teams on a yet to be announced track debuting in game upon release in October. The winning team at the end of the 24 hours on Sunday morning will win an all-expenses paid trip for them and a guest to the 2010 24 Hours of Le Mans race where they will be hosted by Audi.
eso76 said:custom paintjobs need to be rasterized into significantly higher res textures ingame. oh, i think i've said this already, like once every week over the past 2 years.
Fallout-NL said:Too bad that doesn't mean shit when all I want is Forza's superb handling. The fact that Forza 3 will probably have graphics to match is icing on the cake.
Diablohead said:Does the current official 360 MS wheel support FF or is it only rumble? (I can't remember) because no way I can afford the new expensive limited one but I am willing to splash £50 on the old wheel closer to the release of F3, nearly brought one for F2 but looking back I had no good space to set it up, but I do now.
RSTEIN said:Exactly. Why the fuck would I want "bustling track action" in my Forza?
Is Shift 60fps?
DopeyFish said:well during one of the demos someone was saying that the textures on the car were 4 or 6 times the resolution as forza 2 - i'm willing to bet the car liveries will probably have almost or the same resolution boost... but i could be wrong
Turn 10's aiming to fix this with a "season mode". Although the main career will still present an overview of 200 events, season mode boils these down to three at any moment, populating your calendar with events based on your preferences, performance, what you've raced in the past and which cars you buy, and then feeding these through to you as necessary. As for variety, we're told to expect oval racing for the first time, as well as drifting and drag racing. It's a much-needed overhaul; here's hoping it goes deep enough that Forza's long-term structure can match its superb moment-to-moment racing.
h3ro said:They used PGR4's season mode. <3
op_ivy said:it does sound similar to that and dirts, in that you get to not only chose what you want to race, but it also sounds quite evolved because it determines your choices based on the cars you have bought and are using, and your past racing habits.
sounds fantastic, the worst thing by far about f2 was the standard career mode infamous in console sim games since gt1 with little changes or improvements
Turn 10 also availed itself of one of the world's heavyweights in the arena of car technology. McLaren F1 makes a standardized electronics component for all the cars on the F1 grid called the black box. Microsoft is associated with McLaren in the development of that black box software, and that led to Greenwalt going to McLaren's Technology Center and crunching numbers on the same aero simulator built for McLaren F1 driver Lewis Hamilton. Even though there are no F1 cars in Forza 3, the lessons Greenwalt learned about aerodynamics in one of its highest temples have been used to improve the gameplay for the guy in Topeka. "We learned things about aero that mean you get a multimillion dollar simulator for $60."
While Audi's R8 V10 is the marquee car and Turn 10 had near total access in order to recreate it, the dedication to verisimilitude runs throughout. It was said that 9,000 data points were used to model the vehicles. The Audi R8 V10 car, in real life, has twelve vents running down both side of the engine cover, together representing the 24 Hours of Le Mans. The engine centerline is slightly to the left of the centerline of the car in order to package the quattro system most efficiently. The car's two inboard headlights are bracketed by curved bits of metal that take their inspiration from the sail forms of the Sydney Opera House. The LED strips underneath the headlights each have 24 LEDs in them, also in celebration of Le Mans. The dash information display contains a lap timing function that can display three laps at a time. The car's top speed is 196 mph.
All of those features have been recreated on the R8 V10 in the game.
A contest has already been held to decide three teams of Forza 3 players who would compete in an actual 24-hour race at the Audi Forum in New York City to coincide with The 24 Hours of Le Mans. Said Younghee Wong, in Audi's experiential marketing department, "There will be 3 teams of three just like the real race, they start at the same time as Le Mans, 9 am New York time, and they can't do more than quadruple stints [1 stint = 1 hour]. We're bringing an R10 race car to the Forum and Audi Sport North America will demonstrate a pit stop and how to do a tire change. There will even be a room to sleep in. The winning team goes to the 2010 Le Mans with Audi."
eso76 said:http://www.youtube.com/watch?v=Bxu8j-ZRz54
good vid and nice quality, shows a couple different cars and the third track we hadn't seen demoed before. Great draw distance on those mountains.
Also, shows the car rolling after a crash, although tbh it doesn't look that good.
http://www.youtube.com/watch?v=C7kBLkVAbnU
Another video, this time showing a SUV and you can get a glimpse of a few cars we hadn't seen before. Impressed they have so many cars available to choose from in the demo.
Too bad the video is poorly edited, cuts out when things get interesting only to show you the loading screen for maybe 15 seconds ...
Aaaaand... NEW PICS !
op_ivy said:good write up
DeadGzuz said:That pic looks like a car driving around in the Fable 2 world, they are not aiming for photo realism?
DeadGzuz said:That pic looks like a car driving around in the Fable 2 world, they are not aiming for photo realism?
DeadGzuz said:That pic looks like a car driving around in the Fable 2 world, they are not aiming for photo realism?
nib95 said:That's a horrible exaggeration, but I think that's the main difference between GT and Forza in regards to visuals. Forza has a slightly vibrant near art work like appeal about it. May be due to the high contrast of colours, especially in the track. And it may partly be due to the slightly more bold lighting or toy varnish like lacquer of the paint on vehicles. It doesn't quite have the photo realism or accurate reflective paint quality of vehicles in GT, but I don't mind that. I prefer that they both have slightly different art directions.
GT's is more photo realistic and in places sterile. Forza's is more vibrant and bold.
Jtyettis said:He really needs a perma to put him out of his misery.
nib95 said:That's a horrible exaggeration, but I think that's the main difference between GT and Forza in regards to visuals. Forza has a slightly vibrant near art work like appeal about it. May be due to the high contrast of colours, especially in the track. And it may partly be due to the slightly more bold lighting or thick, toy varnish like lacquer of the paint on vehicles. It doesn't quite have the photo realism or accurate reflective paint quality of vehicles in GT, but I don't mind that. I prefer that they both have slightly different art directions.
GT's is more photo realistic and in places sterile. Forza's is more vibrant and bold.
eso76 said:http://www.youtube.com/watch?v=Bxu8j-ZRz54
good vid and nice quality, shows a couple different cars and the third track we hadn't seen demoed before. Great draw distance on those mountains.
Also, shows the car rolling after a crash, although tbh it doesn't look that good.
http://www.youtube.com/watch?v=C7kBLkVAbnU
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