Saiyu said:
OK, I wasn't going to jump into this mess but just stop. It isn't even subjective.
Suddenly people are forgetting Richard Burns Rally, or are getting misty eyed remembering Forza 2. You talk of limitations to physics systems and the oppurtunities to exploit - I wonder if you really played Forza 2 and took a look at the leaderboards of Elan's driving with CVT like transmissions or muscle cars setting the fastest times not just by abusing the class system but also a flaw in the physics; put simply the tyres relative grip and an error with how the torque is transferred.
Your last paragraph is condescending and plain wrong, if you are really comparing Forza 2 to PC sims then I'm not even going to bother trying to prove why you are so wrong. I'll just leave you with the fact that at the AXF Forza 3 event the fastest laps driven with an R8 around Le Mans were on a par with or quicker than the real life GT2 (yes, full stripped out fucking race cars) class at Le Mans. This after only a day with the game. Explain that genius.
Once again I apologise for bringing this shit up, and I'd ignore it if you were passing it off as an opinion but spouting nonsense and claiming anyone who disagrees doesn't possess the necessary knowledge is ridiculous and only makes you come across as a fanboy.
Quite amusing to read your diatribe lecturing me about subjectivity and fanboyism when your posts contain them (especially since your experience playing sims is largely console based), there is nothing about my claims whatsoever that are fraudulent and are backed up by the realities of modern simulation, downplaying Forza's importance and qualities as a console simulation also go against what the authorities in the sim community say against the other game. If you don't believe my arguments, surely you can look at theirs and draw your own conclusions.
Am I biased? you bet, I make no qualms where I stand nor will I hide it, i'm a PC and 360 gamer and I only own a PS3 for GT5P because that's all that interests me on that console.
What I wish to get across is to draw the line in the sand with comparisons with the other game, one can argue cars, tracks, features and modes ad nauseum with subjectivity which is fine as it is ultimately personal taste, but there is no way that anyone who is objective and who has done their homework will ever say that the other game's physics system is more advanced than Forza's.
As you aren't a PC sim enthusiast I do not expect you to be able to adequately understand the virtues of PC sims and how they compare and contrast to Forza, but it is objective fact that the physics system in the Forza series is the closest things on consoles today to what the best PC sims are using, while the other game is not. Richard Burns Rally is a fantastic game, but the Forza series is definitely developing the superior model, which is inevitable with each iteration delivering improvement.
You're right, Forza 2 did have bugs and issues, it's not perfect and I won't pretend it is because it is made by human hands, The Elan issue was a bug that was concurrently fixed as were other issues, but I feel as such it is not an argument that can be used against the methodology of the physics system but one that works in their favour as they were able to correct the issue within the engine, I still stand by the fact that Forza's physics model is extremely difficult to break unlike in the other game which can be broken without too much effort.
In regards to the times on Le Mans, I honestly have no idea on it as I have not played the game yet, but I think its fair to see that the game is still not complete and still may have many balance issues and bugs so I do not really see why you are raising such a point as the game is still being worked on, I am sure you can agree with this.