Tokyo 42 is launching on PS4 today, it has been out on Xbox One and Steam for some time. The small development team behind the game, thought they would try to "promote" the game in a different way.
Paul Kilduff-Taylor is one of the main people behind the game..
Back in May Paul tweeted about the game. And a person named Mark Followill started tweeting this.
He claimed that Tokyo 42 was a clone of his old game Tokyo 41.
nobody seemingly caught onto this,... and nothing happened.
And In June he tried again..
now he even had pictures as proof... still nobody cared about this.. even though it was pretty crazy that someone was claiming that the new game was a blatant copy of a old ZX Spectrum game..
August 11th. Mark tweeted again, and now he had a video as proof of his claims.
https://www.youtube.com/watch?v=D2YnOUDLhJo
He even made a blog about it. https://mfractorblog.wordpress.com/2017/08/11/tokyo-41/
Over the next couple of days a lot of smaller indie devs and friends of Paul, started tweeting about this. Like Mike Bithell
and now the journalists started to notice.
PcGamesN wrote this:
https://www.pcgamesn.com/tokyo-42/is-tokyo-42-hoax-tokyo-41
and ArsTechnica
https://arstechnica.com/gaming/2017...ous-case-of-tokyo-41-and-tokyo-42/?comments=1
And today a new video emerged,..
https://www.youtube.com/watch?v=x551miB6IuA
followed by a blog by Paul.
https://medium.com/@mode7games/fun-with-tokyo-41-e44e6a74ae87
So it was all a funny Hoax to get people to notice their game.. I like the way he did it, it was funny and relevant.
What do you guys think about this PR Stunt?
Paul Kilduff-Taylor is one of the main people behind the game..
Back in May Paul tweeted about the game. And a person named Mark Followill started tweeting this.
He claimed that Tokyo 42 was a clone of his old game Tokyo 41.
nobody seemingly caught onto this,... and nothing happened.
And In June he tried again..
now he even had pictures as proof... still nobody cared about this.. even though it was pretty crazy that someone was claiming that the new game was a blatant copy of a old ZX Spectrum game..
August 11th. Mark tweeted again, and now he had a video as proof of his claims.
https://www.youtube.com/watch?v=D2YnOUDLhJo
He even made a blog about it. https://mfractorblog.wordpress.com/2017/08/11/tokyo-41/
Over the next couple of days a lot of smaller indie devs and friends of Paul, started tweeting about this. Like Mike Bithell
I never trusted @mode7games.. and this just cements that low opinion
and now the journalists started to notice.
PcGamesN wrote this:
https://www.pcgamesn.com/tokyo-42/is-tokyo-42-hoax-tokyo-41
We reached out to Mode7's Paul Taylor, with questions about Followill's claims and he said he had no comment at this time.
However, there's a lot about this that seems extremely strange. For a start, I can't find any articles referencing Tokyo 41. Most Spectrum releases, even the ones where no copy of the game remains, will be documented somewhere online by fans. Nor is there any reference to a game developer called Mark Followill. There is an Omen Barn listed on MobyGames but the page has no games linked to it. Nor does Followill's partner, Michael Hernandez, appear in any games articles.
I asked Followill if he would send me the ROM of Tokyo 41 so I could verify it was a real game, to which he said "I am not able to release a ROM currently as I do not want the game to get out into the public even further."
Then there's the footage of the Tokyo 41 ROM in action. The music and sound effects are clearly more than a Spectrum could create - Followill writes in the blog post that he has "restored some of the original sound effects and music to modern standards." There is also the fact that the game refers to mouse buttons in the video, though the Spectrum didn't have a mouse. Followill says on Twitter that this is because it had joystick support and the build on show is actually "based on the original IBM-compatible version and also I made some updates." I mean, that's plausible, right?
Until Followill releases a ROM of Tokyo 41, you would be best to take all of this with a pinch of salt. And, who knows, maybe it's all a strange ploy to reveal a Spectrum demake version of the game. One can dream.
and ArsTechnica
https://arstechnica.com/gaming/2017...ous-case-of-tokyo-41-and-tokyo-42/?comments=1
While the parties involved are doing a great job of staying in character, it should hopefully be clear by now that the story surrounding Tokyo 41 is an elaborate marketing hoax. The lack of any sort of contemporary paper trail or Internet memory of the game seems utterly implausible for a game that a Mode 7 developer would know enough about to steal. The "emulated" footage also seems much too sophisticated for a late '80s PC release in a number of ways ("some changes" notwithstanding).
Followill's relatively recent Internet presence and the timing of his accusations are suspicious enough, but if there's still any doubt, the end of Followill's e-mail to Ars reads like thinly veiled marketing copy for the "copycat" game he's attacking. "There is a lot of focus on me now and I will say that I only want recognition for my work, not to intefere [sic] with the forthcoming PlayStation 4 release of Tokyo 42 tomorrow, which as a fan of games I am looking forward to even though it will be bittersweet for me." While some in the indie game scene are playing along with the story on Twitter, many seem to be in on the joke.
And today a new video emerged,..
https://www.youtube.com/watch?v=x551miB6IuA
followed by a blog by Paul.
https://medium.com/@mode7games/fun-with-tokyo-41-e44e6a74ae87
We did something silly this week to mark the release of Tokyo 42 on PSN. It was a collaboration with the INSANELY awesome Bonerman. You should get his games to say thank you for being so fantastic.
I invented a developer called Mark Followill who had a bee in his bonnet about the fact that Tokyo 42 was a clone of his original 1987 ZX Spectrum and IBM-compatible title Tokyo 41. Marben aka Bonerman produced the demake and we started leaking information about it.
One of the weird things about this was deliberately breaking obvious PR rules in order to fuel the story. Heres what I decided to do, all of which is bad practise:
Quote-tweet the allegations
Immediately respond to-and-fro with the developer by nit-picking over details creating an interaction which people would follow to see how everything went down
Instead of leaving things on a definitive note and then stepping back, I left it all open and said I was going off twitter for a while
The reactions were great: some people were outraged, others started combing the internet for references to the game, some people instantly called it as a marketing stunt. It was good to see how fast my friends turned on me (some of them were in on it of course)!
I started to get more into the character of Mark, with his strange diction and slightly absurdist bent  I do slightly wish Id been able to run with it a bit more but I decided to wrap stuff up quickly, dropping in some very blatant references to the forthcoming launch of Tokyo 42.
What is the Moral of this Sordid Tale, Paul?
Its incredibly hard to get attention for a smaller game these days, especially for a new platform release of something which already exists, so I felt like I had to push the boat out a little bit.
Its also frustrating for developers when industry drama is at the forefront of discussion rather than games themselves. There is, obviously, absolutely nothing to be done about this: scandal and outrage are embedded at the core of the human brain.
I do worry a bit about more extreme PR tactics becoming commonplace in games  its something Ive written about before. I do like stunts and silliness but there is a really fine line with this stuff: people are angry with me about this even though I was extremely careful to make everything about it scream PR STUNT. Im now being told that its a shitty joke, that Im taking attention away from important issues in the world, that Im a shameful liar and so on. I cant imagine what this would have been like if Id really pushed things.
So it was all a funny Hoax to get people to notice their game.. I like the way he did it, it was funny and relevant.
What do you guys think about this PR Stunt?