I thought about this previously. I'm not sure how well it would work, but it's worth a try. When I have time...Backfoggen said:Couldn't you add an option to downscale Sub-HD games to their native resolution, apply FXAA and then upscale it to fullscreen?
Nuclear Muffin said:Wow! Very impressive. I don't suppose that this could work for Wii games as well? (Or even older gen consoles like PS2 or GCN?)
I should be doing hw said:Someone should try Valkyria Chronicles and either of the Naruto Ninja Storm games on PS3. I'd love to see if how much of that aliasing disappears.
This is an amazing program by the way, I don't understand the total lack of interest in it by GAF. Keep it up man.
it's for playing the game with FXAA added in post.Cronox said:I don't get what this is supposed to even do. It's not emulating the game itself. Is it just for taking screenshots?
Cronox said:I don't get what this is supposed to even do. It's not emulating the game itself. Is it just for taking screenshots?
Otrebor Nightmarecoat said:This is amazing. How do I connect my console to my pc and take advantage of this program?
It's fairly minute, but enough to break the illusion of the cel shading. Especially during the cutscenes with those talking head segments, the aliasing is fairly noticeable.ixix said:I don't really recall Valkyria Chronicles having a lot of aliasing, but then again it's been ages since I played it. I can give it a spin later if you want.
The problem with VC is that the non-photorealistic rendering method they're using (the "pencil shading") introduces some high-frequency detail that really messes with the algorithm. The Naruto games have a 1-pixel boundary around most edges that also is too thin to be ideal. There are some Naruto pics in my FXAA gallery at abload: http://abload.de/gallery.php?key=pU57lEXHI should be doing hw said:Someone should try Valkyria Chronicles and either of the Naruto Ninja Storm games on PS3. I'd love to see if how much of that aliasing disappears.
Thanks, I think the relative lack of interest is 90% due to the price of entry.I should be doing hw said:This is an amazing program by the way, I don't understand the total lack of interest in it by GAF. Keep it up man.
Truant said:The fixed inFamous shot looks better than inFamous 2.
Kyaw said:That's nice but still can't fix the 720p being 720p problem...
It should, but as far as I know that hasn't been tried.Backfoggen said:Would this work with a Black Magic Intensity Shuttle?
I'd still buy one. Make it happen.Durante said:That's an interesting idea, the problem is that the whole thing would be at least $700 or so in parts. It would be a pretty good set-top box and couch-gaming PC as well though.
Take a picture of Highlands in Halo: Reach or a huge open space. your last picture didnt do much for me XDStalkerUKCG said:Started using this today really pleased with it, currently playing competitive halo MM with no noticeable drawbacks. FXAA is nice!
wwm0nkey said:Halo 3 runs in sun HD so the AA effects are nothing dramatic
Reach runs at 720p though.
wwm0nkey said:Halo 3 runs in sun HD so the AA effects are nothing dramatic
Reach runs at 720p though.
heavyness said:Pong
Incredible.
Gvaz said:Some reason MSAA still looks better, and not quite as good as SGA or w/e the long name for that is.
So it can only be used with supported games?
DR2K said:It might just be late, but all I'm seeing are duplicate pictures.
I NEED SCISSORS said:Wow, those Halo 3 shots are aweosme. A bigger draw for me than the anti-aliasing though is the sharpen filter which helps mitigate the blurriness of sub-HD. Every single texture now looks better.
heavyness said:
That is actually a substantial improvement.heavyness said:Pong
Incredible.
I hovered quite a few times before realizing I was being trolled. Unless this isn't a joke, in which case there is no visible difference. But I'm pretty sure this is a joke and its funny.Slappers Only said:Uncharted 2:
(Hover over picture to see the difference)
Grinchy said:I hovered quite a few times before realizing I was being trolled. Unless this isn't a joke, in which case there is no visible difference. But I'm pretty sure this is a joke and its funny.
Slappers Only said:That is actually a substantial improvement.
Uncharted 2:
(Hover over picture to see the difference)
SGSSAA, if that's what you mean, absolutely is better than any other form of AA in terms of quality. With enough samples it's basically perfect, the only drawback is performance. MSAA has the huge advantage of actually knowing the geometry and having a higher sampling frequency at edges, which means that it can deal with sub-pixel aliasing and line crawling much better than any postprocessing method. MLAA is a postprocessing method, but it requires access to the depth buffer, which is also not available in this case.Gvaz said:Some reason MSAA still looks better, and not quite as good as SGA or w/e the long name for that is.
Only the master race would care about such a minuscule difference like that. I would pay $1 tops for this, if it required me no work whatsoever. Otherwise, useless..
the user would create the following image which would be used by the program as a mask:
UI is a lot of work, so I wouldn't want to do that. What would be possible though is using a mask image to limit the postprocessing to some regions.I've been wanting something like this since the days of the GameCube.
Question for Durante:
In many games the hud is basically stationary on the screen. How hard would it be to allow the user to manually mark the borders of the HUD with their mouse, and then have an optional command that toggles off any post processing in the selected screen coordinates?
Edit: didn't realize this thread was so old.. Still hope my question gets answered.
edit2: something like this:
Yeah, I play every Nintendo game through PtBi.This could be a godsend for Nintendo games on Wii U!
Note that these days PtBi supports SMAA, which is generally much better for this purpose than FXAA.
UI is a lot of work, so I wouldn't want to do that. What would be possible though is using a mask image to limit the postprocessing to some regions.