BuddyC said:Any word on platforms?
PS3, 360, PC. Sorry I left that out.
BuddyC said:Any word on platforms?
Hypno Funk said:Batman game would be ace, especially if it maintains the atmosphere fo the film.
As for Too Human, the hate on Dyack is terrible, it's just one review, and people are drawing pitures of the guy with a bullet in his head?
Over one review........for a videogame. I would of thought some people would've upheld more class than that.
Sallokin said:PS3, 360, PC. Sorry I left that out.
No prob.Sallokin said:PS3, 360, PC. Sorry I left that out.
Sallokin said:- Most of the game is played through an over-the-shoulder perspective
Sallokin said:Here's what I have so far. I have about 6 pages to read through though
Batman: Arkham Asylum
1 Player Action Game, Playstation 3, Xbox 360, PC
Publisher: Eidos
Developer: Rocksteady Sudios
Release: 2009
- Clever choice of location moves the game away from an open world Spider-Man clone and more into the dark and gritty realm of The Chronicles of Riddick.
- Packed with Batman's most dangerous archenemies Arkham Asylum boasts a brand new story reminiscent of the depth and twists of Bioshock
- Story is written by Paul Dini (Batman: The Animated Series, Detective Comics)
- Wildstorm is crafting the authentic yet distinct new look for all the key characters
- Gameplay places just as much focus on Batman's role as a detective as his combat prowess.
- Game isn't being rushed to tie in with any TV/Film marketing cycles.
- Game runs on Unreal Engine 3
- Most of the game is played through an over-the-shoulder perspective
- You're going to see and get to fight against all the big super villains. Seen so far. Joker, Harley Quinn, Killer Croc, Zsasz, Penguin, Riddler, Scarecrow, Poison Ivy, Mr. Freeze and others the magazine doesn't want to spoil.
- Allies revealed so far are Commissioner Gordon who plays a big role and Barbara Gordon (aka Oracle) who is your radio contact in the game.
- Game opens with the Joker surrendering himself and subsequently taking over Arkham because of some secret the facility holds
- Magazine teases that this game will be the ultimate Batman experience so the voice cast will reflect that (Think Kevin Conroy and Mark Hamill).
- Arkham was chosen as a location because of its limitations including the fact that it's an island prison. It's a persistent location so you can visit any location at anytime including Batman's secret on site Bat Cave etc. Don't think that just because this is an island prison there will only be small hallways. The developers have taken into account all the construction/destruction of the facility over the years so locals will vary.
- Eidos' Batman license includes all 70 years of comic book fiction so they're pulling from all of that.
COMBAT
- Boss Battles won't necessarily be a series of straight pugilistic fights. Each enemy represents a different side of Batman and not all of them can match his wide skill set. Some battles are focused on combat others will focus on gadgets some are similar to giant Zelda style bosses.
Kittonwy said:Wut. Third-person or bust.
COMBAT
- Boss Battles won't necessarily be a series of straight pugilistic fights. Each enemy represents a different side of Batman and not all of them can match his wide skill set. Some battles are focused on combat others will focus on gadgets some are similar to giant Zelda style bosses.
I don't like that.Sallokin said:- Game runs on Unreal Engine 3
Sallokin said:Here's what I have so far. I have about 6 pages to read through though
Batman: Arkham Asylum
1 Player Action Game, Playstation 3, Xbox 360, PC
Publisher: Eidos
Developer: Rocksteady Sudios
Release: 2009
- Clever choice of location moves the game away from an open world Spider-Man clone and more into the dark and gritty realm of The Chronicles of Riddick.
- Packed with Batman's most dangerous archenemies Arkham Asylum boasts a brand new story reminiscent of the depth and twists of Bioshock
- Story is written by Paul Dini (Batman: The Animated Series, Detective Comics)
- Wildstorm is crafting the authentic yet distinct new look for all the key characters
- Gameplay places just as much focus on Batman's role as a detective as his combat prowess.
- Game isn't being rushed to tie in with any TV/Film marketing cycles.
- Game runs on Unreal Engine 3
- Most of the game is played through an over-the-shoulder perspective
- You're going to see and get to fight against all the big super villains. Seen so far. Joker, Harley Quinn, Killer Croc, Zsasz, Penguin, Riddler, Scarecrow, Poison Ivy, Mr. Freeze and others the magazine doesn't want to spoil.
- Allies revealed so far are Commissioner Gordon who plays a big role and Barbara Gordon (aka Oracle) who is your radio contact in the game.
- Game opens with the Joker surrendering himself and subsequently taking over Arkham because of some secret the facility holds
- Magazine teases that this game will be the ultimate Batman experience so the voice cast will reflect that (Think Kevin Conroy and Mark Hamill).
- Arkham was chosen as a location because of its limitations including the fact that it's an island prison. It's a persistent location so you can visit any location at anytime including Batman's secret on site Bat Cave etc. Don't think that just because this is an island prison there will only be small hallways. The developers have taken into account all the construction/destruction of the facility over the years so locals will vary.
- Eidos' Batman license includes all 70 years of comic book fiction so they're pulling from all of that.
COMBAT
- Boss Battles won't necessarily be a series of straight pugilistic fights. Each enemy represents a different side of Batman and not all of them can match his wide skill set. Some battles are focused on combat others will focus on gadgets some are similar to giant Zelda style bosses.
The Innocent X said:Just imagine the third person is sitting on your shoulder. Prolem solved.
And too many vilians. Save some for the later games.
It was on an island in Nolan's. Hence them lifting the bridges in Begins.border said:Arkham is an "island prison"? Really? It never seemed that way in The Animated Series....and it certainly wasn't an island in Nolan's Batman universe.
Arkham essentially grew to encompass the entire island in Nolan's universe after Batman Begins. See the Batman: Gotham Knight DVD.border said:Arkham is an "island prison"? Really? It never seemed that way in The Animated Series....and it certainly wasn't an island in Nolan's Batman universe.
Sallokin said:- Most of the game is played through an over-the-shoulder perspective
It was right in the middle of Gotham City in Batman Begins. They pulled up the bridges to prevent people from spreading, but Arkham wasn't its own island.sevenchaos said:It was on an island in Nolan's. Hence them lifting the bridges in Begins.
BuddyC said:Arkham essentially grew to encompass the entire island in Nolan's universe after Batman Begins. See the Batman: Gotham Knight DVD.
And yes, Benjamin, I have Morrison's Arkham Asylum sitting on my desk right now.
Seeing that you're in a prison I don't think there will be too many opportunities to glide.Kittonwy said:How can you do platforming or gliding over teh shoulder? I wanna see it in action though.
Kittonwy said:How can you do platforming or gliding over teh shoulder? I wanna see it in action though.
Also read that a lot of the team went on to work on The Movies for Lionhead.snoopers said:For those who're interested, out of the three creators of Mucky Foot, Diskett and McGechie are now respectively game programmer and character artist at Rockstar North (GTA IV) and the third one, Simmons, vanished into the void. The guy had quite the track record, he worked on five games wich were Startopia, Magic Carpet, Theme Park, Syndicate and Syndicate: American Revolt. Anyway, that's it.
Oneself said:Sounds promising.. but
I don't like that.
MickeyKnox said:This Batman hype is ridiculous, people are actually excited by what should by all accounts be a fucking licensed shovelware cash in?
Not surprising, Rocksteady had job listings for a triple AAA "next-generation" project earlier this year, with Unreal experience being recommended.Rapping Granny said:Err UE3?
Kind of funny that there was all this yapping over a game from a sophomore developer whose first efforts rarely topped 75% on Gamerankings.MickeyKnox said:This Batman hype is ridiculous, people are actually excited by what should by all accounts be a fucking licensed shovelware cash in?
MickeyKnox said:This Batman hype is ridiculous, people are actually excited by what should by all accounts be a fucking licensed shovelware cash in?
MickeyKnox said:This Batman hype is ridiculous, people are actually excited by what should by all accounts be a fucking licensed shovelware cash in?
Isn't that an island in the middle there?border said:It was right in the middle of Gotham City in Batman Begins. They pulled up the bridges to prevent people from spreading, but Arkham wasn't its own island.
sevenchaos said:Isn't that an island in the middle there?
sevenchaos said:Isn't that an island in the middle there?
No it's also the narrows.BenjaminBirdie said:Yeah, but there's no way that whole thing is Arkham Asylum.
BenjaminBirdie said:Yeah, but there's no way that whole thing is Arkham Asylum.
The Innocent X said:Wasn't the asylum just on the island where all the poor people lived?
border said:Kind of funny that there was all this yapping over a game from a sophomore developer whose first efforts rarely topped 75% on Gamerankings.
It's not an "island prison" in the sense that the developers are talking about it. It is not Alacatrz -- it's just an asylum in the middle of a dense, urban island. It is no more an "island prison" than any NYPD precinct on Manhattan.sevenchaos said:Isn't that an island in the middle there?
So THAT'S why they're not doing the TDK version of the Joker, y'know because of the hair and all that.Rapping Granny said:Err UE3?
The Innocent X said:Wasn't the asylum just on the island where all the poor people lived?
It was, until the events of Batman Begins. Now the entire thing is considered Asylym grounds.The Innocent X said:Wasn't the asylum just on the island where all the poor people lived?
BuddyC said:It was, until the events of Batman Begins. Now the entire thing is considered Asylym grounds.
Sallokin said:- Combat description in the magazine talks about Batman perched on a high ledge in a wide open room as he watches some of the Joker's thugs rifle through drawers. Batman switches to investigation mode using a blue tinted visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives. One thug is carrying a machine gun so Batman jumps of the ledge, spreads his cape and kicks him in the face. He then swipes his cape in a large arc to stun his other enemies and then goes to work on them with a stylish blend of punches, kicks, a knee to the face here a behind the back elbow there. Combat has a gymnastic flourish and is accomplished using only three buttons. Attack, Stun and Throw.
- Combat is only one element of the game so the developers didn't want a bunch of button combos that you'd forget because you'll be doing other things besides fighting.
- During battle a combo multiplier at the top of the screen will increase with every strike. Once the combo expires a colony of bats will swirl around Batman and then contribute to an experience bar on the left side of the screen. In an RPG like skill tree system players will be able to distribute points where they prefer. Think Combat moves, faster takedowns, or gadget upgrades like the ability to throw multiple batarangs at the same time.
- Gadgets are revealed by collecting items in secret rooms. You'll need gadgets to survive as there are very tough enemies in the game that you can't just go head to head with (Think Killer Croc, he's 10 feet tall in the game and super tough)
- There are sections that involve sneaking but the developers call them Predatory gameplay sections as stealth tends to imply weakness, they prefer to think of it as picking off the weak people or people you wouldn't last too long in direct fight with from strong positions. The example they give in the article is Batman creating distractions with bodies and victim's yells and then stalking the guards as they go to inspect.
DETECTIVE
- Developers have come up with a very "sexy" CSI style for forensic puzzles because Batman will always have the very latest gadgets.
- Investigative mode is the centerpiece in Batman's arsenal. The visor can highlight points of interest and much like the Metroid Prime games will scan items into your database.
Bat-vision! Some people might not be so thrilled about that. :lol- Combat description in the magazine talks about Batman perched on a high ledge in a wide open room as he watches some of the Joker's thugs rifle through drawers. Batman switches to investigation mode using a blue tinted visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives. One thug is carrying a machine gun so Batman jumps of the ledge, spreads his cape and kicks him in the face. He then swipes his cape in a large arc to stun his other enemies and then goes to work on them with a stylish blend of punches, kicks, a knee to the face here a behind the back elbow there. Combat has a gymnastic flourish and is accomplished using only three buttons. Attack, Stun and Throw.