A massive space exploration game with procedurally branching conversation and
plot trees.
Over 10 categories of interplanetary vessels including small scout ships and transport
vessels and even going up to large vessels such as battle stations.
Over 10 categories of surface vessels including submersibles, low flying aircraft, and
ground based transport vehicles.
Over 50 unique craft for each category.
Over 100 unique vessel weapons running the gamut from bullet based machine guns to
plasma dispensing missiles and even nukes.
Over 100 unique sensory and stealth based installments for each class of vessels ranging
from detection evasion equipment to ship-side advertisements.
A tier based upgrade model for each vessel and piece of equipment and a modular
upgrade system on top of that.
*FULL* Planetary exploration.
The ability to perform such actions as species identification, conquering, riding, hunting,
building, assassinations, exploration, treasure hunting (inside crypts and ancient ruins)
and trading (minerals, commodities, machinery, and [should you desire] even servants)
among other activities on *and* off a planet's surface.
No character level ups, skill progression or gaining abilities. Improved success is due
solely to the tools to better perform the job and player talent.
Good ****ing controls.
oh, you mean previously announced games? Viper GTS 2 (Wii)