What are some games where the final boss isn't actually the hardest boss in the game?
The reason I have said "hardest mandatory boss" in the title is that I'm not talking about optional bosses or post game bosses that are designed to be harder than the final boss
I want to talk about games that for whatever reason have bosses that are harder than the final boss. If you're unsure if a boss qualifies for this topic, ask yourself if you have to beat this boss in order to beat the game. If you do, and that boss is harder than the final boss of that game, then it qualifies
(If possible please try and avoid spoilers, especially with newer games)
I recently beat the Specter of Torment DLC for Shovel Knight, and found the penultimate boss a lot harder than the final boss, and I also remember
in the original Xenoblade giving me way more trouble than the final boss
Demon's Souls is another example, though that is done for thematic/narrative reasons as opposed to poor balance
What do you think, GAF, do you have any examples of games where the final boss isn't the toughest mandatory boss? Do you think this is down to poor balance, or your particular play style, or even for narrative reasons
The reason I have said "hardest mandatory boss" in the title is that I'm not talking about optional bosses or post game bosses that are designed to be harder than the final boss
I want to talk about games that for whatever reason have bosses that are harder than the final boss. If you're unsure if a boss qualifies for this topic, ask yourself if you have to beat this boss in order to beat the game. If you do, and that boss is harder than the final boss of that game, then it qualifies
(If possible please try and avoid spoilers, especially with newer games)
I recently beat the Specter of Torment DLC for Shovel Knight, and found the penultimate boss a lot harder than the final boss, and I also remember
Lorithia
Demon's Souls is another example, though that is done for thematic/narrative reasons as opposed to poor balance
What do you think, GAF, do you have any examples of games where the final boss isn't the toughest mandatory boss? Do you think this is down to poor balance, or your particular play style, or even for narrative reasons