God of War 2
The GoW series isn't one i'm unfamiliar with, having witnessed the majority of the original trilogy in action sans actually playing it myself.
It never looked like something I'd enjoy much but I figured that enough time had passed since I watched these games and that if I could enjoy its Castlevania themed knock off then maybe there was something in here for me.
I can say that this game wasn't without its moments, its visuals hold up well, impressive sense of scale and strong use of camera angles really sell the grandiosity of Krato's escapades. Can't say that the gameplay itself is as strong, while I do appreciate the blend of traversal, puzzles and brawling being well balanced in a way that most games in the genre choose to ignore it never really got beyond being okay for me.
Despite playing as a sadistic brute there's something off about the combat, even with screen shaking and controller rumbling Krato's blades of chaos feel so weightless and lack that feedback that makes you feel like you're carving up foes, instead it's more like slowly but surely causing spongy foes to bleed out through rapid paper cuts capped off with QTEs that get old fast.
As the game rolls on towards the back end I began feeling oddly more limited in combat with block happy foes complete with often unblockable sweeping attacks meaning that really it's far easier for me to hang back and play the range game chipping away with twirls and flails, it was like longer combos just tended to get interrupted as well so no wonder detractors tend to boil the combat down to that one combo in particular. Oh and the parry is disappointing, it's like the tools were in place for a stronger system but it never quite pulled things off.
However I enjoyed the game most in the middle portion, at this point turning cranks and booting statues all over the shop hadn't quite overstayed its welcome and encounters landed in between mashingly easy and the above issue. Really I'm thinking that God of War 2 is a decent game that doesn't have quite enough butter to spread over its bread (and its a bigger slice than I expected).
Boss battles were pretty solid, just goes to show that there are some Western studios that get it.
Can't say I have any plans to tackle the rest of the series any time soon, Kratos is a dick but well we all knew that already.
Short Peace: Ranko Tsukigime's Longest Day
A bizarre collaboration of anime shorts and a brief Suda 51 runner game, well for a fiver I was willing to give it a shot.
Actually I've yet to get around to watching those shorts, I just dashed through the hour or so long game side of things last weekend and well, it was simplistically enjoyable I suppose.
Really feels like you're getting the distilled Suda experience crammed into a much smaller timeframe, style, luchadore masks, assassins, you know the drill.
In a sense it's kind of tough to rate, well as I said for a fiver it was worth the run even if it wasn't the longest day, that makes two awful runner gameplay related puns.
Summary: Niche as fuck
Replay: Super Mario 64
A game I've played to death yet haven't properly revisited in a few years. Playing it again now is interesting in that the game could be enjoyable almost entirely on basic movement and character control, Mario is just plain fun to jump around as camera and collision quirks be damned.
Still age sure has punched the level design pretty hard, or perhaps the game structure, or both. Really it's amazing how fast you can power through some stars when you remember everything, it also reveals a fair amount of repetition in objectives be it multiple boss reuse or samey tasks like how many times have I been up Tall Tall Mountain with the smallest twist near the top? more than I should have to.
Don't get me wrong it's still a good game and a great piece of history but those early days of 3D certainly had their growing pains, like how Dire Dire Docks is one of the most tedious water stages in existence and half of Rainbow Ride being a complete slog.
The dated visuals are almost charming in a way, why Big Boo's Haunt is the most drab mansion going, the odd textures and rather abstract geometry is just so unique that when I see things like that SM64 HD project and its cleaned up Bob Omb Battlefield it manages to look worse without the safety net of its early 3D visuals.
Perhaps not unsurprisingly considering my enjoyment of Galaxy 1 and 2 I find the Bowser stages and more focused areas like Tick Tock Clock, Pyramid interior and the non shitty half of Rainbow Ride (you know, with the platforming and no rainbow riding) among the games highlights.
Replay: Donkey Kong 64
Really its amazing how different this game feels coming off SM64 even though it's working off of its base to quite a strong degree. Been even longer since I played this one and unlike SM64 I went in with trepidation as opposed to excitement.
I'm still figuring out my thoughts on it these days, keeping it short for this thread it's a dang mess that's so easy to critique but the drought of collectathons in the last decade plus of gaming plus good ol' nostalgia made this more enjoyable than it had any right to be.
SM64 is the better game but I'd be lying if I didn't admit that I enjoyed my time going back through the DK64 shopping list, ah this game is oh so conflicting.
I feel like there's something missing here, on the tip of my mind but maybe that's just an unfinished Dark Souls replay talking.
Maybe I'll get new games again this month.