I would have happily paid significantly more for a more capable device.
Everyone needs to view Switch as a premium handheld - especially devs.
Handheld mode needs to be the primary target for fps and graphics, just like this.
FUCK YEAH! I feared the opposite. This is the handheld of dreams.
There are? Can you share the link of the DF video for the retail version of Zelda?
An option for 720p docked isn't a bad idea. Like, why are some suddenly forgetting that last gen didn't happen? People were totally fine when the 360 and PS3 did 720p, and even less in some cases. We thought that generation was the best ever until the next generation came out.
Unless it ups morethan just the resolution. Shadows/AA/etc900p vs 720p. If the GPU is clocked at < 50% of the docked speed when in handheld mode then something is up. That difference should handle 720p handheld and 1080p docked, so 900p should be comfortable enough to not have big differences
It's really annoying that you are completely ignoring people who have responded to you.
It's not running worse than it did at E3. It's running better. There are Digital Foundry videos of both versions, with frame counters, that prove this. The Wii U version has TONS of framerate issues.
Uh ... good performance in both setups was a possibility too. It didn't have to be one or the other.
Everyone needs to view Switch as a premium handheld - especially devs.
Handheld mode needs to be the primary target for fps and graphics, just like this.
Data Foundry noticed the same thing everyone else has. There are slight frame drops in busier areas lots of grass, but it's mostly a smooth 30fps in docked mode. The portable mode has lower draw distance and 50% less resolution, so it's not surprising that it doesn't struggle as much.
Let's not ignore the fact that at the end of the video he said "these drops are the exception", which has been the thing everyone has said so far. Slowdown exists, but it's not frequent at all.
Unless you mean QA oversight, it's clear as to why 900p would run worse than 720p.
Yes. Where is their analysis?
Because it was 10 years ago.
I would imagine that it would just downsample from 900p instead of rendering native 720
What does "the exception" translate to in gameplay time? Only every other minute?
Given that the portable aspect is a big part of the switch, I'm not convinced it could have been much more powerful than it is. And yeah, if you're expecting a console that is also portable, I'm not sure what rock you've been living under for the past months.
Let's not ignore the fact that at the end of the video he said "these drops are the exception", which has been the thing everyone has said so far. Slowdown exists, but it's not frequent at all.
That has to be a bug. Makes no sense.
Maybe its because how it was filmed but man the game looks awful in handheld mode.
Those that played it, any comments?
Journalist from Gamekult said on live that, strangely, most of the framerate problems were tied to the Plateau (the first area) and weren't as present in other areas.
This is why I thought the dock would add significant power.
http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-switch-spec-analysis
"The new console runs faster when docked. Much faster."
This is actually smoother than it was for the demo version. The thing is that these sort of drops are actually infrequent in of itself, but Handheld is more consistent nonetheless.I mean, a lot of people had already played the Switch version on various events before, was this a problem back then as well? Has anything changed?
I know Dan on the Beastcast this morning said he only ever had issues with it when he was in heavily populated areas or areas of lots of grass, and it never once happened while he was in combat.
And of course "the exception" doesn't mean every other minute. What a dumb thing to say. Trust me, if the issue was gamebreaking or even a big hassle, we'd be hearing a lot more about it.
Woah, handheld mode looks like crap in comparison.
I specifically asked about worse performance on TV mode vs handheld mode and they thought any difference was just variance. So if you were in the exact same situation on the handheld, you would have the same frame rate drops.
http://m.neogaf.com/showpost.php?p=228361860
The dock doesn't add power, just unlocks it.
Geez. The game should never be allowed to run worse when docked, it makes the whole concept seem compromised.
That doesn't sound exceptional in the context of Breath of the Wild.
That's...So I guess I'm buying the Switch version for portable Zelda and the Wii U version for console Zelda.
I often hate being a Nintendo fan.
720p option for tv with stable frame rate please
yes I'd like to see an option for handheld resolution in docking mode for all switch games, I am just more of a framerate guy
lots of people just don't care that much about performance tho man. Just wait for the DF stuff...Look man, I don't know what to tell you. All I can say is that every single person who has played the game has said the performance is fine a majority of the time. We know this. These are facts. If the performance was terrible or exceptionally bad, we'd hear a lot more about that than all the praise it's getting. I'm gonna choose to believe the people who are actually playing the game over people speculating on the internet.
If you want to argue semantics, do it with them.
This is why I thought the dock would add significant power.
http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-switch-spec-analysis
"The new console runs faster when docked. Much faster."