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Gears of War 4 - Rise of the Horde drops June 6th

Theorry

Member
Gameplay trailer

https://www.youtube.com/watch?v=F7Bw1qN8gxc


NEW SKILLS
Both the new and existing Skills can now be taken to Level 6, making them even stronger than ever before! The new 15 skills arriving in Rise of the Horde focus on providing new ways to specialize the way you play your Class.

Engineer

Flow – Take reduced damage while repairing fortifications

Overclock – Increase the rate which Weapon Lockers replenish ammo

Salvage – Enemies killed by your sentries have a chance of dropping ammo magazines

Heavy

Thick Skin – Take reduced damage from explosions

Berserker – While carrying a heavy weapon you deal more damage as your health gets lower

Last Stand – While carrying a heavy weapon you take less damage as your health gets lower

Scout

Dodge – Take reduced damage while roadie running

Speed Loader – Roadie running will reload your equipped weapon automatically with Active Reload rounds

Cloak – Being stationary and in cover for seconds will cloak you from enemies – leaving the cover or shooting will remove the cloak. Shoot enemies from Cloak for a small damage boost.


Sniper

Steady Hand – Take less damage and have reduced camera shake (when being attacked) while aiming or scoping

Magic Bullet – Critical hits with precision rifles (Longshot, Markza, EMBAR) penetrate through enemies and increase the damage of the next shot

Called Shot – Targets you mark take increased damage from all sources

Soldier

Siphon – Planted grenade kills cause enemies to drop more Power

Resupply – Regenerates one grenade every [X] seconds (up to starting loadout number)

Assault Rifle Accuracy – Assault Rifles become more accurate the longer they are fired while in cover

BOSS LOOT DROPS AND MORE
Take those new Skills out into the field and defeat Bosses in Horde Matchmaking for new rewards – each Boss Wave you defeat at Wave 30, 40 and 50 will drop a singular random Horde Skill. Harder difficulties increase the likelihood of a rare drop, so challenge yourself for the best chance at an awesome drop.

We've also now added a new UI feature that now shows how many Power drops - and how much they are worth - are left on the field. While this benefits the whole team, Scouts can now rest safely at the end of the round knowing they cleaned up every possible Power drop out going into the next Wave.

TRY GEARS OF WAR 4 FREE


We also have some exciting news to share for Xbox One and Windows 10 gamers who haven’t jumped in to the Gears of War 4 experience yet. Beginning on June 9th and running until June 15th, we’re offering a limited time trial version of Gears of War 4 to download for free!

This full game trial will offer 10 hours of free play in Gears of War 4, including the entire first Act of the Campaign plus full - yes, full! - access to the Horde and Versus experiences. That means you can try out Rise of the Horde on top of all the great content that exists in Gears of War 4 today! And, if you don't complete the Trial during it's availability period, you can still play to your 10 hour time limit anytime afterwards.

For our new players, we’ll be offering special bonuses to earn as you level up including guaranteed characters, weapon skins and new Horde Skills to try.

NEW DIFFICULTY LEVELS: INCONCEIVABLE AND IRONMAN

With new and improved skills also comes tougher challenges. Prepare to take on the toughest fight in Gears of War history with the new Inconceivable difficulty level, coming to both Campaign and Horde.

In Horde, Inconceivable is a direct step up from Insane – you’ll be even weaker, and your enemies will be even stronger. Level up your skills to their new Level 6 peak and maximize the bonuses of your classes if you want to get through all 50 Waves of Inconceivable. Unlock Inconceivable Difficulty for Horde by beating 50 consecutive waves of Insane.

In Campaign, Inconceivable takes a more Survival based twist, giving you less health than Insane difficulty but also less health to your enemies. That’s because surviving on Inconceivable is all about effectiveness - weapons and crates drop significantly less ammunition, so you’ll have to make every shot count with whatever pickups you can find on the battlefield. Unlock Inconceivable Difficulty for Campaign by beating the Campaign on Insane.

In addition, Ironman Mode comes to both Horde and Campaign with Rise of the Horde. Ironman means one simple thing – don’t die. In Campaign, one death will restart your game back to square one. In Horde, no COG tags will be dropped when you die and one failed wave spells the end of your run to Wave 50. You can toggle Ironman on any difficulty that suits you, and there’s some achievements out there to chase for fans willing to take on the ultimate high risk challenge! Plus, exclusive to Horde, Ironman adds a 5% XP bonus for all XP earned and XP Bounties completed during the match.

EARN 500G OF NEW ACHIEVEMENTS

20 new achievements are set to arrive with Rise of the Horde, offering an extra 500G total Gamerscore to collect in Gears of War 4!

Inconceivable!: Complete all Campaign Acts on Inconceivable Difficulty (20G)

Pumping Iron: Complete all Campaign Acts on Ironman (Hardcore, Insane, or Inconceivable Difficulty (50G)

Legends of Sera: Complete all Campaign Acts on Ironman in Co-op on Hardcore or higher difficulty (50G)

Six is the New Five: Upgrade a Skill Card to level 6 (10G)

Winning Hand: Upgrade 5 Skill Cards to level 6 (10G)

Classy!: Upgrade all Skill Cards for one Horde class to level 6 (50G)

Crafty: Crafted a Craft Only card (20G)

Scrap Happy: Destroy a card (5G)

New Horizons: Complete 50 consecutive waves of Horde in a squad on any Post Launch map (10G)

Around The World: Complete 50 consecutive waves of Horde in a squad on five Post Launch maps (50G)

Mind Blown: Complete 50 consecutive waves of Horde as Sniper on Inconceivable in a squad (any map) (25G)

A Scout Always Pays Their Debts: Complete 50 consecutive waves of Horde as Scout on Inconceivable in a squad (any map) (25G)

I’ve Got You In My Sights: Complete 50 consecutive waves of Horde as Soldier on Inconceivable in a squad (any map) (25G)

You. Shall Not. Pass!: Complete 50 consecutive waves of Horde as Engineer on Inconceivable in a squad (any map) (25G)

Nothing Is Over!: Complete 50 consecutive waves of Horde as Heavy on Inconceivable in a squad (any map) (25G)

Never Know What Hit ‘em: Complete 50 consecutive waves of Horde as Sniper on Ironman (Hardcore or higher) in a squad (any map) (20G)

You Win Or You Die: Complete 50 consecutive waves of Horde as Scout on Ironman (Hardcore or higher) in a squad (any map) (20G)

Tactical Necessity: Complete 50 consecutive waves of Horde as Soldier on Ironman (Hardcore or higher) in a squad (any map) (20G)

The Great Battle of our Time: Complete 50 consecutive waves of Horde as Engineer on Ironman (Hardcore or higher) in a squad (any map) (20G)

To Survive a War, You Gotta Become War: Complete 50 consecutive waves of Horde as Heavy on Ironman (Hardcore or higher) in a squad (any map) (20G)

NEW MAPS: AVALANCHE AND RUST LUNG

avalanche-6655fc5c923f4984bbe57897a2df665c.jpg


rustlung-3173de71830040dab713ea9b4d69f21d.jpg


CROSSPLAY COMES TO RANKED

Xbox One and Windows 10 unite! We’re incredibly excited to enable Crossplay in Ranked Play beginning on June 6th, bringing Xbox and Windows players together in the battle to earn the highest rank possible.

For players who want to preserve the competitive spirit of console play, where all opponents run on similar hardware with similar equipment, we’ve added a Crossplay Toggle to enable Xbox One players to choose whether or not to match with players on Windows 10.

THE RETURN OF WINGS

Gears of War has always been home to some of the most hardcore gamers out there, and Gears of War 4 has proved no different. More and more players have hit Re-Up 10 over the last few months, so we wanted to add even more for players to earn as they play Gears 4.

Today, we’re announcing that Wings – the iconic symbols of the ultimate dedication to Gears of War – are making a comeback with Rise of the Horde!

Five new Wings levels await once you crest the initial 10 Re-Ups, with each Wings Level taking longer than the one before it. Exclusively for Wings 1-5, we’ve added a Black Gold Starting Weapon Skin set to collect as you rank up. If you reach the ultimate Wings 5, you’ll collect the Wings Custom Lancer – the only Custom Lancer skin in the game! We'll be revealing the new Wings Re-Up Icons and Black Gold Custom Lancer in the coming days.

https://gearsofwar.com/en-gb/community/rise-of-the-horde

UPDATE NOTES
Gnasher Tuning Update
After running our Gnasher Tuning Test Week in May, based on your feedback, we’ve decided to proceed with implementing the Gib range changes. In addition, Rise of the Horde also introduces other behind the scenes mechanical changes that should also contribute to creating a more consistent Gnasher up close. Thanks to everyone who participated and provided their feedback!

Horde Balance Update
As part of our major update to Horde this month, we’ve spent some time analyzing the dynamics of Horde to deliver new Skills that provide more successful strategies for your Classes to use than ever before. In addition, we’re also beefing up players with the ability to take their Skills to the next level with Level 6 Skills.

With all these new options for players, we felt now was the time to address the manned turret centric nature of Horde that has become a staple of many-a-Horde-Base. Currently, setups rely too heavily on getting 2-4 Turrets to Level 4 as quickly as possible given the incredible bang for buck they give you comparative to other fortification options. We want Classes, Skills and variety to shine in Horde, and turrets were limiting that by being too effective for too little cost.

In this Update, we’re making high level Turrets a serious investment – both in initial cost and how much it costs to keep them filled with ammo. We also found the damage output of Level 3 and 4 Turrets was on the high side, so we’ve slightly reduced their base damage.

As always, you can use Skills to reduce these costs significantly or make the turrets more efficient with damage boosts. This should result in more varied base building, more opportunities for Class Skills to shine, and for the very best Horde teams to really stand out from the crowd.

Reduced Level 3 and Level 4 Turret Damage by 12%
Increased costs of Turrets above Level 1
Level 2 Base Cost: 20000 (from 15000)
Level 3 Base Cost: 40000 (from 25000)
Level 4 Base Cost: 80000 (from 40000)
Increased cost of Ammo Refill based on Turret Level
Level 2: 25% cost increase
Level 3: 75% cost increase
Level 4: 100% cost increase
Salvo Damage reduced by 12%
Hammer of Dawn Strike Power Cost increased to 13000 (from 11000)
Update Notes

Implemented Gnasher tuning changes tested in last month’s Test Week
Behind the scenes improvements to the Gnasher to further improve consistency
Updated all Zombie Characters to use standard character dialogue
Zombie Characters will now only say “Braaaaaains!” when landing a headshot
Fixed an issue that caused headshot character dialogue to fire more rarely than intended
Majorly reduced ‘killstreak’ dialogue. Increased frequency of original character dialogue for 3 and 4 kills in a row.
Resolved a rare issue where being removed from a Competitive Lobby for reasons outside player control could result in a matchmaking penalty
Removed an exploit in Horde that allowed players to kill friendly team members
Fixed issues with Security that could cause the lasers to be shown as permanently on
Spectator: Added team colors to X-Ray vision in Spectator Mode
Spectator: Reduced explosion screen-shake when spectating
Windows 10: Resolved a bug where – in rare instances – single-shot projectiles could misfire at high framerates
Windows 10: Further improvements to mGPU
Miscellaneous fixes and improvements

https://gearsofwar.com/en-gb/community/rise-of-the-horde
 

Tecnniqe

Banned
Sounds like its almost time to get back into grubbing

https://news.xbox.com/2017/06/02/gears-4-rise-of-the-horde/

In addition, Ironman Mode comes to both Horde and Campaign with Rise of the Horde. Ironman means one simple thing – don't die. In Campaign, one death will restart your game back to square one. In Horde, no COG tags will be dropped when you die and one failed wave spells the end of your run to Wave 50. You can toggle Ironman on any difficulty that suits you, and there's some achievements out there to chase for fans willing to take on the ultimate high-risk challenge!
 

KDC720

Member
Cool to have Avalanche back but no Locust is still a bummer.

I haven't played Gears 4 in months, its a good game but all my friends dropped off it pretty quickly and even horde wasn't enough to hold my attention. I'll give this update a shot though.
 

painey

Member
I got so bored of Horde mode in Gears 4 because it was the same every time. Have they switched it up with different enemy types and randomness, or is this the pack that does that?
 

DocSeuss

Member
Ugh. Gears 4 horde is so much worse than 3, in part due to the narrower enemy variety, but mostly due to the awful class system, that pushes players to act in specific ways, rather than letting you change things up as you play. Plus, the maps are way smaller. :\
 
Did you ever read about the game and how season pass etc was gonna work? ;)

I know that if you were gonna play online and one player had all the new maps I would get to play in them too. But when I play Horde I always play with friends. And I don't think they have the pass.
 

Theorry

Member
I know that if you were gonna play online and one player had all the new maps I would get to play in them too. But when I play Horde I always play with friends. And I don't think they have the pass.

No all maps are free. Just on rotation. If you want to play them out of rotation in private match. One person need the season pass.

Do people still play horde mode? I would be interested in GoW4.

Its very popular.
 
No all maps are free. Just on rotation. If you want to play them out of rotation in private match. One person need the season pass.



Its very popular.

Ok I have to admit I didn't know that at all. That's actually pretty damn great. So not only did 343 bring us plenty of awesome free content, The Coalition did too. Nice!

I should play some Horde soon, I'd like to see what these changes are.
 
Doesn't sound like there's much on offer here for not as hardcore players.

Yeah those achievements are fucking brutal. Throw a freaking bone to us casuals, will ya? I was hoping they would add a "turbo horde" mode with only 10 waves. I ain't got time for 50 waves...
 

Mupod

Member
may attempt to sort out my technical issues and try it out again. Horde mostly worked fine, but eventually the game had to be restarted due to memory leaks. Campaign had a black screen at the end of act 3 that I couldn't get past. Doubt there's any fixes in this update but here's hoping! 'Further improvements to mGPU' is very nonspecific, but when the game actually worked the performance boost was incredible.

by the way, I did 150 rounds of horde during the promotion for the expert pack - did they give those out yet?
 

peppers

Member
So this means I wasn't playing against kb/m players in ranked all this time?
Man the skills of some people are just insane.
 
so looks like they aren't changing the loot system, it's still a mess. =(

at least oyu now are guaranteed to get horde skill cards during boss waves. =)

now to find a group that won't RQ on wave 35




they didnt mention it, so I assume you cannot join in progress
 

Moofers

Member
The trailer was great and I like what I'm reading here, but I gotta say I'm disappointed I didn't see a couple of really important things addressed. First, the Locust still aren't back in Horde. They are sorely missed.

Second and more importantly, there's no mention of any effort being made to combat the rampant quitting in Horde mode. I'm not just talking about people bailing before Wave 50 either, I'm talking about the entire goddamn game clearing out before Wave 1. I've spent countless sessions loading up matches 4 or 5 times because people kept leaving as soon as the map loaded for whatever stupid reason. They didn't like the map or the team configuration, or even something as dumb and petty as being mad at the Heavy/Soldier for not blowing themselves up during fabricator placement so the Scout nets an extra 500 power. Totally stupid and a serious issue bringing the game down.

This is all good stuff, but its not enough. They need to go harder at this.
 

malfcn

Member
roth_trialrewards-c17b63e74be5445988353f3cb77d0891.jpg


New players that demo the trial get free packs and guaranteed characters at level 10 and 15.

Bound to be complaining. These characters have only been available a few times, months ago.

Current players will be rewarded too!

roth_secondwave-895d515fbab2417b831ed1aad0729f17.jpg
 

Mupod

Member
so looks like they aren't changing the loot system, it's still a mess. =(

at least oyu now are guaranteed to get horde skill cards during boss waves. =)

now to find a group that won't RQ on wave 35




they didnt mention it, so I assume you cannot join in progress

lol, I played it for an entire weekend and only one group made it significantly past 20. I can't imagine trying to get to wave 50 with the people I got matched with.
 

Leks

Member
Take those new Skills out into the field and defeat Bosses in Horde Matchmaking for new rewards – each Boss Wave you defeat at Wave 30, 40 and 50 will drop a singular random Horde Skill. Harder difficulties increase the likelihood of a rare drop, so challenge yourself for the best chance at an awesome drop.

We've also now added a new UI feature that now shows how many Power drops - and how much they are worth - are left on the field. While this benefits the whole team, Scouts can now rest safely at the end of the round knowing they cleaned up every possible Power drop out going into the next Wave.

Wow, great ideas.
 
Ya know what would be great? Story DLC.

Oh hell yeah, but sadly it's not gonna happen. Simply because the majority plays the MP and not SP. I wish they would be a little more like Naughty Dog when it comes to this. They brought SP dlc for TLOU and soon we get that U4 standalone. I'd love SP dlc for Gears 4 and I wish we had gotten some Halo 5 story dlc too.
 

Ein Bear

Member
Ugh. Gears 4 horde is so much worse than 3, in part due to the narrower enemy variety, but mostly due to the awful class system, that pushes players to act in specific ways, rather than letting you change things up as you play. Plus, the maps are way smaller. :

I'm 50/50 on the class thing. When you get a good team together, and everyone's playing their classes properly, Horde becomes an absolute blast. I really like slowly building up your defences and working as a team.

The problem is that it makes playing random matchmaking practically impossible, as everyone seems to be fucking useless at playing their classes and you just get steamrolled.
 

Montresor

Member
This is going to add so much replay value to the game. I'm getting back on Gears after getting every single Horde achievement and all level 10 classes.

Will be fun to level up my skills, and play through all those Horde waves on Inconceivable and IronMan/Casual.
 
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