Gameplay trailer
https://www.youtube.com/watch?v=F7Bw1qN8gxc
https://gearsofwar.com/en-gb/community/rise-of-the-horde
https://www.youtube.com/watch?v=F7Bw1qN8gxc
NEW SKILLS
Both the new and existing Skills can now be taken to Level 6, making them even stronger than ever before! The new 15 skills arriving in Rise of the Horde focus on providing new ways to specialize the way you play your Class.
Engineer
Flow Take reduced damage while repairing fortifications
Overclock Increase the rate which Weapon Lockers replenish ammo
Salvage Enemies killed by your sentries have a chance of dropping ammo magazines
Heavy
Thick Skin Take reduced damage from explosions
Berserker While carrying a heavy weapon you deal more damage as your health gets lower
Last Stand While carrying a heavy weapon you take less damage as your health gets lower
Scout
Dodge Take reduced damage while roadie running
Speed Loader Roadie running will reload your equipped weapon automatically with Active Reload rounds
Cloak Being stationary and in cover for seconds will cloak you from enemies leaving the cover or shooting will remove the cloak. Shoot enemies from Cloak for a small damage boost.
Sniper
Steady Hand Take less damage and have reduced camera shake (when being attacked) while aiming or scoping
Magic Bullet Critical hits with precision rifles (Longshot, Markza, EMBAR) penetrate through enemies and increase the damage of the next shot
Called Shot Targets you mark take increased damage from all sources
Soldier
Siphon Planted grenade kills cause enemies to drop more Power
Resupply Regenerates one grenade every [X] seconds (up to starting loadout number)
Assault Rifle Accuracy Assault Rifles become more accurate the longer they are fired while in cover
BOSS LOOT DROPS AND MORE
Take those new Skills out into the field and defeat Bosses in Horde Matchmaking for new rewards each Boss Wave you defeat at Wave 30, 40 and 50 will drop a singular random Horde Skill. Harder difficulties increase the likelihood of a rare drop, so challenge yourself for the best chance at an awesome drop.
We've also now added a new UI feature that now shows how many Power drops - and how much they are worth - are left on the field. While this benefits the whole team, Scouts can now rest safely at the end of the round knowing they cleaned up every possible Power drop out going into the next Wave.
TRY GEARS OF WAR 4 FREE
We also have some exciting news to share for Xbox One and Windows 10 gamers who havent jumped in to the Gears of War 4 experience yet. Beginning on June 9th and running until June 15th, were offering a limited time trial version of Gears of War 4 to download for free!
This full game trial will offer 10 hours of free play in Gears of War 4, including the entire first Act of the Campaign plus full - yes, full! - access to the Horde and Versus experiences. That means you can try out Rise of the Horde on top of all the great content that exists in Gears of War 4 today! And, if you don't complete the Trial during it's availability period, you can still play to your 10 hour time limit anytime afterwards.
For our new players, well be offering special bonuses to earn as you level up including guaranteed characters, weapon skins and new Horde Skills to try.
NEW DIFFICULTY LEVELS: INCONCEIVABLE AND IRONMAN
With new and improved skills also comes tougher challenges. Prepare to take on the toughest fight in Gears of War history with the new Inconceivable difficulty level, coming to both Campaign and Horde.
In Horde, Inconceivable is a direct step up from Insane youll be even weaker, and your enemies will be even stronger. Level up your skills to their new Level 6 peak and maximize the bonuses of your classes if you want to get through all 50 Waves of Inconceivable. Unlock Inconceivable Difficulty for Horde by beating 50 consecutive waves of Insane.
In Campaign, Inconceivable takes a more Survival based twist, giving you less health than Insane difficulty but also less health to your enemies. Thats because surviving on Inconceivable is all about effectiveness - weapons and crates drop significantly less ammunition, so youll have to make every shot count with whatever pickups you can find on the battlefield. Unlock Inconceivable Difficulty for Campaign by beating the Campaign on Insane.
In addition, Ironman Mode comes to both Horde and Campaign with Rise of the Horde. Ironman means one simple thing dont die. In Campaign, one death will restart your game back to square one. In Horde, no COG tags will be dropped when you die and one failed wave spells the end of your run to Wave 50. You can toggle Ironman on any difficulty that suits you, and theres some achievements out there to chase for fans willing to take on the ultimate high risk challenge! Plus, exclusive to Horde, Ironman adds a 5% XP bonus for all XP earned and XP Bounties completed during the match.
EARN 500G OF NEW ACHIEVEMENTS
20 new achievements are set to arrive with Rise of the Horde, offering an extra 500G total Gamerscore to collect in Gears of War 4!
Inconceivable!: Complete all Campaign Acts on Inconceivable Difficulty (20G)
Pumping Iron: Complete all Campaign Acts on Ironman (Hardcore, Insane, or Inconceivable Difficulty (50G)
Legends of Sera: Complete all Campaign Acts on Ironman in Co-op on Hardcore or higher difficulty (50G)
Six is the New Five: Upgrade a Skill Card to level 6 (10G)
Winning Hand: Upgrade 5 Skill Cards to level 6 (10G)
Classy!: Upgrade all Skill Cards for one Horde class to level 6 (50G)
Crafty: Crafted a Craft Only card (20G)
Scrap Happy: Destroy a card (5G)
New Horizons: Complete 50 consecutive waves of Horde in a squad on any Post Launch map (10G)
Around The World: Complete 50 consecutive waves of Horde in a squad on five Post Launch maps (50G)
Mind Blown: Complete 50 consecutive waves of Horde as Sniper on Inconceivable in a squad (any map) (25G)
A Scout Always Pays Their Debts: Complete 50 consecutive waves of Horde as Scout on Inconceivable in a squad (any map) (25G)
Ive Got You In My Sights: Complete 50 consecutive waves of Horde as Soldier on Inconceivable in a squad (any map) (25G)
You. Shall Not. Pass!: Complete 50 consecutive waves of Horde as Engineer on Inconceivable in a squad (any map) (25G)
Nothing Is Over!: Complete 50 consecutive waves of Horde as Heavy on Inconceivable in a squad (any map) (25G)
Never Know What Hit em: Complete 50 consecutive waves of Horde as Sniper on Ironman (Hardcore or higher) in a squad (any map) (20G)
You Win Or You Die: Complete 50 consecutive waves of Horde as Scout on Ironman (Hardcore or higher) in a squad (any map) (20G)
Tactical Necessity: Complete 50 consecutive waves of Horde as Soldier on Ironman (Hardcore or higher) in a squad (any map) (20G)
The Great Battle of our Time: Complete 50 consecutive waves of Horde as Engineer on Ironman (Hardcore or higher) in a squad (any map) (20G)
To Survive a War, You Gotta Become War: Complete 50 consecutive waves of Horde as Heavy on Ironman (Hardcore or higher) in a squad (any map) (20G)
NEW MAPS: AVALANCHE AND RUST LUNG
CROSSPLAY COMES TO RANKED
Xbox One and Windows 10 unite! Were incredibly excited to enable Crossplay in Ranked Play beginning on June 6th, bringing Xbox and Windows players together in the battle to earn the highest rank possible.
For players who want to preserve the competitive spirit of console play, where all opponents run on similar hardware with similar equipment, weve added a Crossplay Toggle to enable Xbox One players to choose whether or not to match with players on Windows 10.
THE RETURN OF WINGS
Gears of War has always been home to some of the most hardcore gamers out there, and Gears of War 4 has proved no different. More and more players have hit Re-Up 10 over the last few months, so we wanted to add even more for players to earn as they play Gears 4.
Today, were announcing that Wings the iconic symbols of the ultimate dedication to Gears of War are making a comeback with Rise of the Horde!
Five new Wings levels await once you crest the initial 10 Re-Ups, with each Wings Level taking longer than the one before it. Exclusively for Wings 1-5, weve added a Black Gold Starting Weapon Skin set to collect as you rank up. If you reach the ultimate Wings 5, youll collect the Wings Custom Lancer the only Custom Lancer skin in the game! We'll be revealing the new Wings Re-Up Icons and Black Gold Custom Lancer in the coming days.
https://gearsofwar.com/en-gb/community/rise-of-the-horde
UPDATE NOTES
Gnasher Tuning Update
After running our Gnasher Tuning Test Week in May, based on your feedback, weve decided to proceed with implementing the Gib range changes. In addition, Rise of the Horde also introduces other behind the scenes mechanical changes that should also contribute to creating a more consistent Gnasher up close. Thanks to everyone who participated and provided their feedback!
Horde Balance Update
As part of our major update to Horde this month, weve spent some time analyzing the dynamics of Horde to deliver new Skills that provide more successful strategies for your Classes to use than ever before. In addition, were also beefing up players with the ability to take their Skills to the next level with Level 6 Skills.
With all these new options for players, we felt now was the time to address the manned turret centric nature of Horde that has become a staple of many-a-Horde-Base. Currently, setups rely too heavily on getting 2-4 Turrets to Level 4 as quickly as possible given the incredible bang for buck they give you comparative to other fortification options. We want Classes, Skills and variety to shine in Horde, and turrets were limiting that by being too effective for too little cost.
In this Update, were making high level Turrets a serious investment both in initial cost and how much it costs to keep them filled with ammo. We also found the damage output of Level 3 and 4 Turrets was on the high side, so weve slightly reduced their base damage.
As always, you can use Skills to reduce these costs significantly or make the turrets more efficient with damage boosts. This should result in more varied base building, more opportunities for Class Skills to shine, and for the very best Horde teams to really stand out from the crowd.
Reduced Level 3 and Level 4 Turret Damage by 12%
Increased costs of Turrets above Level 1
Level 2 Base Cost: 20000 (from 15000)
Level 3 Base Cost: 40000 (from 25000)
Level 4 Base Cost: 80000 (from 40000)
Increased cost of Ammo Refill based on Turret Level
Level 2: 25% cost increase
Level 3: 75% cost increase
Level 4: 100% cost increase
Salvo Damage reduced by 12%
Hammer of Dawn Strike Power Cost increased to 13000 (from 11000)
Update Notes
Implemented Gnasher tuning changes tested in last months Test Week
Behind the scenes improvements to the Gnasher to further improve consistency
Updated all Zombie Characters to use standard character dialogue
Zombie Characters will now only say Braaaaaains! when landing a headshot
Fixed an issue that caused headshot character dialogue to fire more rarely than intended
Majorly reduced killstreak dialogue. Increased frequency of original character dialogue for 3 and 4 kills in a row.
Resolved a rare issue where being removed from a Competitive Lobby for reasons outside player control could result in a matchmaking penalty
Removed an exploit in Horde that allowed players to kill friendly team members
Fixed issues with Security that could cause the lasers to be shown as permanently on
Spectator: Added team colors to X-Ray vision in Spectator Mode
Spectator: Reduced explosion screen-shake when spectating
Windows 10: Resolved a bug where in rare instances single-shot projectiles could misfire at high framerates
Windows 10: Further improvements to mGPU
Miscellaneous fixes and improvements
https://gearsofwar.com/en-gb/community/rise-of-the-horde