NotTheGuyYouKill
Member
Ashes1396 said:Since you're here. Population of the resistance universe. Rough approximation?
I heard only ten percent of the population has survived... where did I hear that? I can't remember.
Ashes1396 said:Since you're here. Population of the resistance universe. Rough approximation?
You do realise he's the main character right?TheSeks said:Capelli, hands-down (hopefully his AI has been improved to come out into battles instead DERP SIT BACK WITH THE GAT AND SHIELD on harder difficulties. SMH @ Insomniac for that).
Rico's a douche that.shot the main bad-guy that could've prevented the war because his right-hand man shot his friend
Not to mention he flys off the handle too easy.
J and Insomniac: Please no online achievements/trophies this go around, or at least less insane ones if you REALLY need to put them in. (10K trophy says sup and prevents me from platinuming R2) If you made the achievement list not require online achievements, the multiplayer would stand on it's own and benefit hugely from not having to be boosted/etc. from trophy whores (like myself). I'd consider R3 just because of this, after how disappointing R2 was in the versus multiplayer.
In before GAF knee-jerk of "WHO CARES ABOUT ACHIEVEMENTS!?" I do. Dealwithit.gif and shut up. God.
maybe it's not such a big deal for games with decent anti-aliasing, but for sub-HD games with shit image quality, the bullshot can be totally misleading and even deceptive. Halo 3 and the early PS3 multiplat games come to mind.JaseC said:I don't consider supersampled screenshots to be bullshots. The vast majority of screenshots that hit the internet are downsampled from much larger ones intended for print and as such it's not as though developers are intending to misrepresent the image quality of the game.
As far as I'm concerned, bullshot territory begins with screenshots that aren't entirely composed with in-game assets.
theignoramus said:maybe it's not such a big deal for games with decent anti-aliasing, but for sub-HD games with shit image quality, the bullshot can be totally misleading and even deceptive. Halo 3 and the early PS3 multiplat games come to mind.
Strider2K99 said:I wonder if there will still be something like the 8-player coop from R2. I really wanted that part to be expanded on in R3.
Any hints JS?
jstevenson said:A look at the evolution of the Longlegs;
http://gameinformer.com/games/resis...he-evolution-of-resistance-3-s-long-legs.aspx
jstevenson said:A look at the evolution of the Longlegs;
http://gameinformer.com/games/resis...he-evolution-of-resistance-3-s-long-legs.aspx
TacticalFox88 said:So wait, what happened to US Military? Is there any *Official* resistance still well....resisting?
So basically they are freedom fighters.jstevenson said:not really... though people are certainly still fighting worldwide and using radios to communicate and help each other out. You hear the radios throughout the game.
"The human resistance have also affixed an iron sight to the weapon, allowing a more conventional aiming style."
Irish said:Do the Long Legs act similarly to the Slipskulls without all the wall climbing?
pic
___
I'm glad the Bullseye sorta retains its R:FoM design. The three metronome sights on it in the sequel were distracting.
I don't see the big deal.ghostofsparta said:Fuccckkkk. NOO! WHY!
Yeah, focus on iron sights again is quite disappointing and already tells me the multi player probably won't have what I liked from 1. Oh well...ghostofsparta said:Fuccckkkk. NOO! WHY!
Focus on iron sights means usually that hip firing is gimped and that the idea of being able to beat someone after they get the drop on you is not as likely due to lower health associated with iron sights. Basically, I don't want it to play like CoD.Loudninja said:I don't see the big deal.
Madman said:Focus on iron sights means usually that hip firing is gimped and that the idea of being able to beat someone after they get the drop on you is not as likely due to lower health associated with iron sights. Basically, I don't want it to play like CoD.
Madman said:Focus on iron sights means usually that hip firing is gimped and that the idea of being able to beat someone after they get the drop on you is not as likely due to lower health associated with iron sights. Basically, I don't want it to play like CoD.
Loudninja said:I never seen people assumed so much for one mention of a ironsight. :lol
Relax guys.
Irish said:Iron sights don't automatically mean lower health. R:FoM had iron sights too. They just make it easier to shoot at a distance. Of course, the campaign is all I really care about. I always used the sights to snipe ranged chimera.
I am more interested to know what happened to the Hawaii Colony.
beast786 said:
Is it just me or does it look like Rachet facing the other way. :lol
JaseC said:I don't consider supersampled screenshots to be bullshots. The vast majority of screenshots that hit the internet are downsampled from much larger ones intended for print and as such it's not as though developers are intending to misrepresent the image quality of the game.
As far as I'm concerned, bullshot territory begins with screenshots that aren't entirely composed with in-game assets.
the_prime_mover said:I would imagine the iron sight on the bullseye is more for tag placement than anything else. The gun will probably still be horribly inaccurate at mid to long range. This gun is supposed to be the short to mid range AR. However, in R:FoM getting tagged by hip fire was bullshit. The player should have to pull up the iron sights to assist in landing a tag as a tagged opponent is pretty much dead.
ghostofsparta said:It was already shown in R2, no one is assuming anything.
jett said:That's the VERY definition of a bullshot these days. Huge pics downsampled that increase the image quality tenfold. The other thing you mention is simply worse.
Loudninja said:So basically they are freedom fighters.
still dont see itGalvanise_ said:
Y2Kev said:it really doesn't look anything like capelli to me anymore
JaseC said:I can understand why some would consider downsampled screenshots to be bullshots for the simple fact they exhibit near-unachievable levels of anti-aliasing*, but that doesn't bother me in the slightest as the rest is what you'll see in-game, which is why I can look past it.
* Unless, of course, you run the game on the PC with supersampling.
Yep you guys are nuts!Galvanise_ said:
I guess the Chimera will feel that way :lolMesijs said:Nope, terrorists
Well yeah I wouldn't expect the to look the same really.Y2Kev said:it really doesn't look anything like capelli to me anymore
jett said:I can look past it too, but a bullshot is a bullshot and I appreciate it when developers release real screens, especially in this day and age when so many games are sub-HD. I don't like being "surprised".
MrPliskin said:He definitely looks considerably different from anything we saw in Resistance 2, but he actually looks extremely close to his comic book counter part.
There are obvious problems with this, one being the difficulty for fans to identify (since most don't read the books / comics).
I think he still has a lot of the same structure though, like his nose and cheek bones. The biggest differences I can notice are the body size, his aged face (lots of wrinkles now) and the hair.
Through all that, I can see it. The concept art on the other hand :lol I can't see it at all.
JaseC said:I can understand why some would consider downsampled screenshots to be bullshots for the simple fact they exhibit near-unachievable levels of anti-aliasing*, but that doesn't bother me in the slightest as the rest is what you'll see in-game, which is why I can look past it.
* Unless, of course, you run the game on the PC with supersampling.
True, but what it all comes down to is I want R1 mechanics. R2 was heavily influenced by CoD and I would like to see most of that influence dropped.Irish said:Iron sights don't automatically mean lower health. R:FoM had iron sights too. They just make it easier to shoot at a distance. Of course, the campaign is all I really care about. I always used the sights to snipe ranged chimera.
If you were tagged in R1, you could avoid death by either shooting whoever tagged you since tag bullets were weaker, shaking the remote to remove the tag, or using cover until the tag wore off. I was happy with how it worked in R1. Tags weren't a death sentence.the_prime_mover said:I would imagine the iron sight on the bullseye is more for tag placement than anything else. The gun will probably still be horribly inaccurate at mid to long range. This gun is supposed to be the short to mid range AR. However, in R:FoM getting tagged by hip fire was bullshit. The player should have to pull up the iron sights to assist in landing a tag as a tagged opponent is pretty much dead.
Pretty much this. I just want something much closer to R1 than what R2 was. If people want to play CoD, they'll play CoD.ghostofsparta said:This is a huge reason RFOM is my favorite game. If some noob shot me from behind, I could still turn around, get headshots in and kill him before he killed me. In other games, ie CoD, this is not possible. Once someone shoots you from behind it's over. So fucking stupid. The game turns more into "lets see who shoots who first".
If Insomniac wanted to, they could change the requirements for that trophy with a simple patch. I remember another studio doing that for a glitched trophy, so they simply gave that trophy away basically.TheSeks said:J and Insomniac: Please no online achievements/trophies this go around, or at least less insane ones if you REALLY need to put them in. (10K trophy says sup and prevents me from platinuming R2)
Fersis said:You know what would be awesome? Those concept arts and stuff like that as extras.
Make it happen JS! I wouldnt complain if you guys add a 'Making Of..' video.