Ryan is still part of the gaming press though. Getting free shit to talk about is okay then (as long as you trust the people who got them to be honest, as I do the GB staff. Obviously if it's some hack at IGN or whatever then you have to question their evaluation of free products).
Probably, but I can't help but shake the feeling that being part of the gaming press has skewed their opinion on stuff like DLC pricing. This may be a bit out of left field, but...
Like, they should be the last people jumping to defend pricing structures and such, because they are, to a certain degree, removed from that. Certainly, that doesn't bar them from commentating on when something's a "good bargain", but trying to dictate to people what classifies as "too expensive" and how people need to shut up about DLC pricing and project $10 and "you should vote with your wallet" and whatever else has seemed increasingly disingenuous from the point of view they're at.
These guys have existed in a world where, for the last 10 or 15+ years, they have had easy access to just about every new release, all of which were either provided for free or considered a "work expense". And, as Ryan has demonstrated at least a couple times, even if they aren't provided these things for free, all it takes is a couple seconds of crowd sourcing on Twitter and a fan of the site will offer up their limited-edition pre-order code.
Now, I know they do their best to keep perspective - I'm really glad GiantBomb did that video where they went through all of the Gears of War 3 weapon skins and basically came to the conclusion of "This seems worthless, don't buy in to it." But I don't think that absolves them from the fact that where they are, the "small" purchases seem all the more insignificant compared to say, somebody who's gaming on a budget (like me, for instance).