magnificent83
Member
Word, loving the webstore right now. Just got the code from the GOW website and popped over to the SEN website, input the code, boom, all done.
Thanks jett!
Can I log off once my download has started and delete the local user account on my PS3?
If you delete the user account you used to download it, the demo will be inaccessible.
Delete it only if you don't want to play the game anymore.
I don't think that's usually the case for demos. Is it true specifically for this one?
Is this Last years old Demo or the new 30min Demo?
....
Game looks great besides a few framerate drops.
How do you guys feel about this demo? First things first, the graphics are astounding. Once again SSM has outdone themselves. The tech on display is extraordinary.
That being said, this demo didnt do much for me. Maybe I am going crazy but the controls don't feel right to me. They feel a little "laggy" for lack of a better term. The camera in certain instances was pulled back too far. Kratos' chains don't feel like they are having impact when they come into contact with enemies. The enemies in the demo were boring to me. I felt like I was doing more button mashing than normal. I have not played God of War 3 in some time but its combat mechanics felt tighter and more refined to me.
Lastly I don't feel the story makes it very clear at what point in the Kratos saga this games takes place in. Aside from being visually stunning I was disappointed by this demo. I will wait for reviews
It was pretty much as I expected from watching the video of it. I don't think it really puts its best foot forward as far as combat goes. The chains feel weak and there are a lot of enemies to kill and not a lot of moves to kill them with. I don't share your complaint about the combat feeling loose; I like the speed and animation tweaks. The enemies, though, aren't very interesting. They also don't always have the highly visible glows when they attack, which could make parrying more difficult, especially when the camera's at a distance and things are getting busy on screen.
The cut to pre-rendered cutscene is pretty obvious when the boss is first introduced, but that's not the kind of thing I care much about.
I can't believe I'm going to say this, but the camerawork during the boss is... not perfect. Same for when you're in the room while the giant hands are holding it. I couldn't tell what was happening or where I was a lot more often than I'm used to in a GOW game. This doesn't make a big difference on the normal because you can take a lot of punishment and don't have to play particularly well, but I could see this being an issue on harder difficulties.
The voicework and writing seem on par with the best GOW has offered in the past.
It was pretty much as I expected from watching the video of it. I don't think it really puts its best foot forward as far as combat goes. The chains feel weak and there are a lot of enemies to kill and not a lot of moves to kill them with. I don't share your complaint about the combat feeling loose; I like the speed and animation tweaks. The enemies, though, aren't very interesting. They also don't always have the highly visible glows when they attack, which could make parrying more difficult, especially when the camera's at a distance and things are getting busy on screen.
The cut to pre-rendered cutscene is pretty obvious when the boss is first introduced, but that's not the kind of thing I care much about.
I can't believe I'm going to say this, but the camerawork during the boss is... not perfect. Same for when you're in the room while the giant hands are holding it. I couldn't tell what was happening or where I was a lot more often than I'm used to in a GOW game. This doesn't make a big difference on the normal because you can take a lot of punishment and don't have to play particularly well, but I could see this being an issue on harder difficulties.
The voicework and writing seem on par with the best GOW has offered in the past.
Parrying isn't unlocked in this demo. You could parry easily in the previous demo and the enemies all flashed before attacking.
I agree with hey_it's_that_dog that the camera is not as good as previous games. They've tried it to make the action look closer and more ground level when you play(similar to a japanese action game) to make it seem more involving I assume but they've taken away the one perfect feature of the series. And with no camera control at all....well...
After MGR, the combat in this game doesn't cut it. It does feel looser, less responsive and just flat out weaker to play with than GOW3. I think the sound effects are partly to blame, instead of a good slash or clunk sound the chains sound like a magic attack or something. I'm not really enjoying the ebb and flow, and my attacks don't feel like they're hitting the enemies. Honestly, with how limited your range of moves are this isn't a good demo as far as I'm concerned. Some flashes of pretty set pieces just aren't good enough.
After this one, they really need to put Kratos out to pasture. This franchise needs major reinvention to go forward.
Parrying isn't unlocked in this demo. You could parry easily in the previous demo and the enemies all flashed before attacking.
I agree with hey_it's_that_dog that the camera is not as good as previous games. They've tried it to make the action look closer and more ground level when you play(similar to a japanese action game) to make it seem more involving I assume but they've taken away the one perfect feature of the series. And with no camera control at all....well...
After MGR, the combat in this game doesn't cut it. It does feel looser, less responsive and just flat out weaker to play with than GOW3. I think the sound effects are partly to blame, instead of a good slash or clunk sound the chains sound like a magic attack or something. I'm not really enjoying the ebb and flow, and my attacks don't feel like they're hitting the enemies. Honestly, with how limited your range of moves are this isn't a good demo as far as I'm concerned. Some flashes of pretty set pieces just aren't good enough.
Account details are on the previous page.Anyone willing to help me out? Really wanna play this demo. Any help would be appreciated I'm new to sharing and can't figure it out.
Account details are on the previous page.
Sure.Yeah, I saw them, but got no idea what to do :/
Could you send me a PM...please
The E3 demo felt better, even if it wasn't as long or visually impressive. Camera is too far out sometimes and it's hard to see enemies attacking, did feel rather limiting on attacks.
Still, looking forward to the full game and that amazing multiplayer.
Sure.
Parrying isn't unlocked in this demo. You could parry easily in the previous demo and the enemies all flashed before attacking.
I agree with hey_it's_that_dog that the camera is not as good as previous games. They've tried it to make the action look closer and more ground level when you play(similar to a japanese action game) to make it seem more involving I assume but they've taken away the one perfect feature of the series. And with no camera control at all....well...
After MGR, the combat in this game doesn't cut it. It does feel looser, less responsive and just flat out weaker to play with than GOW3. I think the sound effects are partly to blame, instead of a good slash or clunk sound the chains sound like a magic attack or something. I'm not really enjoying the ebb and flow, and my attacks don't feel like they're hitting the enemies. Honestly, with how limited your range of moves are this isn't a good demo as far as I'm concerned. Some flashes of pretty set pieces just aren't good enough.
After this one, they really need to put Kratos out to pasture. This franchise needs major reinvention to go forward.
i felt this way too. there were times when I completely lost track of kratos.
How do you guys feel about this demo? First things first, the graphics are astounding. Once again SSM has outdone themselves. The tech on display is extraordinary.
That being said, this demo didnt do much for me. Maybe I am going crazy but the controls don't feel right to me. They feel a little "laggy" for lack of a better term. The camera in certain instances was pulled back too far. Kratos' chains don't feel like they are having impact when they come into contact with enemies. The enemies in the demo were boring to me. I felt like I was doing more button mashing than normal. I have not played God of War 3 in some time but its combat mechanics felt tighter and more refined to me.
Lastly I don't feel the story makes it very clear at what point in the Kratos saga this games takes place in. Aside from being visually stunning I was disappointed by this demo. I will wait for reviews
I'm gonna guess that Thor hammer is not canon material otherwise that answers the question whether other gods/pantheons exist in the God of War universe.
Bah! 3200 points! How to I get more?
When you guys say that the demo drops frames, does it feel like it goes under 30 or just fluctuates between 30 and 60?
chapter 17 now up
Rank 8 achieved!