EatChildren said:I dont know why the 'early PS2 game' comparison came up, or any comparison exists at all. End of the day, the game looks like ass.
It's got the terrible flat lit look from shitty lighting and shadow, the water looks like ass, texture look muddy, there's a framerate drop, and the whole thing just looks like a crappy Call of Duty engine port. I'd guarenty that the engine is the same engine powering the World at War and Modern Warfare release; a scaled down Call of Duty engine.
And it doesnt matter how it compares to PS2 titles, or the hardware limitations they're working with. Nobody with their head on straight needs it to look like Crysis, or expects the Wii to push Call of Duty 4 level visuals.
But it still looks like shit and all of the above mentioned issues are a trademark of either rushed development, or the developer/publisher simply not giving a shit about the kind of work put into the visual presentation.
And that, in itself, is a reason to be completely uninterested and disappointed in what this is. Just because nearly every third party doesn't give a shit about spending the time and money to build a solid engine for the Wii, and just because the Wii's sales market doesn't encourage them to, doesn't mean we shouldn't expect it to be done.
I expect it to feel exactly like the last two Call of Duty games on the Wii, and ultimately feel like a shitty mod than a proper game.
Wow. You are looking WAY too into the graphics.
I'll take a scaled-down look for 60FPS and a lot going on.
I was personally impressed. It looks like they took Goldeneye and re-skinned it with the Call of Duty wii engine (like you said). That's much more than I could expect. I actually found the graphics to be impressive for what they were (a remake of a 15 year old game).
Daniel Craig, online, re-done levels, new melee attacks....this is clearly a big budget game.