Coolio McAwesome said:
You do realize that the reaction speed of enemies increases signficantly on higher difficulty settings, don't you? The fact that you were apparently not aware of this fact suggests you never bothered playing the game. As such, your opinion on it really doesn't matter. And, just for the record, all of the enemies in SMB were stupid.
I played it when it was new. Did a lot of multiplayer at a friend's house and I also did a complete playthrough. Granted, this was a long time ago, and I didn't actually
own the game, so the behavior of enemies on different difficulty levels is not exactly something I have lucid memories of. Don't make assumptions just because I get a single detail wrong.
Regardless, enemies in modern shooters are almost never as slow or exploitable as the enemies in that video, no matter what difficulty level you're on. And if enemies have faster reaction speeds and body armor on higher difficulties levels, doesn't this just put it at a level of
less ridiculousness?
Halo came out a mere 4 years after Goldeneye and a year after Perfect Dark, and totally turned the genre on consoles on its head. The AI is
still intelligent by today's standards and had significantly improved controls. It made the game more fun.
Now this isn't something I hold against Goldeneye. For the time period, it was great. I'm not saying that Rare could have made a game of Halo's quality back in 1997. But the genre has made huge leaps and bounds since. Expectations have increased dramatically. If a game like Goldeneye was released
today, people would justifiably pan it.
The idea that Goldeneye is 4x better than any shooter released this generation is laughable. I'm mean, come on,
really? 4x better than Crysis? 4x better than Half-Life 2? 4x better than BioShock? 4x better than Call of Duty 4?