mr jones said:
Hmm.
Having read the other review, I sort of feel sorry for Mr. Burk. It seems like he just didn't really get it, and his one comment comparing WSM to a soccer sim destroyed any merit his review had. Had he not said that, this thread probably wouldn't have been made.
Mr. Parfitt (the UK reviewer) said a lot of the same things that Mr. Burk did - no sound really to speak of, and poor graphics when the 3D sim kicks in. He even said the charts look like they're made in Flash! But he still overall enjoyed WSMs gameplay and stat tracking, which influenced his score.
One person it clicked with - the other it didn't. I honestly think that both of their opinions were valid. Avi Burk should just recall the comment about comparing the game to another that is in a different genre, and he'd be fine.
I've played FM minimum 200 hours a year since 1998 and I've spent a lot of times on the FM forums, the fact is:
- No one cares about the sound. I personally turn it off 100%. Even if there were 20 songs in there, who says I would want to listen to them (and what genres?)? Why not just start Winamp and listen to your own music? Most people play it in window mode. I surf and chat with friends while playing it.
What would they play when you browse menus (90% of game time)? Elevator music? This is not Burnout Paradise, you can't turn on Avril Lavigne and rock music when you're passing the speed limits.
- The 3D sim is a bonus, nothing more. You can still play the game in 2D, which still has given the game an average of like 97% in reviews for the last years. It's a very advanced engine and people aren't stressing them. They could have made an half-ass attempt five years ago if they wanted to, but they wanted to wait until they could make it right. Next year will of course be better.
- The charts? A chart is a chart, not a 3D world simulation. A chart is a line and letters. What would you want from it, dancing teletubbies and dynamic weather effects?
Yes, sure, maybe the average football-hater won't like the game. But what to do? Should Halo 3 get a 7.0 because 50% of the gaming mainstream don't like FPS? Should Dead or Alive get the same just because the mainstream don't like fighting?
The reason people like it is because it's not a half-ass mainstream attempt, it's deep as hell. That's the reason Fifa Manager is flopping, because they are trying to make it easier and more simple - people aren't ready to pay much money for that. They did it right when they added the manager mode as a bonus in Fifa, because by that people can try the easier manager mode and see if they like it - plus playing football in Fifa. If they are ready to take the next step, they buy and play FM.
Maybe it's not accessible to the mainstream, but that's not the point. If you want it as a beginner, you can either suck it up and just read the manual in FM, or play Fifa manager.
(Plus, the game has tutorials and every button has a text explanation. You also have tons of assistants telling you what to do)
mr jones said:
I wouldn't even say that he's a casual player (which almost sounds like an insult). He found the menus overwhelming, the graphics poor, and the audio almost non-existant. Orlando Parfitt made the game sound ALMOST palatable; Avi Burk hammered it home that I probably won't like it.
The transfer list menu is overwhelming because there are so many players in the game. The tactics menu is so overwhelming because you have so many tactical options. The stats menus are so overwhelming because there are so many attributs. These are called *features*, it's what makes the game good and it's what the game is all about. These things can't be stripped down without loosing depth!
Plus, with just some normal internet/computer skills you can make it easy. You can filter the transfer/player lists by setting minimum attributs, for example. You can filter out tactical options from the screen, to make it an easier experience. It's all about understanding how checking a box works.