PdotMichael
Banned
GT threads were always the best places to talk about about other racers.
Jesus christ people if you're going to quote a post with a lot of images or gifs you know you can delete them within the quote command.
EDIT: new page ^^
I really wish Mods would start clamping down on this shit.Jesus christ people if you're going to quote a post with a lot of images or gifs you know you can delete them within the quote command.
EDIT: new page ^^
I really wish Mods would start clamping down on this shit.
Ah, interesting but I wouldn't expect a stealth release before E3. A guy on GTplanet who teased the last three announcement (Fittipaldi VGT, Tag Heuer announcement, beta) was hinting at a summer release though.It was more the fact they don't actually mention the beta as such, but just a general "soon".
Dunno, if it were available to all PS+ members the sign up page wouldn't make much sense. Also it wouldn't be fair because there are americans playing it without PS+...So, no confirmation of EU Beta, but the assumption is this week, with early access for PS+ members?, does this mean it will be a common or garden download, rather than a developer selection process?
I'll definitely mention it haha. I would like to give the oval another go, maybe it was just a bad match. But yeah, i can can see oval races being...very interesting.
It's really not that terrible, you're travelling at 100+ kph in these shots and they also have incredible density of foliage too. Shouldn't be that unexpected to have LOD adjustments in these situations.
How to annoy Mascot 101!
So, no confirmation of EU Beta, but the assumption is this week, with early access for PS+ members?, does this mean it will be a common or garden download, rather than a developer selection process?
I really wish Mods would start clamping down on this shit.
If it's a production car and the used tire is somewhat realistic for that car, maybe we can also find the braking distance from a car magazine test online and compare it to that.
Thanks to Amar212 for sharing this, I didn't know this existed
Just wait until GTS launches. The Forza v. GT people come out of the woodwork like a plague. People who have played both franchises for a combined total of 2 hours, come out of school us all on the merits of tree and shrub fidelity and how it is the absolute most important thing in a racing game ever. The new wrench in the works is Driveclub fanboys too. I didn't think they would be so potent after one game especially when DC and GT are both under the Sony umbrella.
seems racing game trees are universally a bit shite. but these look worse than sport already imo, light simply isn't hitting them in a very natural way. they don't even look like they're affected by lighting conditions at all.
snip
They're not adjusting though. That's simply what you get.
seems racing game trees are universally a bit shite. but these look worse than sport already imo, light simply isn't hitting them in a very natural way. they don't even look like they're affected by lighting conditions at all.
What's the point your trying to make of putting PC Forza screenshots in another console game thread? If you want to make comparisons wouldn't it be reasonable with another console on the same caliber hardware as the PS4 which is the Xbox One isn't it of course beefier hardware can handle and add more to the visual quality on top and there's also another thread for that comparing all racers, also what he means by when he was talking about the lighting it seems the lighting is flat and unrealistic from what i can tell
Yeah, let me know how that goes. I'm interested because I visualized all the people trying to go from High to low and back as they would in a Nascar race. I think it might take a ton of practice to keep from bashing in to cars from above/below on the fly if you're not used to doing it. That may sort itself as more and more players get used to it.
That's exactly what happened. Some went a little too low, clipped the inside line, spun, and then took everyone out. Some players seemed to give up after that, like the player i hit. I think the "ghosting" couldn't keep up with all the chaos. But like you said, I also think players will get used it in time.
LOL. The online racing is so fucking bad in this game. They seriously have their work cut out for them. I finally got pole position in an easy race, Tokyo with GR.3 cars and 2nd place just straight up drives through my car. It is insane. How is this the state of their online racing after years of development and such a limited scope of users to account for? Fucking christ. Not included in this clip is how 20 seconds later my entire engine sound cuts out. Just full on mute for three seconds. I guess that is one way to fix the bad engine noises. The main focus of this game is online racing and this is what it is like playing against other people in your region with a 37ms ping. I have participated in probably a dozen betas in the last few years, and this is by far the most broken I have seen an essential component. Alphas have been more solid than this.
I gotta be honest. I've not had this happen once. I had a person Ghost through me or, I got ghosted. One time out of the whole night I saw a car lag jump and then never again. It has been a smooth experience so far here.
I have had two smooth experiences but only because I was around no one after the first lap. No hyperbole, I played Grand Prix Legends online (using the 3rd party match making program) 17 years ago on dial up with 28 cars and it never did half the shit I have seen on this beta.
Consider yourself lucky if every race you join isn't non stop warping, low bit rate sounds or as I discovered tonight, cars that just drive through you.
You can see in my clip 2nd place goes invisible in my rear view mirror and drives throug me and reappears unscathed. I was in 1st place and made no contact.
Bit of a worry for an online only game (effectively), but it's still in Beta. It's not something they can launch with (just ask Evolution) so I'm assuming it'll get fixed before launch.LOL. The online racing is so fucking bad in this game. They seriously have their work cut out for them. I finally got pole position in an easy race, Tokyo with GR.3 cars and 2nd place just straight up drives through my car. It is insane. How is this the state of their online racing after years of development and such a limited scope of users to account for? Fucking christ. Not included in this clip is how 20 seconds later my entire engine sound cuts out. Just full on mute for three seconds. I guess that is one way to fix the bad engine noises. The main focus of this game is online racing and this is what it is like playing against other people in your region with a 37ms ping. I have participated in probably a dozen betas in the last few years, and this is by far the most broken I have seen an essential component. Alphas have been more solid than this.
There is a menu section dedicated to it. That is all I can glean from the beta. Will be super intrigued how it runs on the Pro. If it is solid, and you own a wheel, could be huge for the console market. Seems like a hell of a lot of fun based on the Oculus and Vive vids you see for PC sims.Any insight for VR?
Yesterday the online games were super laggy for me even though I had 28ping. The other cars were flopping around the track from side to side and speeding up and disappearing and reappearing. SLOW DOWN and penalty time was showing most of the race even though I was driving perfectly. It was pretty bad, gave up trying and quit the second race.
You can see in my clip 2nd place goes invisible in my rear view mirror and drives throug me and reappears unscathed. I was in 1st place and made no contact.
You can also see the 4th ghosting through the 3rd in you rear view mirror. I would blame it on the people from Europe, middle east, etc who got into the beta using an american PSN account.
Some of you were saying this was going to be open for plus users?
If these are hosted races, then this is the worst possible way to deal with laggy players..giving them an advantage. I have also had way too many bad online experiences for it all to be chalked up to non US players. I match make with non US servers in other multiplayer games and it doesn't all fall apart like this. I know they can fix all this before release, but I expected more from PD the second they committed to an online focused GT. I would have assumed step one would
have been nailing netcode and how to resolve latency issues.
This is not the ragged edge of experimentation or the testing of revolutionary new online systems. This is cars on a track. It has been perfected for over a decade by various games across various platforms.
Sorry to bust people's bubble but...the sounds are still crap imo. I don't really understand all the praises GTS gets about its sounds.
Still the same poor synthetic engine noises....this time just backed by more wind sounds and admission sounds... but the engine sounds ? Still shitty to my ears.
In the Ferrari 458 GT3 video, you almost can't hear the mechanical noises of the engine... sounds more like an RC car than a racing monster.
And even compared to the competition, GTS sounds are still weak...
I can't believe we still don't have sounds that are just top of the class..or at least among the best.
Why PD still can't do better than that...and still get a pass?
What? Is this GT6?
Got my CronusMAX and hooked up my G27. Works like a charm. FFB seems to be the exact same as GT6 with the G27. I am not sure if I am losing any FFB fidelity but if the game thinks I have a G29, then it should be no different than a G27 seeing as they are identical internal components.
Oh man, what is it this year?
On paper this was supposed to be the greatest year for racing sims on consoles EVER with DiRT 4, GT Sport, Forza 7 and Project CARS 2.
Few weeks ago I see the nVidia 4k pCARS2 video with the hitchy-vibrating AMG GT3 that shows brake lock-up on the outside wheel in 2 corners - I'm thinking "this is the same crap with more cars and tracks and better weather and nicer graphics, thank god for Steam refunds".
For the guys who turn off all the assists anyway, DiRT 4 is going to be DiRT Rally plus a track generator and better tarmac and aero simulation, not worth 60 bucks for me.
GT Sport's physics seem to be about the same step from 6 as 6 was from 5 - not much at all, still very "GT", didn't even change the way they simulate FFB but Thrustmaster is making a super expensive (supposedly) direct drive wheel for this?? *head shaking in despair*
Haven't heard from Forza Motorsport 7, but I can feel a "peasant edition" incoming for non-Scorpio users as well as a PC version with crap frame-pacing. I hear they're gonna improve FFB, have hired a guy for this and were seeking advice from Fanatec to make the FFB better. This has my hopes up a little, but I see a trend - 2 trends actually: One with Forza over-promising on the sim side (claiming "torque vectoring", "chassis flex" and other BS that is definitely not simulated) for years and the other trend of racing games 2017 disappointing me before they're even out.
I liked this thread better when it was people in the beta showing some clips and pics and everyone else wanting to get in the beta.