Makes you wonder why "proper" developers have difficulty making cars sound great.
I think the sound "samples" are a lot better now in GTS, but without a driveline flex and proper clutch simulation that stuff will never sound great. For now they should look at their coasting sounds though, it's still behind most other games. I think Forza only gets a pass in that point because they have so many cars in it by now.
But this is not, to my undertsanding, the point of TylerDurden's post (or is it?): GT has always been seen as a single player game where you win cars through winning races, or -yes- a time trial game-...how will the shift to a "lighter" online game be percieved by the market ? How will it appeal to the massive number of casual players who just want to have fun driving without caring about performance and skills?
Yes, this was exactly my point.
The other argument though, the old-school GT career, that has you drive some used market 80's car in the beginning, tune it up instead of buying new cars at first to save money, build a relationship to that car, then slowly earn more money in more prestigious races, buy new cars and end the career with super and race cars... many people think this career type outdated, but there are definitely a
lot of people who loved it back in the day and miss it. It's practically
gone. Forza is giving the player money based on driven distance (and difficulty + assists, but that's almost nothing compared to the driver level-up rewards) and not less money for less prestigious races, with that ruleset you can only get too little money to ever buy all the super cars you want to own or that you get way too much money to a point where you can buy another $20.000-$80.000 car after every race. With that broken economy and every car available (no used market that gets a new list of buyable cars like in GT before 6) from the start, even Forza hasn't really taken that spot in the current racing game market.
I think that career model will see a revival, but it's still a few years away, right now we're still at "outdated, grindfest, players want the shiny super and race cars right away, game needs to respect the player's time".Looking at other genres though, this isn't outdated at all, look at dark souls' pace, "be meticulous or do everything all over again, boom, haha, F U, wasn't expecting that, huh? Try again." and people love that they need forever to finish those games in 50h that would be finishable in 8 hours if they weren't so hard. Or look at FIFA: Online focus and a choose whatever team and play against whatever team mode for quick plays, but imagine if they left out the career mode that includes grinding for money, buy better players on the transfer market, FIFA fans would be
pissed.
And it's not just casuals who like that, there are lots of sim racers who are nostalgic for this type of career, for example just 3 weeks ago I heard Billy Strange from Inside Sim Racing getting nostalgic for this on their live show and saying that he's missing this in racing games.
Right now let's give GTS the benefit of the doubt, if the online system works, this could be amazing. In theory the more hardcore GTS league player base could finance the future car count with a steady flow of new DLC cars that a CarPG-style career needs in a possible second branch of GT games focused on SP. To me it still doesn't seem like what's going to happen since all the cars in GTS are so very modern, I don't see them making 90hp 1980s cars as DLC.