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Gran Turismo Sport Previews

Gestault

Member
GTS is being made with a newfound focus, in the sense of aiming for more polish in the modes that are there. That's good. But it's also without question cutting out a large segment of content that the series is known for. That's not what people mean when they talking about "trying something new." It's trying to execute on something common enough in the genre, that was already there to mixed results in the older games.

If people are struggling to understand why that might be criticized for being "less" than previous games (or other games in the genre), that's them being a bit dense about it. GTS is going to be a better made Gran Turismo game because they're not filling it with half-completed content, but let's not pretend doing fewer things better won't rightfully annoy people who don't care about an esport game. I love the idea of a proper driving academy, so if there's real work put into that, I'm happy. My experience also tells me most people find the idea unbearable, when it's designed as a stepping stone into the game's online mode.
 

HeWhoWalks

Gold Member
So much time seems to be spent by Polyphony on frivolous shit like this photomode crap I dont even know they keep making these games.

When you have titles like Project Cars, Asseta Corsa, Forza etc all looking like they do and have solid mechanics and content, what is the point of GT anymore? It looks amazing in gifs and thats about the extent of it.

Cool story. Don't agree.

OT: Day flippin' one! Nothing like GT on consoles, for me! Just the whole lore of the driving, the music, and the presentation (the cars here look more impressive than any other racers.drives out there, in my view)! Sensational!
 

eso76

Member
Single player focused on teaching you how to play is a big appeal for me. I always want to play racing sim, but just so bad at it. I hope the learning curve is good and if they can make it so you can feel that youre getting better, than I'll be satisfied.

this continues the trend of GT being a driving game more than it is a racing game.
And I'm perfectly ok with it,
 
This is tough for me personally. I spent maybe 100 hours playing GT5 because of the single player content, could care less for the other stuff like B-Spec or Photo mode.

Multiplayer races will be fun as long as latency is good and it doesnt turn into bumper cars.

However, for a full fledged $60 compared to other racing games the car selection, track selection and supposedly lack of weather (they havent shown it yet) is dissapointing...

Fortunately for me this holiday season has a lot of racing games coming out.

Still boggles my mind that this game took 4 years to develop too.
 

sublimit

Banned
Since i don't care much for MP i think i may pass on this. It really depends how further away GT7 is.
In the meantime i will continue playing GT5.
 

Yiazmat

Member
https://www.youtube.com/watch?v=0rrJ6xyIyeU

screenshot4k5uxz.jpg
 

danowat

Banned
So you can import images? (since the site has their logo in the livery)

Pretty sure they already confirmed that?

Or maybe I dreamt it............

https://www.gtplanet.net/gt-sport-livery-editor-aftermarket-rims/

The decal options seem plentiful. While there still isn't a confirmation of an image import option, we do see that some of the images found in the media sessions earlier this week are in the decal library. Most notably, pro driver Dani Clos' logo is just within the frame at the bottom.
 
this continues the trend of GT being a driving game more than it is a racing game.
And I'm perfectly ok with it,

Agreed, "The Real Driving Simulator" the clue is in GT's subtitle.

At it's core, GT has always been about the cars, driving and the experience more than anything else, one reason why the control / handling is normally 2nd to none, as PD put so much effort into aspect of the game. So if that is as good, if not better than past GT games, then it should be a great game.
 

enzo_gt

tagged by Blackace
It seems weird to me that there would be a 3djuegos.com logo in the game.
Gamespot's logo was in at launch, they may have just thrown logos in for all the outlets they were doing press at into the final game.

Also that video confirms primitives, which is nice (haven't been following so I don't know if that's new news or not).
 

jett

D-Member
Dem youtube dislikes. I guess we'll see how well will forsaking solo players work out for PD. Sure worked wonders for Capcom.
 
I feel like they're insulting us by calling that a "campaign" mode.

It's essentially a "training" mode. It's the equivalent of the license challenges in previous games.

So, PD actually made a GT game on home consoles with as paltry solo content as the shitty GT PSP game?.... Really?!?

I'm out completely on this one. i knew it wasn't a full GT game, but good grief this is basically just a big fcuk you to solo GT fans.
 

bombshell

Member
All the invited press media had their own logos preloaded in the editor.

Gamespot's logo was in at launch, they may have just thrown logos in for all the outlets they were doing press at into the final game.

Also that video confirms primitives, which is nice (haven't been following so I don't know if that's new news or not).

Ok, that could plausibly explain it. So no image import...?

What is primitives?
 

xrnzaaas

Member
What's the point of that photo mode, really? Racing fans aren't going to get hyped for that shit I feel.

Every big game has a photo mode now. I don't mind it and I sometimes have fun with it (had a lot of with Driveclub's photo mode) even though outside of playing video games I'm not into photography.
 

Gestault

Member
What is primitives?

Basic geometric shapes you can layer together to get more complex shapes. Like if you wanted to make a moon shape on a black background, you'd make two circles (one white, one black), and set the black one over the white with some offset. All you'd see then is the white crescent.
 

neilyadig

Member
Also, holy jesus, if you send a guy out to market your game, make sure he doesn't sound like he just woke up when showing it off. I don't need you to be Markiplier, but, at least put some energy in there.

It's pretty, though, and, I'll probably still buy it, but, this video bummed me out.

This guy sounded so bored, it actually turned me off from the game
 

enzo_gt

tagged by Blackace
My 2c on these new previews/campaign:

Campaign being a host of tutorials that teach you how to race instead of a proper career mode is a copout for a fully priced product, really. There's nothing wrong with a multiplayer or online-focused title, but if that's your design and marketing angle, you better have way more to it than what is comparable to competitive games in the space who are also primarily eSports and online-focused. Take relative to Project Cars 2, for instance: less cars, less tracks, less track condition/configurable options, less disciplines represented, more tutorials, offline races that have had nonzero effort put into their structure (particularly a missed opportunity given the legacy of cars GT games tend to include). In exchange for a green screen photomode, an automotive codex, and some more tedious-looking tutorials? Laziness, especially when your game is focused on professional racing and could easily drum up themed AI events like Forza, many sims, and GT itself has had for years.

The real appeal of this game relative to others then is the FIA sponsorship and the brand relationships that Polyphony has cultivated. PCars 2 has been doing the eSports thing for a while too, but there's no mistaking that the FIA stamp is a significant one, and official capacity of that alongside the broadcast options feels like a concerted effort from PD that stands out, whether it is indeed preferable for people who are into multiplayer or eSports in particular.

Developing relationships with brands is perhaps the best investment PD has made over the years, which allows them to get something like Brand Central in the game. Which is totally, and pretty transparently quid pro quo advertising for the brands they have included, but much like the blurbs Jeremy Clarkson did in Autovista mode in Forza 4, having that historical component and context in a game for people who love cars is a great addition and fits pretty well. This also allowed for development of unique Vision Gran Turismo vehicles which is suuuuuuper cool to me as someone who hasn't played much GT, but I feel many GT fans are over it.

The presentation of the game is slick but never really great as a UI. Polyphony doesn't have UI designers so much as they have people who like making cool looking menus.

The livery editor looks pretty rudimentary, like it's missing a lot of the options or conveniences that Forza has learned over the years, but if you can import PNGs, that'll change the game. I doubt it though, and as is it looks like they're starting from scratch vs. learning what advances livery editors on console have made over the years. Hints of "making your own stickers" sounds like you can just save composite shapes like you've been able to do in Forza since forever.

- - -

Overall, I'm still on the fence. I primarily play offline, so a single player mode that is patently underwhelming relative to racing game standards in favour of more expansive tutorials where you largely practice track segments in isolation is pretty unenticing, and I'm a huge completionist too so I feel like I should like this sort of thing but it seems pretty lame and probably not as useful or valid as actually just driving a course naturally. Feels like they just didn't want to put that little bit of extra effort in that every other dev does, which is doubly ridiculous with the presence of a persistent progression system that carries offline.

It's crazy but all the non-racing aspects of the game are most appealing to me. Scapes, the embedded history of automobiles, etc. That's all that stands out, unfortunately. And the graphics, I suppose, but really only in those related non-racing modes where you can see all that car porn close up.
 

Niks

Member
Will you be able to share liveries?
I mean like in a open sharing of liveries and not in a "you can only share liveries with the people on your friendlist" dumbass kinda way?

Anyone knows?
 

bombshell

Member
Will you be able to share liveries?
I mean like in a open sharing of liveries and not in a "you can only share liveries with the people on your friendlist" dumbass kinda way?

Anyone knows?

Livery Editor
Designing the car’s exterior
The ‘livery’ refers to the body colors and designs on the outside of race cars. The highly functional livery editor of Gran Turismo Sport allows the player to freely design the exteriors of their cars. From stock cars to race cars, possibilities for exterior designs are limitless, and these newly created designs can be seen and shared with other players in the game.

http://www.gran-turismo.com/us/products/gtsport/
There's lots of information about all areas of the game on that frontpage.
 
Could Personal Decal be the image import?

gts3jvs4d.png


Will you be able to share liveries?
I mean like in a open sharing of liveries and not in a "you can only share liveries with the people on your friendlist" dumbass kinda way?

Anyone knows?

The ‘livery’ refers to the body colors and designs on the outside of race cars. The highly functional livery editor of Gran Turismo Sport allows the player to freely design the exteriors of their cars. From stock cars to race cars, possibilities for exterior designs are limitless, and these newly created designs can be seen and shared with other players in the game.
 
Lovely, checking all the boxes.

Also loving the efforts by PD to clean up online for those of us who want to have decent races.

Ballsy and they should be commended.
 

bombshell

Member
The presentation of the game is slick but never really great as a UI. Polyphony doesn't have UI designers so much as they have people who like making cool looking menus.

I know that the Driveclub UI designer has been working on it, so I'm not sure that part of your post is true. He has a GAF user, but his name escapes me.
 

muteki

Member
I'm didn't see this mentioned but I'm guessing you aren't going to be able to buy a "turbo level 4" or "weight reduction" whatever for your first car and then do crazy stuff right?
 

SlimySnake

Flashless at the Golden Globes
This is going to be a big fuck up. How do you spend 4 years making a game and forget to include a campaign mode. This is a racing game. All you need to do is name some random events and set up some random races. Absolutely bizarre.

Sony shut down the wrong racing studio.
 

Fredrik

Member
and GTS isnt GT7 *shrugs*

i look at it like forza and forza horizon. are my expectations completely unchanged playing both of those titles? is my desire to play a sim racer met while i drive around a hotwheels loop-de-loop in horizon? do i enjoy the open world freedom while track racing in forza 6?

the answer is no. they're different games. GTS is a MP and motorsport focused spin-off. GTS may get sequels of it's own in the future that remain MP focused. but this isn't the mainline car catalog collection racer.

people would do better to wait for GT7 if they want GT7, instead of wishing GTS was something it never set out to be. you'd think that would be common sense by now, but apparently not. lol
The problem with this comparison is that we got the MP focused GTS 4 years after GT6 while we got the arcadey FH3 1 year after FM6.

Turn10 had Playground making their spin-off Forza. So nobody complains about FH3 and wish it was more like FM since they know Turn10 will have the next traditional FM ready in another year anyway.

How long do we have to wait for GT7?
PD made their spin-off themselves so it's not unlikely that we'll have to wait another 4 more years for the next mainline GT.
That's a big problem imo.
 
GT Sport will look pretty weak with Forza 7 coming out a couple of weeks before.

Then you have the PSN+ cost. Wonder how many GT players want to turn GT Sparse into a £90 120 euro game if they don't play other games online much if at all.

I'll be buying GTS for offline driving and photo mode. Not worth me paying £30-40-50 for PSN+ to get basic online functionality in GT Sport.
 
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