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GTA 5 - First Person Mode Confirmed, First Screens, Trailer, 4K on PC

red731

Member
Blim, I just can't wait to get home!
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Dries

Member
The most important thing hasn't been covered yet though: Can we use our own MP3's in the PC version? I really need to know this.
 

Grief.exe

Member
I mean I'll still buy it on PC

But damn. The Max Payne 3 port was great, just do that again

Rockstar goes from some of the worst ports of all time, to best of all time depending on your sample size.

Assuming they have adjusted policies during the development of Max Payne 3, we can assume this game will be a good port as well. If we go back to the LA Noire or GTAIV days, then it is a completely different story.

If you think about it, we are almost lucky Rockstar didn't port Red Dead Redemption when that game was released. Better off hoping for an HD version along with a PC port at this point.
 

Omni

Member
Did they fix the piloting controls?

The whole turbulence thing ruined helicopters and planes. Particularly the former.
 

red731

Member
Like, is the game out to even know these things?
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MP3s will surely be there if they announced 4K- meaning PC specific things.

Flying was fine for me and haven't read anything in the previews that went out.

How should we know about R* OR VR support
KuGsj.gif


Will I find thousand bucks on the ground today?
 

syko de4d

Member
Will Rockstar Games support Oculus Rift?

I dont think we will see official support but what i can imagine is that from the hundreds of developers from R* there are a handfull of devs who implemented a hidden VR support, with real good 3D and maybe stuff like Time Warp, for Modders.

Like Alien Isolation with it hidden VR support.
 
first person is amazing, much more immersive and I prefer it to third person in every game since I like the feeling of being the character and not seeing the character. this makes gta a superior life simulation game

i also like pov porn
 

JohnnyFootball

GerAlt-Right. Ciriously.
Did they fix the piloting controls?

The whole turbulence thing ruined helicopters and planes. Particularly the former.

This I agree with. I hated and I mean fucking HATED piloting planes and especially helicopters.

I wish they had given you the option to flip what the control stick and and triggers were used for.

I eventually got used to them, but they sucked.
 
No it's just 60FPS. The scene is rendered at 60fps and the image is split 960x1080 which produces the view for both eyes.

But it's not rendering at 120FPS though, it's still one image being rendered at 60fps, the scene is being displayed twice for each eye and then output onto a single screen (with the Rift) and using the attached lenses that splits your vision so each eye only sees the specific side of the frame.

Not sure if I'm misunderstanding but yeah, it doesn't 'double' the FPS, it actually "sort of" doubles the rendering, but not really. If you take the lenses off of your DK2, there is actually two viewpoints of the game being rendered at the same time (why we see those 'double view' videos all the time), like having two instances of the game running side by side, it's why in games like ED or AC you have to drop some of the more intensive stuff down (shaders, etc .. ) because most GPUs have issue handling that much.

I think I might have just said what you said though, lol. Just a bit of clarification.

And even then, at 60FPS, that isn't even a 'minimum' for me, you still get blur, you still get a delay and such, the DK2 can render at 75FPS and that should be the BARE minimum IMO (Oculus is shooting for 90 in CV1 I believe). The higher the better because the less motion sickness you will get. Even at 75FPS you get some judder here and there when rendering becomes too much in some sections of games and you notice it so going higher and dropping to something that is 'barely noticeable' is always preferred over being at the minimum and dropping to something that will drop you out of immersion.

Either way, games not designed for/around the Rift sometimes have difficulties with scaling speed and movement. GTA V in FP seems fast as shit! It might be pretty difficult to play for long periods of time because of the movement (for a lot of people, not all). I know HL2 looks great, but it's something I can't really play all that long while ED or AC I can play for longer because of the 'sitting' experience.

But I can't wait for the PC version, modded DK2 support or not, walking on top of a train while blaring through the countryside is going to be amazing. just looking around and down and able to 'fall off' will be something special. And the underwater sections? Holy shit. It's funny, because the 'simple' stuff is always the stuff that amazes me the most when it comes to VR, just docking in ED or slowing down and leaning out to look at the road in AC are some of my favorite moments.

First game I'll ever TRIPLE DIP for. And worth every penny.
 

UrbanRats

Member
Pop in seems to be still a little bit of an issue (or rather, the LOD updating pretty close to the camera):
BeautifulComfortableInchworm.gif


Hopefully it won't be as prevalent as on 360, where sometimes you would drive in places where the city still wasn't loaded.
 
Pop in seems to be still a little bit of an issue (or rather, the LOD updating pretty close to the camera):
BeautifulComfortableInchworm.gif


Hopefully it won't be as prevalent as on 360, where sometimes you would drive in places where the city still wasn't loaded.
Surely there'll be a LOD-setting.

I wonder how it scales on a six-core i7.
 
Pop in seems to be still a little bit of an issue (or rather, the LOD updating pretty close to the camera):
http://giant.gfycat.com/BeautifulComfortableInchworm.gif

Hopefully it won't be as prevalent as on 360, where sometimes you would drive in places where the city still wasn't loaded.

I hope when you are playing you aren't zoomed in a focused on the corner of the screen like that. You would probably wreck a lot. There is always going to be some LODs pop in open world games, especially on consoles.
 

Z3M0G

Member
Pop in seems to be still a little bit of an issue (or rather, the LOD updating pretty close to the camera):
BeautifulComfortableInchworm.gif


Hopefully it won't be as prevalent as on 360, where sometimes you would drive in places where the city still wasn't loaded.

I had to let the gif loop about 5-6 times before I even spotted what you are talking about.
 
Hopefully they will add the details seen in the first trailer.

grand-theft-auto-v-20111102095042869_640w.jpg


Compared to last gen

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I'm curious if that in-game shot was taken in Single Player or in a GTA Online session. In Online they intentional make certain aspects of the city less dense to keep performance stable.

Took a bit longer than anticipated, here is a quite high quality version of the video :)
http://www.gamersyde.com/news_gtav_in_first_person_view_video-16024_en.html

Also in the future Rockstar usually always has the high quality version of their released material available to download from inside the video player on their site by clicking on the "+" button.

http://www.rockstargames.com/newswi...-delivers-new-details-first-person-experience
 
Does anybody know how they will handle things like the Tow Truck Mission? If you are driving a tow truck in first person... how will you hook up the tow? Just wondering if you can play the whole thing in 1st eprson.
 

-SD-

Banned
Took a bit longer than anticipated, here is a quite high quality version of the video :)
http://www.gamersyde.com/news_gtav_in_first_person_view_video-16024_en.html
Thank you, Sir Blimster.

DeadlyJitteryAfricanparadiseflycatcher.gif


PoliteFlakyAssassinbug.gif


Also in the future Rockstar usually always has the high quality version of their released material available to download from inside the video player on their site by clicking on the "+" button.

http://www.rockstargames.com/newswi...-delivers-new-details-first-person-experience
720p and low bitrate, though...
 

Haxxona

Banned
all these screens let me scream one thing in my head: how the hell is RDR2 going to look like?!
Kinda what I am wondering...
Rockstar San Diego runs on 4 year dev cycles so that means that hadn't it been for the rerelease of GTA5 then I think RDR2 had been the game for 2014
 

kabel

Member
Downloaded the video > copied to my Sandisk Extreme 64GB USB 3.0 stick > watched it on my Panasonic VT60.

Daaaaaaaaaaamn! This version of GTA V looks fantastic and intense, I love the first person view.

Thanks for the HQ video Blimblim.

Ohh that's a good idea!

Will do the same.
 

Valnen

Member
I am impressed if that really is PS4 gameplay, not much aliasing at all.

That's exactly what makes me skeptical. The only thing that shows that it might be PS4 footage are the button prompts. At the beginning of the video, there are PS4 button prompts. Publishers have faked those before though (I'm looking at you Ubisoft).
 
I am impressed if that really is PS4 gameplay, not much aliasing at all.

Damn they are claiming that? Haven't kept up with the thread...

I was waiting for PC but I am not sure how well my machine will run it. This may be the final push to go ahead and pick up a PS4.
 
Damn they are claiming that? Haven't kept up with the thread...

I was waiting for PC but I am not sure how well my machine will run it. This may be the final push to go ahead and pick up a PS4.

What kind of PC do you have?

The price of a PS4 is a mighty fine graphics card these days...
 
What kind of PC do you have?

The price of a PS4 is a mighty fine graphics card these days...

I would have to look my specs up again (been a while since I bought it) but I know for sure that I have a 660ti and 8gigs of 1600 ram. I believe I have a i5 overclocked to a little over 3ghz.

At work so I am going off memory :p

There are other reasons I want a PS4 in the future. So it will happen at some point.
 
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