No.Bottleneck; HDD, not SSD.
No.Bottleneck; HDD, not SSD.
of all things, i would not have expected a cpu bottleneck, that's odd.
You can only work with the power that you have. The PS4 is a balanced piece of hardware, but it won't compare to a high end PC card performance-wise. The lack of bottlenecks does not equate to the PS4 being uber-powerful, just that it's components complement each other and perform up to their capabilities.
umm this could be said about any console ever.
FYI lack of power is a bottleneck.
what does the HDD bottleneck? the optical drive? the gpu? the cpu? the ram usage?
it's in it's own contained environment effecting load times, it's not a bottleneck as far as i can tell. also, you can always swap it out for an SSD.
Except you can't say that at all. PS3 being the latest glaring example.umm this could be said about any console ever.
FYI lack of power is a bottleneck.
I'd say creatine more than steroids.It's basically the same architecture as the original Wii just on steroids. Nintendo seemed to be more focused on energy efficiency rather than performance.
If a game streams data, the data read speed limits how much data can be read. Theoretically, that could limit the quality of assets displayed or the number of them, if it's the case that the system would otherwise be capable of displaying better or more stuff.
In this case, swapping out for an SSD wouldn't help matters, because the game had to be designed around what's built into the system
umm this could be said about any console ever.
FYI lack of power is a bottleneck.
So the GPU in the PS4 isn't as powerful as, say, a Titan, because of bottlenecks? Hardware capability has no bearing on anything, is that what you are saying?umm this could be said about any console ever.
FYI lack of power is a bottleneck.
so would a 7200 rpm drive be incapable of loading in textures needed to occupy 8gbs of ram in a reasonable about of time? i wouldnt think so.
the game would load faster. no? though i get your point that no one would sneak in 4k tile textures in the first place if the SSD werent standard.
FYI lack of power is a bottleneck.
umm this could be said about any console ever.
FYI lack of power is a bottleneck.
I wouldn't think so either, but that wasn't my point. There's a difference between can't be, which is what you said, and won't be. If the hard drive were sufficiently slow, it could in theory be a bottleneck. That was my point.
I know you talking theoretically, but there's no way developers are gonna practically fill 6/7 gigs of ram with in use data. With both systems having 8GBs there is gonna be legendary cache room for data. I'm fairly certain that's why Sony can claim so confidently that loading times are gonna be almost gone.If a game streams data during gameplay, the data read speed limits how much data can be loaded over a given time frame. Theoretically, that could limit the quality of assets displayed or the number of them, if it's the case that the system would otherwise be capable of displaying better or more stuff.
In this case, swapping out for an SSD wouldn't help matters, because the game had to be designed around what's built into the system.
Despite several explanations it's still amazing some people in this thread still have no idea what a bottleneck is.
Doesn't the lack of a bottleneck simply mean that no one part of the machine significantly limits the ability of the other parts?
how are people envisioning the bottle here?
is the thick body of the bottle the developers vivid imagination, while the neck is the cold hard reality of finite hardware?
Despite several explanations it's still amazing some people in this thread still have no idea what a bottleneck is.
I thought bottlenecks were about trying to push too much stuff for the bandwidth it can give. I mean, in a way that both processes can work if they're not done at the same time, thus causing the bottleneck when they all try to do stuff at the same time.
Unless by lack of power you mean lack of PSU power to power the cpu/gpu I guess.
So the GPU in the PS4 isn't as powerful as, say, a Titan, because of bottlenecks? Hardware capability has no bearing on anything, is that what you are saying?
Ask PC gamers now, they'll point out the CPU and GPU are already bottlenecks.
PS4 is the true next gen Gamecube.
Nonsense. That is clearly your interpretation; nowhere in that article is anything of the such implied.I understand(basically) what a bottleneck is when it come to the way the silicon moves information and data. However, to the lay man what is implied/interpreted by Guerilla's remarks are that PS4 is capable of Fishing in Baku PC level of quality/fidelity and that's simply not true.
So you're going on record on April 08th 2013 that nothing ever on PS4 will reach the quality of the PC version of a multiplatform game that is also available on PS3?However, to the lay man what is implied/interpreted by Guerilla's remarks are that PS4 is capable of Fishing in Baku PC level of quality/fidelity and that's simply not true.
PS4 is the true next gen Gamecube.
Bottleneck; HDD, not SSD.
And Wii U is the Dreamcast?
Long term storage via HD is a "bottleneck" in the loose sense for every computer system made. They have memory systems that transfer at 20-40GB/s for system RAM and 100-300GB/s for VRAM. HDs are orders of magnitude less (20-50MB/s). But it is not really fair to call them bottlenecks in the strict sense, they are known and computers are designed around them. Bottlenecks in this context are about rendering and computing, not a known commodity like the HD bandwidth which is unavoidable.
Pretty much this. Which is good cause that means as nothing is holding anything back they can use the full power of the system easier and more efficiently.No bottlenecks just means that some parts of the hardware aren't limited by other parts.
So we're looking at an 8 - 10 year console cycle?
If it's 7 years, we will see the biggest tech jump in gaming history. We'll see "stacked" technology in basically everything. Consoles will be several times behind probably even phones.
I can't wait.
If it's 7 years, we will see the biggest tech jump in gaming history. We'll see "stacked" technology in basically everything. Consoles will be several times behind probably even phones.
I can't wait.
If at that point consoles are behind even smartphones, it's going to be an extremely tough sale to convince people to buy a stationary version of mobile devices. Console generations will have to be shorter than 7 years to avoid this.
I've stated before and i'll state here again, from a purely logical perspective this generation will likely hold firm only for 4-5yrs. The chosen architecture pays credence to this since it should allow far more streamlined compatibility going forward
RAM does no processing work, so it doesn't need to wait for anything to do anything.
That's not how it works at all.
Seems like the concept of bottleneck is too complicated for gaf. Those "then why 30 fps???" posts...
Our fingers will bottleneck the touchpad though. We will have to upgrade our fingers to make use of the high resolution.
Of course not. But if it did the sad fact is that it would be faster than the PS4 drive.
So you're saying if I build a system with 24GB of GDDR5 RAM and a 5450 that RAM won't go to waste?
umm this could be said about any console ever.
FYI lack of power is a bottleneck.
A bottleneck is a phenomenon where the performance or capacity of an entire system is limited by a single or limited number of components or resources. The term bottleneck is taken from the 'assets are water' metaphor. As water is poured out of a bottle, the rate of outflow is limited by the width of the conduit of exit—that is, bottleneck. By increasing the width of the bottleneck one can increase the rate at which the water flows out of the neck at different frequencies. Such limiting components of a system are sometimes referred to as bottleneck points.
I hope we don't get Next Next gen till 2019 at the earliest. 2020 would be the sweet spot.
Well all they're talking about is balance. Not that it literally can do anything, but rather that no one component is throttling another one. They can all smoothly access close to their individual maximum performance, without thinking "shit I could do more with this GPU if not for this fucking RAM." Shit like that.
That not a close system.