Yeah, but I'd question how you define "main" if it's very likely that the average player will spend more time on world events than total on personal story missions. They still make up the majority of the content, but the personal story is the mechanic used to lead the player into them.The main direction is actually personal quests and those work like any traditional quest. But you run into a thousand dynamic events on your way to your destination.
I wouldn't doubt it if this is for holiday season. I know what I'm going to be doing this winter.
So you think the semi-open beta will last from march/april to november/december?
It will be summer at the latest.
I don't think their idiotic as Bioware to try and put the beta so close to the release and rush the stupid game with little change. After all the information they've received from the beta, which I think will go from Late March into Mid-April, they will do some more tweaking, finesing and prep it up for a Q3 or Q4 launch.
Didn't SWTOR beta weekends (along with other permanent beta) start in August? That's 4 months of constant tests before release. Bioware dropped the ball because they changed very little, even with feedback.
What a wonderful thing to start the day with.
Sorry, I guess I should've specified, while their beta was long I don't think it helped them any. They ran it until basically a week before launch and didn't do anything about it. Anet, or I expect them to, will do a better job and probably cut it off and have a long window of coding and working out to do.
I'll play everything and harass PvP.Would you guys consider playing what you're planning on being your main in the beta or would you experiment a little bit with other races/classes if you got in?
Would you guys consider playing what you're planning on being your main in the beta or would you experiment a little bit with other races/classes if you got in?
Would you guys consider playing what you're planning on being your main in the beta or would you experiment a little bit with other races/classes if you got in?
ignore this!Ugh, it's still too soon for me to be this hyped about this game. Going by my past beta experience I won't even make it in, so I'm going to ignore this thread now until we are close to launch.
Would you guys consider playing what you're planning on being your main in the beta or would you experiment a little bit with other races/classes if you got in?
Having played the beta for many months, they did fix a ton of things and continually added. The main issue with TOR is that many major things that people wanted were not even in the beta and didn't make it for launch.
Complistic said:Would you guys consider playing what you're planning on being your main in the beta or would you experiment a little bit with other races/classes if you got in?
Would you guys consider playing what you're planning on being your main in the beta or would you experiment a little bit with other races/classes if you got in?
Let's not go all revolutionnary with this game guys,Rift has been doing the World and Zone event battles and attacking NPC's and the like for almost 1 year now,the only reason GW2 will be more popular then Rift was at launch(and it still is,although they are starting to have to merge servers)is that it has no monthly fees...that being said,they probably will improve on what Rift is doing and I can't wait to play it.
Arenanet stated a while ago that the open beta will be very short, 2 weeks if i remember correctly. They weren't going to have one at all until high demand from the fans and it's pretty much solely for publicity and to give people a chance to try out the game, an eloborate demo if you will.
The fact that they are opening up the closed beta 'aggresively' in march/april pretty much means the open beta will begin early april and i can put money on the game being released at the end of april/early may. You heard it here first guys, don't forget to quote me when i'm inevitably right!
Arenanet stated a while ago that the open beta will be very short, 2 weeks if i remember correctly. They weren't going to have one at all until high demand from the fans and it's pretty much solely for publicity and to give people a chance to try out the game, an eloborate demo if you will.
The fact that they are opening up the closed beta 'aggresively' in march/april pretty much means the open beta will begin early april and i can put money on the game being released at the end of april/early may. You heard it here first guys, don't forget to quote me when i'm inevitably right!
I feel like the Non-Public Closed beta will go through until Late January and Early February. After that they'll go through some more internal changes which will be until around March. I expect a Public Closed Beta by Late March and that'll go through for maybe a month or less. After that more correction, tweaking and changing but much longer since they've had a lot of internal closed feedback. After that it'll probably be around June or July and then we'll have our Open Beta. If nothing goes wrong we should have the game by late next year or by Q2 next year. Assuming nothing goes wrong. It's become a staple of MMOs to have it go open beta nowadays. I wouldn't be surprised if Anet adopts this idea with GW2.
Would you guys consider playing what you're planning on being your main in the beta or would you experiment a little bit with other races/classes if you got in?
I know I'm going to be so disappointing by PvP. Yet just it being GW2 over-writes with hype. I hope gaf isn't all PvE though.
I dunno, enormous castle sieges with hundreds of players and multiple other events happening around you to give you options in how you want to aid in the battle sounds amazing. Plus you can just drop in and out between pve and pvp practically seamlessly.
That's not to mention structured pvp which they even put a server browser in for. Gonna be great.
Yeah.. looks and sounds the most promising PvP since DAoC. With the tournament ladders and everything else on top in competitive PvP, I'm not sure what you're disappointed about?
The move towards the FPS style with PvP.Yeah.. looks and sounds the most promising PvP since DAoC. With the tournament ladders and everything else on top in competitive PvP, I'm not sure what you're disappointed about?
Don't forget all the HOM things and all transferrable titles, like GAWMM, can be acquired even after GW2's release.Dang, this puts a stricter time limit on getting GWAMM than expected.
The move towards the FPS style with PvP.
I only play "structured" PvP. I want an entire team or sub-team to be on voice chat coordinating. If your players have the talent, you then can succeed. So if any of the modes offer that, then I'm good. That includes large scale battles as long as it is properly "structured." How will these modes end up? We'll see. Anything chaotic or disorganized though is an immediate pass.
Ganking/spontaneous PvP on the normal world map is the only prominent type of PvP it doesn't have
The move towards the FPS style with PvP.
I only play "structured" PvP. I want an entire team or sub-team to be on voice chat coordinating. If your players have the talent, you then can succeed. So if any of the modes offer that, then I'm good. That includes large scale battles as long as it is properly "structured." How will these modes end up? We'll see. Anything chaotic or disorganized though is an immediate pass.
Don't forget all the HOM things and all transferrable titles, like GAWMM, can be acquired even after GW2's release.
TrueYeah, but who wants to farm titles when GW2 is out?
Anything that doesn't come day1 loses a ton of steam. I'm aware of the modes but the play-style is the concern.Their business model is consistently adding expansions that add both pve and pvp content so I wouldn't be surprised at all to see some of the things you guys are concerned about be added down the road. And you know the new campaigns are coming because they just won't make enough money otherwise.
There's three sorts of pvp I think at release, that's wvwvw, 10 v 10 and the thirds called structured 5v5 and that's where you'll get your team chat ultra coordination games.
That's wrong. Moving the style towards FPS style doesn't not automatically entail more skill based gameplay. Build wars gets a bad stigma because people incorrectly assume it is a game of math. Tactical skill usage is not objectively simpler then the shown FPS style. They are both simply different. And the concern is not about skill based gameplay but coordination. Different styles entail different types of possible coordination. The general idea being that poor map spacing and very fast paced gameplay will lower coordination. It is a valid concern.You dislike the move towards FPS style PvP? I don't think that really coincides with wanting it to be skill based.. the fact that the combat is much more responsive and tactical allows more room for skilled players to excell as opposed to the average whack-a-mole MMO combat.
I'm not discounting any mode as being unable to have organized gameplay. Again, it comes down to how the play-style works with it. In GW1, every tactical action was coordinated in high level play. If GW2 is more about player observations rather then strats, it is a step down in coordination.In terms of WvWvW combat, it will sure as hell be chaotic and no doubt unbalanced which Arenanet are well aware of, but there is nothing to stop you organising your guild to seige a castle and hold it off from foes. As stated in my point above, for example, if your guild party are 50 strong and you are holding off a castle against 100, with the right amount of tactics and communication there is no reason for you not to succeed. It will be great fun either way.
If GW2 is more about player observations rather then strats, it is a step down in coordination.