And even worse, after the utter disaster that Planetside 2 was, I'm skeptical of anything with SOE's name on it.
Planetside 2 was a fantastic game, what are you even talking about.
And even worse, after the utter disaster that Planetside 2 was, I'm skeptical of anything with SOE's name on it.
Software development in general is like that. The only thing worse is when we have to watch it real-time (IE Early Access), like watching grass grow.
Planetside 2 was a fantastic game, what are you even talking about.
I'd like to get excited for this, has some cool things going on, but I'm vomit in my mouth levels sick of zombies. And even worse, after the utter disaster that Planetside 2 was, I'm skeptical of anything with SOE's name on it.
Haven't seen the stream, any word about a PS4 version?
Those Arma 2/3 mods usually just use things already in the engine anyway and most of the stuff doesn't exactly work very well. A lot of stuff is just kinda tacked on. That can work fine for a mod, but it does have its limits. That's the reason why they stopped working on the mod to focus on making it it's own game.Dunno, there are mods for Arma 2/3 that are developed faster than DayZ S. Path of Exile was and is developed much faster too. EVE Online is developed faster etc.
Lets not forget that DayZ S is in production for over 1.5 year now and it is still not up to pair feature wise to the Arma 2 mod. Its painfully slow unfortunately ;\ [yeah i know it has some other things implemented too]
Sure, development is not easy or fast, but they still havent fixed mouse acceleration, almost 5 months after alpha launch.
Smedley answering some questions on Reddit: http://www.reddit.com/r/h1z1/comments/23c82f/answering_h1z1_questions_i_saw_including_why_is/
Why was there so much stuff around 15 years later - we wanted to show you how the mechanics worked. Simple as that. We intend to make surviving a lot about catching your food. Longer term about growing it and protecting it.
The game is only in development for 5 months by now.
I believe they said the loot will just respawn on it's own after a set time and maybe when the area is empty. The servers will NOT be restarting every couple hours what dayz and rust do.Couldn't watch the video because it was buffering too slowly.
Did they explain how the loot spawn system works?
I believe they said the loot will just respawn on it's own after a set time and maybe when the area is empty. The servers will NOT be restarting every couple hours what dayz and rust do.
Also uploaded the stream to YouTube in HD, it's in two parts and each part is 30mins long.
Link
You shouldn't be constantly disconnecting. Server usually restart every ~4 hours.Is that why I'm constantly disconnecting in DayZ? That's really annoying on top of the jank controls.
Looks like it could be cool but there was so little to see that it's hard to come to any sort of judgement from it. I guess the tech foundation is there and the jank was at a minimum which is always cool. I do wonder with so little going on and to show why they did a live stream instead of a polished prerecorded gameplay demo.
Next Tuesday we will be doing a special H1Z1 event from 9am-9pm. We are going to be building a feature the community specifically requests and streaming it as we build it. We're also going to open up our Dev area to anyone interested in coming down to our offices from 12pm-5pm If you want to come down, meet the team where they actually work (while they work I might add) and hang out and talk to us. And yes, play.
Some of our outcomes. Please note I'll do a comprehensive posting after we're done with this. We have another meeting Thursday to discuss.
We will be selling wearables. We felt like this will be a good, fair revenue generator. However - we recognize how important finding wearables in the world is so you'll be able to find and craft a lot of stuff. We agree that's something important. We've also come up with a pretty awesome idea to let players who kill other players loot stuff. So if a player has a black ski mask and gets killed by another player, that player can wear the ski mask for a few deaths (we have durability in the game. Station Cash wearables won't degrade at all but when you loot something.. it will degrade. Please note the original player always keeps their SC purchased wearables. This gives the great feeling of whacking some unsuspecting fool who decided to bring a knife to a gun fight.
We will NOT be selling Guns, Ammo, Food, Water... i.e. That's kind of the whole game and it would suck in our opinion if we did that.
Nor will we sell boosts that will impact #2.
Emote Pack - of course we'll have the basics for free. But we felt like this is another good and fair revenue generator.
Character slots - feels reasonable.
6) Crates - You can find crates sometimes in game. They're filled with random cool stuff from the store. We're considering letting you see what's in them before you buy a key (ala Dota 2.). This idea isn't fully locked yet.
That Monetization thread has turned out to be a terrific source of ideas and it also is helping us steer clear of the stuff you just don't want to see.
More to come late this week.
Smed
An idea was discussed internally yesterday that we really like. It's simple - We will allow players to purchase Air Drops of care packages like food, water. Before you judge - it goes to a random location and is obvious to everyone in the area. Think of it like buying surprises for people in the game that if you're lucky you can try and get yourselves.
However, our real goal here is along the lines of The Hunger Games. A mad rush for supplies followed by a tense standoff. Basically think of it as instant chaos.
How is there anything flying? A few pilots manage to scrounge together enough fuel to make these runs.
Just an idea. Thoughts?
Smed
pretty sure beta only costs $20 to get in so you shouldnt be worried about dropping a lot to get in
I've seen some questions about this. I want to clarify this as it's important to the game.
When you die, your corpse becomes a container with ALL your stuff. Your corpse may end up wandering around if it turns into a zombie and reanimates. But either way it's completely up for grabs.
Station Cash purchased items are always available to you from your locker. We're not going to have you buy something and have you permanently lose it. However, we will allow other players to loot a lower durability version of the item (Station Cash items do not degrade).
So dying is a serious thing in H1Z1. This game is not for the weak.
I think the air drop idea is poor. I'm paying for something, but in the end i may never receive it and at worse i die trying to retrieve and losing all my gear in the process.
I find zombies very boring but after watching frankieonpcs video showing some stuff from the livestream, this games on my radar. not sure if my laptop could run it so I'll probably have to wait for this to come out on ps4
I think the air drop idea is poor. I'm paying for something, but in the end i may never receive it and at worse i die trying to retrieve and losing all my gear in the process.
I really liked drops in some of the dayz mods and wasteland; paying for conflict seems like the effect of this one. Everyone will see it in the area and as an effect, you can camp. It'll be a death area; people most likely will stay away unless they are endgame or something.
I'm not against the idea of the air drop, i'm against the idea of paying for it. If it is going to be a randomly generated environmental probability i would have no issues with that.
I'm not against the idea of the air drop, i'm against the idea of paying for it. If it is going to be a randomly generated environmental probability i would have no issues with that.
Why is it an issue for You when its payed content?
Because it's real money i'm using to raise the probability of me getting killed and losing all the time i put into scavenging my gear.
Eh, from what I have seen the pay scheme is this game seems fair. This is coming from someone who hates the F2P model, if the items are just cosmetic I don't really care. The airdrop thing seems interesting, I like the idea of giving everyone a chance to fight for it, but the balance is going to be important. I'd hate to see the developers bitch out and make it easier for the purchaser.
So dont use it?
If they implement a paid for air drop system with real money i will probably not even play the game. If a player is to spend money on anything in a game it needs to have a concrete result. It's bad enough games have incorporated gambling/addiction based systems that use fixed %s with real money, now they want to introduce the human factor.
It's been proven multiple times from devs that actually give a shit about their games can do F2P right.
Path of Exile and Dota 2 are prime examples of great systems and both games are making nice profit. It's good to see that SOE is being as open as a company possibly can about everything related to the game and are listening and answering questions on Reddit like there's no tomorrow. Such a big turnaround from the SWG days of silencing everyone voicing their opinion about how bad the changes they were making were.
Intriguing game; what is to stop a group of players ganging up and going out once a week to harvest newbs for zero effort scavenged stuff? Seems you will be forced to join big groups to not get PVP'd constantly.
No one is forced to use it. It's an option and only an option...
I find it kind of stupid but it's not going to ruin a game for me if I never buy it...I rather it be this than some pay-to-win bullshit.
If you want to spend money in a game for an advantage, this clearly won't be that game and to 99.9% of gamers, that's a really good thing.
I don't have a reddit account, but I have an idea about the way they can implement the wearables in a fair way.
Right now, it sounds like there is a slight pay2win with cosmetic gear that can be used as protection. They should implement a system that requires the player to obtain the type of gear that they bought micro transaction for, then the player can apply the cosmetic onto the item to change the look. The cosmetic micro transaction can be one time or unlimited.
This way, you can't straight up buy armor/camo for any kind of advantage.
Hmmm, I'm not too keen on their take of death. Honestly I feel like you should drop everything and anything, no matter if you bought it from the store or not.
I don't have a reddit account, but I have an idea about the way they can implement the wearables in a fair way.
Right now, it sounds like there is a slight pay2win with cosmetic gear that can be used as protection. They should implement a system that requires the player to obtain the type of gear that they bought micro transaction for, then the player can apply the cosmetic onto the item to change the look. The cosmetic micro transaction can be one time or unlimited.
This way, you can't straight up buy armor/camo for any kind of advantage.
Cuz that worked so well for the WarZ
Want to hear more about H1Z1? @jimmywhis will appear on Geekdomo during the 5 PM PT show (20 minutes!) http://www.twitch.tv/geekdomo
But that was actually good idea from WarZ devs.
Anything that is not a cosmetic like paint or skin should be dropable.