"When you're building a sequel to a game you have to add things, evolve things and change things up," O'Connor added. "One thing that's important about the Halo universe is it's a really big universe, and you've seen a palette of things. As we think about things we're adding to the game, we're looking not just to the past or investing in future stuff, we're saying, what other stuff would the UNSC use? What other stuff does humanity have access to?
"A tricky particular for Halo 4 is it takes place post the discovery of Forerunner technology. So we've been beaten back and beaten back and beaten back by the Covenant and haven't had the time or the luxury to invest in research. Well, Karen Traviss' novel Glasslands is going to touch on how the human race, when it's not being rocked back on its heels, is actually a fairly formidable force. Given time and given the scientific curiosity we have as a species, all of this stuff is going to be really interesting in terms of how we can advance our technology. But the UNSC stuff will still be gritty and war-like and very human. But there's lots more to come."
The quote above is from the original article.
Like every other Halo game, they will introduce a new species or two to fight. There might be some slick new design, as hinted with the forerunner pic, but what I was hoping for was something RADICALLY different. No reliance on the familiar UNSC, and NONE of the familiar tech other than what he and cortana salvage from their ship. I mean as radical a jump as what PREY 2 is hinting at. I saw what everyone else saw, sure. There's going to be a new halo game that has a few new designs and backgrounds with a real look at active forerunner tech...and that's safe. I was looking for daring, though.
Then again, I am one of those guys that wanted modern warfare 4 with space aliens....