Will be worth every dollar and will make it all back with change
Same, buying the CE also. Love halo especially launch month.I saw a commercial for it today (not the Fincher/etc. one) and it looks great.
Hopefully the multi maps are good.
I think the Nov. date was chosen more to buffer against the Wii U launch and ensure MS had something to gloat about the day Nintendo sent out its press release.
Game looks great, but it's the Halo single player campaign's that turn me off. I'm not huge into multiplayer and thus a solid campaign is needed to interest me. I bought Halo 3 and man, the whole experience wasn't that great. Plus there was very few levels in total :/
If the reviews come in and state that issue has been addressed, consider me a purchaser.
Game looks great, but it's the Halo single player campaign's that turn me off. I'm not huge into multiplayer and thus a solid campaign is needed to interest me. I bought Halo 3 and man, the whole experience wasn't that great. Plus there was very few levels in total :/
If the reviews come in and state that issue has been addressed, consider me a purchaser.
Given all that the hype for this feels as low as any halo i can remember. Taking a personal look at this my friends list who all played halos and we all pretty much met through halo dont even play halo anymore and only a few are getting halo 4. I know its a personal experince but its a feeling i have heard mirrored by a few people. It will still sell like gangbusters just something feels off.
Is Halo 4 even doing anything different than previous Halo games, or is it just another Halo with prettier graphics?
Most likely because the cost of creating an entire studio from scratch had to go with it.
343 itself and Halo 4 started at the same time.
Is Halo 4 even doing anything different than previous Halo games, or is it just another Halo with prettier graphics?
I seriously don't comprehend why so-called Halo fans doubt this game.
Visually at least. Now i'd like to see gameplay that actually justifies that cost.
well for me, it doesn't feel like halo. it feels like cod in space.
well for me, it doesn't feel like halo. it feels like cod in space.
No Bungie. I'll rent it and play it in time but not in a rush. Will be closely eyeballing review scores. My friends and I have co-op'ed all previous Halos on Legendary but none of my friends seem to care about this one.
Im not seeing it. Yes, they have made some changes, and certainly have taken some inspiration from the success and format of CoD, but this game is clearly Halo. It looks like Halo and seems to play like Halo. It certainly isn't a shooter with ADS, near insta-kill times, kill-streak rewards like dogs or helicopters, etc. The core game in Halo 4 is clearly a Halo game. But it has evolved, and thats a good thing.
Yeah, I mean, look at all the perks in Halo 4 that remove you from the radar, put you into Last Stand, triple the amount of explosives you get, and let you spawn with Rockets at all times.
Not to mention all the Phantoms and Pelicans you can call in after five kills to give you ten more free kills.
they're ruining a lot of the core gameplay mechanics that made the multiplayer so strong in the previous titles, so that MS can nickle and dime you on microtransactions. But other then that, not really.
Really? Because the MP gameplay looks like what i've come to expect from Halo MP and much better than Reach. In fact looks like 3 with sprint.
they've made a more linear game experience, they've added kill streaks in the form of ordinance drops, they have perks in the form of armor abilities, and they have load outs. The game is going to be a mess 3 weeks in with a bunch of this is op, that's op, nerf this, nerf that. It's garbage game design, the fact microsoft and 343 are embracing it, is what scares me.
I doubt it because it's not what I want from an arena shooter, which is what halo was designed as. You can't change the forumla and expect the core mechanics to stay the same.
case and point, sprint was never designed for the halo sandbox, and it's what fucked halo reach, well one of many reasons why it got fucked. All the changes to movement in halo reach is what soured the experience from halo 3. Oh look, I'm going to take a consistent skill based combat system and start giving players broken mechanics that fuck with that consistency.
ok i want to be clear, im not trolling by saying that but...
When microsoft say halo 4 is the title who has cost microsoft more money than any title to date...
Lets be honnest, its not like they have a shit load of exclusive title...
i highly doubt they want to put a huge ton of money on title like Fable or Forza when they know that they will have HALO 4 who will come out this year and people will go crazy for this.
What? Sprint was a good implementation in Reach. The problem was that everything outside of it was broken as hell.case and point, sprint was never designed for the halo sandbox, and it's what fucked halo reach, well one of many reasons why it got fucked. All the changes to movement in halo reach is what soured the experience from halo 3. Oh look, I'm going to take a consistent skill based combat system and start giving players broken mechanics that fuck with that consistency.
case and point, sprint was never designed for the halo sandbox, and it's what fucked halo reach, well one of many reasons why it got fucked. All the changes to movement in halo reach is what soured the experience from halo 3. Oh look, I'm going to take a consistent skill based combat system and start giving players broken mechanics that fuck with that consistency.
Yeah Reach had many issues , sprint wasn't one of them.
"We made a whole new studio with talented people from all around the industry, also we announced a whole trilogy".It would be cooler to read something along the lines of "we spent half the money compared to Halo 3 and it still came out superior" or whatever.
I don't blame your friends, but H4 is looking to at least be better than Reach in MP, so perhaps a few months down the road WOM will get to them.
It would be cooler to read something along the lines of "we spent half the money compared to Halo 3 and it still came out superior" or whatever.
Remember everyone laughing when Bungie said Halo 3 production costs where $30 million.
Halo 3 is amazing for many reasons which includes technical feats (it's replay theater, forge, online connectivity is still largely unmatched outside of the franchise) but it wasn't the good looking game one would expect from the recent hardware jump.
Anyways, cost of other games out there:
Gran Turismo 5 - $60 million
God of War 3 - $40 million
Uncharted 2 - $30 million (I believe UC3 was $40m).
The budget for the first game was said to be around $20 million dollars, and that had to include that engine creation from scratch, which is a big thing. Since you are using the same engine, has this been a cheaper endeavor? Are you guys spending the same amount?
We are spending the same amount. You always want to be able to just do more. Definitely it is a leg up to start with that technological foundation, but what you try to do with it is just that much more.
case and point, sprint was never designed for the halo sandbox, and it's what fucked halo reach, well one of many reasons why it got fucked. All the changes to movement in halo reach is what soured the experience from halo 3. Oh look, I'm going to take a consistent skill based combat system and start giving players broken mechanics that fuck with that consistency.
they've made a more linear game experience, they've added kill streaks in the form of ordinance drops, they have perks in the form of armor abilities, and they have load outs. The game is going to be a mess 3 weeks in with a bunch of this is op, that's op, nerf this, nerf that. It's garbage game design, the fact microsoft and 343 are embracing it, is what scares me.
I doubt it because it's not what I want from an arena shooter, which is what halo was designed as. You can't change the forumla and expect the core mechanics to stay the same.
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really. The outcry from a 100 millisecond change on the sniper was a travesty when they designed halo 3. Now it's fine to completely break the core mechanics of the game? talk about not understanding your own argument.
oh it was, the entire concept of fumbling around with changing movement on the fly killed off that inherent balance that previous halo MP had. It was no longer a consistent battle field where placing shots or timing or strategy was key, it became about who had the right armor ability. In 1/2/3 you could line up a headshot for when the player fell, in reach the player suddenly start to fly up with a jet pack, roll to the side, become invulnerable, sprint away. It was no longer about the player and the weapons, because they could not longer be consistently used.
Small changes have big differences.
http://downloads.bungie.net/presentations/Griesemer_Jaime_DesignInDetail_Sniper.pdf
balance ensure longevity, not constantly cycling between a botm. That's garbage design, and easy design, it's what killed halo reach for many people who came from a pc gaming background.
What depresses me is that this is the direction of gaming. It's killed tf2, it killed halo reach, and now I really can't be bothered with playing many fps games online any more because it seems developers don't want good games, they want games where they can sell you stuff. They want to keep the game unbalanced so you spend as much time playing the game, or purchasing the credits, to buy the in game object, only to change it again in a month or week so you'll pay all over again, if not with real money then with time.
Honestly, i just miss having a badge and rank and that was the determining factor of how good you were, not which unlocks you bought, which armor abilities. When a rank of 40 was something to be proud of because everyone entered the map with the same toolset and it was only the players skill that determined the outcome, not some garbage upgrades or over powered build.
Game development costing as much as blockbuster films.
Really looking forward to Spartan Ops. Most companies would be making you pay for that kind of DLC content. Being weekly as well for about 10 weeks. Outrageous amount.
Most expensive and prestigious video game ever made.
Make sure people don't stream or record footage online.