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Halo |OT 20| It really does feel like Halo

Akai__

Member
Games with motion tracker disabled should still have callouts.

Yes/no?

The whole point of no radar in competetive playlists was better team-communication. Most people use callouts, that people have come up with and work pretty good. Nobody used the in-game callouts.

This is also not a Halo thing. You can't play most of competetive shooters (or shooters that have a league) without communication.

What?

Maybe people should simply learn to wait ... :)

Maybe people like you shouldn't hype up people and post hyperbole...
 

-Ryn

Banned
343i said, they are going to design maps arround Sprint for Halo 4. That means, these maps are larger by design. If you'd try most of Halo 4's maps in any other previous Halo game, they would turn out to be large maps and just don't work for 4vs4's.

Jetpack is a different problem, as it breaks aspects of vertical maps.
This is why I think that sprint should be limited to larger game modes where it has the most use. Smaller game modes like 4v4 don't benefit much from it by itself so I don't think it really even needs to be there. If they designed maps around the different styles of play then I think it could work. Though based on the footage we saw from the leaks it doesn't seem this will be the case.

Toggle sprint

Games with motion tracker disabled should still have callouts.

Yes/no?
Yes

Yeah, my bad about that wording.

It is officially out in NZ, watching a stream now with intense jealousy.
No probs breh
 

willow ve

Member
The reason no one wants sprint is that none of the classic Halo experiences would have benefited from sprint. From 2v2 battles on Chill Out to 8v8 on Sandtrap. When you add in a mechanic like Sprint you fundamentally change the way the game plays, and have to change the design of maps to accommodate this, in a way that moves from what Halo has represented to something entirely different.

The problem for me seeing ADS even if just visually combined with the inclusion again in sprint, is it shows the thinking in 343 doesn't seem to have changed. The same type of thinking which led to the biggest and quickest drop in Xbox Live users for a Halo game ever in Halo 4. There again taking ques from other shooters, rather than making sure Halo stands on its own. That it represents something else, another class of shooter, rather than becoming synonymous with generic modern FPS ("tick box" based game design). I hope to be proven completely wrong by their reveal, but its not a good sign at all.

I just want to clarify I don't think there's anything wrong with Sprint/ADS etc if your into it, and if 343 wants to make a game like that fair enough, but their insistence to add it to Halo will always be an issue. Halo has its own style of gaming, your not being 'innovative' breaking the DNA of Halo, your just taking the piss out of fans who like the type of gaming Halo represents, and hearing reasons as to why taking features which we all know originated from other games and making them "work" in Halo is never going to be properly justified or accepted.

Make another game and call it what you want, add in these features and let your game stand on its own.

Quoting in agreement. I still cannot understand why 343 insists that mechanics like Sprint and ADS "must" be in Halo. I would wager it comes down to many of them not being actual Halo fans, but instead being talented industry employees.

You see it in almost any creative endeavor. In my field (architecture) it happens all the time. A brilliant design team will come up with a master plan for a site (let's say a university) and then over time different teams will design/construct the individual pieces that make up the designated master plan. Some of these teams remain true to the cohesive vision (while still adding their own flavor), while some of these teams go too far down the rabbit hole and their work ends up not quite fitting into the overall scheme.

You can only stray so far from what Halo was originally before your new game is really just an amalgamation of ideas cribbed from other popular games.

---

Edit - limiting game mechanics to certain playlists is a bad idea in my opinion. Look at Reach - at the end there were like 4 different games within that single game and the physics / weapons / mechanics were different in each one. That was a cluster. Only allowing Sprint in BTB would actually change the button layout of the controller based on which hopper you were playing in.
 

Vico

Member
Halo 5 reveal is at 5AM here. It's really the worst time for this, too late and too early. I don't know what to do.
 

Akai__

Member
This is why I think that sprint should be limited to larger game modes where it has the most use. Smaller game modes like 4v4 don't benefit much from it by itself so I don't think it really even needs to be there. If they designed maps around the different styles of play then I think it could work. Though based on the footage we saw from the leaks it doesn't seem this will be the case.

That would probably work.

I mean 343i said they are going back to an arena style shooter in that Gamescom ViDoc.

I don't know any arena shooter, which has sprint. All of those use higher movement speed.

Wished this leak didn't happen, so I don't have to worry about it now. I just want to play the game and see how it works...
 

-Ryn

Banned
Quoting in agreement. I still cannot understand why 343 insists that mechanics like Sprint and ADS "must" be in Halo. I would wager it comes down to many of them not being actual Halo fans, but instead being talented industry employees.

You see it in almost any creative endeavor. In my field (architecture) it happens all the time. A brilliant design team will come up with a master plan for a site (let's say a university) and then over time different teams will design/construct the individual pieces that make up the designated master plan. Some of these teams remain true to the cohesive vision (while still adding their own flavor), while some of these teams go too far down the rabbit hole and their work ends up not quite fitting into the overall scheme.

You can only stray so far from what Halo was originally before your new game is really just an amalgamation of ideas cribbed from other popular games.

---

Edit - limiting game mechanics to certain playlists is a bad idea in my opinion. Look at Reach - at the end there were like 4 different games within that single game and the physics / weapons / mechanics were different in each one. That was a cluster. Only allowing Sprint in BTB would actually change the button layout of the controller based on which hopper you were playing in.
To say that they aren't actually Halo fans just because they like the idea of sprint and yes even some form of... ADS... *shudder*... is misguided at the very least. I've been with Halo since Halo 3 and I've loved each entry but I think that sprint can work really well in the game.

As to the problem with splitting up gametypes; Halo Reach was a terrible implementation of that. It was very vague about what gametypes were what and they were all intermixed as opposed to having designated playlists (Anniversary aside). Not to mention that was 4 different types of gameplay all based around slight to major alterations. It was indeed a mess. As far as the real estate of the controller is concerned, that could be solved with different layouts for the 2 types of gameplay. An arena style of Halo with the BTB Halo being more focused on mobility.

*Edit*
That would probably work.

I mean 343i said they are going back to an arena style shooter in that Gamescom ViDoc.

I don't know any arena shooter, which has sprint. All of those use higher movement speed.

Wished this leak didn't happen, so I don't have to worry about it now. I just want to play the game and see how it works...
I used to play a lot of arena games with my buddies on PC. Never really saw sprint either.
It kinda bites that the leak happened yeah. Though it did get me excited now I just really want to see and play the game. It will make discussing what the game could do a lot easier. Or at least narrow it down.
 

Random17

Member
NZ dudes can't find a single matchmaking game. To be fair, there's probably no more than a hundred of them playing right now.

Time to sleep I guess :(
 
NZ dudes can't find a single matchmaking game. To be fair, there's probably no more than a hundred of them playing right now.

Time to sleep I guess :(

Yea I've been watching the stream and they can't find a game at all. Not surprising though considering it's only been unlocked in NZ thus far.
 

RowdyReverb

Member
You know what might be an interesting mechanic as far as callouts? A "beginner mode" that shows the name of an enemy's location beside their Gamertag when spotted. It could encourage players who haven't learned the names of all the locations yet to still make callouts as well as teach them the names.
 

-Ryn

Banned
You know what might be an interesting mechanic as far as callouts? A "beginner mode" that shows the name of an enemy's location beside their Gamertag when spotted. It could encourage players who haven't learned the names of all the locations yet to still make callouts as well as teach them the names.
That could actually work pretty well since it would call attention to it and make the player wonder what the thing under (or above) the enemy players name is. I think you could even take it a step further by putting callouts on the pregame maps assuming those are in Halo 5. Or even just somewhere in the game so players could pull up the maps in the menus and study them.

Can I have a countdown to H5's reveal?
Halo 5 Multiplayer Reveal Countdown
Edit
Doesn't show proper Time Zone
 

willow ve

Member
To say that they aren't actually Halo fans just because they like the idea of sprint and yes even some form of... ADS... *shudder*... is misguided at the very least. I've been with Halo since Halo 3 and I've loved each entry but I think that sprint can work really well in the game.

I don't think it's misguided in the least. Developing and designing Halo is clearly not the same as being a fan of the Halo franchise. I seem to recall vidocs or interviews with people from the Halo 4 team where they said they never really liked Halo.

At the end of the day it's a fantastic franchise with huge industry mindshare. You would be a fool to turn down the opportunity to work on the next installment (even if you're not a fan). Again, in a creative environment, this happens all the time. You might have needs to hire an animation specialist. The best guy available has a real passion for realistic CGI effects, but he still takes a job doing a cell shaded game like Borderlands because it pays the bills.

Not being a fan of a franchise isn't inherently a negative, but it does seem to lead to feature creep and random mechanics being included from other games.
 

klodeckel

Banned
Maybe people like you shouldn't hype up people and post hyperbole...

I think the only hyperbole happened here yesterday.

It should be pretty much clear by now that if you just expect the Halo 5 Guardians Multiplayer to be just another Halo 2 Map-Pack with some improvements - then this is not what you will get. Because you get exactly that tomorrow already.

It's obvious by now that Halo 5 will take a more fresh route while maintaining some of the basic sandbox elements the Halo multiplayer is known for. It's also clear by now that this new route will go in the competetive gaming direction. All the elements that were anti-competetive like kill streaks, weapon drops, individual chosen perks, different start-ups and so on are out of the game. We know this already.
 

Omni

Member
Got the game. eeeeeeh. It's 2014, 343i. Why can't I adjust safe zones? Even CoD gives you the damn option. Now I have to put up with this

FhuMgy.jpg


it's just annoying. Text is hard as fuck to read as well.
 

klodeckel

Banned
Can we really call lifting features from other games "more fresh?"

What exactly are you refering to?

Sprint, that is part of the Halo franchise since two games now and will (probably) only come at a usage cost (no shields recharge or whatever)? Besides a weapon put in front of the usual zoom view mechanic of course that is part of the Halo franchise for over 10 years - what exactly are you refering to?

Maybe I should have wrote "different" so - instead of fresh? I dunno ...
 

FyreWulff

Member
Ironsights aren't fresh. They've been in first person shooters since almost the time we've had first person shooters exist.

It's aping Call of Duty because CoD is the "it" FPS, regardless if it's cosmetic. Same reason they went back and ironsighted and otherwise imitated CoD in Goldeneye for the remake, to the point that people thought the game was running off the CoD engine (it wasn't). It even had the slo mo breach moments.

Even the Halo 5 pistol sprint animation is copied directly off Call of Duty now.

Got the game. eeeeeeh. It's 2014, 343i. Why can't I adjust safe zones? Even CoD gives you the damn option. Now I have to put up with this

FhuMgy.jpg


it's just annoying. Text is hard as fuck to read as well.

That's annoying. Looks like Halo 2 MCC is using Halo 2 PC's "safe zones off" for it's safe zone buffer.
 

danwarb

Member
Maybe agent Locke looks down weapon sights out of habit. He's new to this Spartan malarkey. Or these weapons don't have remote view, because someone hacked the internet.
 

FatMarshall

Neo Member
Got the game. eeeeeeh. It's 2014, 343i. Why can't I adjust safe zones? Even CoD gives you the damn option. Now I have to put up with this

FhuMgy.jpg


it's just annoying. Text is hard as fuck to read as well.

That looks more like a TV calibration error.

The Xbox One interface is the same way if it's not configured properly. Now, with proper configuration, everything touches the edges but is in its proper place.
 

JonCha

Member
Ironsights aren't fresh. They've been in first person shooters since almost the time we've had first person shooters exist.

It's aping Call of Duty because CoD is the "it" FPS, regardless if it's cosmetic. Same reason they went back and ironsighted and otherwise imitated CoD in Goldeneye for the remake, to the point that people thought the game was running off the CoD engine (it wasn't). It even had the slo mo breach moments.

Even the Halo 5 pistol sprint animation is copied directly off Call of Duty now.



That's annoying. Looks like Halo 2 MCC is using Halo 2 PC's "safe zones off" for it's safe zone buffer.

I understand the overall point you're making, but criticising a run animation? Really?
 

-Ryn

Banned
Has anyone thought that they might just want to add something in because they thought it might be cool as opposed to simply because such and such does it?

I don't think it's misguided in the least. Developing and designing Halo is clearly not the same as being a fan of the Halo franchise. I seem to recall vidocs or interviews with people from the Halo 4 team where they said they never really liked Halo.

At the end of the day it's a fantastic franchise with huge industry mindshare. You would be a fool to turn down the opportunity to work on the next installment (even if you're not a fan). Again, in a creative environment, this happens all the time. You might have needs to hire an animation specialist. The best guy available has a real passion for realistic CGI effects, but he still takes a job doing a cell shaded game like Borderlands because it pays the bills.

Not being a fan of a franchise isn't inherently a negative, but it does seem to lead to feature creep and random mechanics being included from other games.
It'd be foolish of me to think that everyone on board at 343 is a Halo fan. Like you said there are probably quite a few people who wanted to work there for the fact that it's a major title. I suppose what I disagree with is the line of reasoning you put forth. To assume that many of them aren't actually fans of Halo because of the want for a certain mechanic just strikes me as misguided since I've known plenty of people who were in fact Halo fans but thought this or that feature might be cool in Halo.

I'd like to think however that most of them care about Halo at the very least. 343 seems to be full of a lot of talented and passionate people. I'd hope that they care about Halo as well I guess.
 

TTUVAPOR

Banned
This is going to be a long and rough day, the anticipation is just running rampant, ughhhbh, at least i get to get some games in early before work tomm, tho i wish i had the day off.
 

Omni

Member
Set TV to unscaled? Or is that not an option? Try playing with the format settings.
Not an option. Like Frye said, in H2:V there was a safezone option but it seems they've turned it off. At least give us a choice...
That looks more like a TV calibration error.

The Xbox One interface is the same way if it's not configured properly. Now, with proper configuration, everything touches the edges but is in its proper place.

Except that everything else, from the dashboard to other games is perfectly fine on my TV set.
 

nillapuddin

Member
*I have ZERO combat training*

It doesn't seem like the most tactical way to run with a sidearm.

However...

*I have a lifetime of athletics training *

Its definitely the fastest.


I mean, regardless if Call of Duty has a near identical running animation for holding a pistol, why is the absolute heresy. Of all things we can complain about they extrapolate from COD, a sprinting animation for one particular weapon is pretty low on my fucks given list.
Maybe they just want to invoke a greater sense of speed/agility
 
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