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Halo |OT15| Beta-tested, GAF approved

J10

Banned
This thread, the Halo bulletins, and Halo 4 continue to be hilarious.

Action Sack sounds like silly fun, as it should be. I'd definitely try it if I still owned the game.
 
Level headed N00bs



Mad N00bs

Obviously those 50 bug fixes weren't enough for you
They weren't last night. I'd charge up railguns and plasma pistols and they wouldn't fire. I'd have dudes come up the lifts on Skyline, and it wouldn't make the lift noise, so I'd get back-whacked unexpectedly. Had matches start with no opposing players. Had matches where JiP would never fill holes being three men down against a good team. I had power weapon spawns that wouldn't display waypoints. Everytime I experienced something not working properly it just added a little more to the rage meter.

But I loved this post. Bravo.
 
Sometime even the dmr or br do not shot :s

Yeah and after i fire a charged up boltshot, I pre-book the Y press to switch to the DMR and it never switches. There is a general lack of smoothness with weapon switching, yy-ing, firing and scoping in Halo 4.

Also: anyone else really not getting Skyline? I just cannot get to grips with the map, like monolith and landfill though.
 
They weren't last night. I'd charge up railguns and plasma pistols and they wouldn't fire. I'd have dudes come up the lifts on Skyline, and it wouldn't make the lift noise, so I'd get back-whacked unexpectedly. Had matches start with no opposing players. Had matches where JiP would never fill holes being three men down against a good team. I had power weapon spawns that wouldn't display waypoints. Everytime I experienced something not working properly it just added a little more to the rage meter.

But I loved this post. Bravo.

I've had those nights before. I continue to have issues with the flagnum in high pressure situations where you grab the flag going in hot.

Also still getting inconsistencies with the railgun. I think that may be a latency thing though.
 

Shadders

Member
Yeah and after i fire a charged up boltshot, I pre-book the Y press to switch to the DMR and it never switches. There is a general lack of smoothness with weapon switching, yy-ing, firing and scoping in Halo 4.

Also: anyone else really not getting Skyline? I just cannot get to grips with the map, like monolith and landfill though.

I'm the same, I know there is a blue side and orange side, but just can't fix the visual queues in my brain.

Also, how has the flagnum misfire not been fixed yet? It's not as designed is it?
 

kylej

Banned
You can get 32 bucks trading in this piece of shit to Gamestop? Hmm. I haven't been there in years but I might take a trip and pick up Tomb Raider.
 

Mindwipe

Member

Halo GAF :)


I am looking for some new XBL buddies to play halo co op.

I have anniversary, 4 and reach.... Usually online late evening Friday / Saturday UK time.

Any takers?

I still need the campaign co-op achievements for Halo 4, so hit me up, I'm UK based as well.
 
You can get 32 bucks trading in this piece of shit to Gamestop? Hmm. I haven't been there in years but I might take a trip and pick up Tomb Raider.
They offered me $25.

He probably got the other 30+ bucks from Black Ops 2.

Tomb Raider is amazing though, you shouls totally get it.
 
They offered me $25.

He probably got the other 30+ bucks from Black Ops 2.

Tomb Raider is amazing though, you shouls totally get it.

Yea I think I'm gonna get it when it goes on sale. If games like Halo 4 and Blops2 went on sale a couple weeks after release I'm pretty sure Tomb Raider will as well. Don't see the point of spending 60 if I can get it 20-30 dollars cheaper a couple weeks later.
 

ElRenoRaven

Member
I traded in 5 games last week and got €96 in-store credit. It was part of some deal Gamestop had going. CEA bumped it up a bit.

Yea as much as I hate Gamestop they have some great trade in deals a lot. Hell Halo 4 I got a good amount for when I went due to some promotion. Ironically it looks like I can't get rid of the game surprisingly. A friend just bought me the CE of it and is sending it my way. Knew what a fan I was of the franchise. lol

Anyway I got off sideways. But yea they regularly run specials on trade ins so it's just a matter of waiting for the right moment to get your money's worth on the trade in.
 
Yea I think I'm gonna get it when it goes on sale. If games like Halo 4 and Blops2 went on sale a couple weeks after release I'm pretty sure Tomb Raider will as well. Don't see the point of spending 60 if I can get it 20-30 dollars cheaper a couple weeks later.
That's what I was going to do but when I read all the praise, and heard it was 15+ hours, I just-jumped in. So far not regretting the $60 purchase. Probably gonna trade it in though in like 2 weeks when I beat the game, the Multiplayer is good but doesn't hold my interest.

Are you alright with renting games from RedBox? I went to Redbox.com to check if they'll have Gears Judgement for rent, because I don't trust the game. :p Want to try before I buy. I saw they have Tomb Raider avaliable for rent. You can rent it for a week or so and beat the game (if you have hours to spare) and try the multiplayer (no Online Pass, would have rented if I knew this, only bought because I thought it had an online pass).
 
That's what I was going to do but when I read all the praise, and heard it was 15+ hours, I just-jumped in. So far not regretting the $60 purchase. Probably gonna trade it in though in like 2 weeks when I beat the game, the Multiplayer is good but doesn't hold my interest.

Are you alright with renting games from RedBox? I went to Redbox.com to check if they'll have Gears Judgement for rent, because I don't trust the game. :p Want to try before I buy. I saw they have Tomb Raider avaliable for rent. You can rent it for a week or so and beat the game (if you have hours to spare) and try the multiplayer (no Online Pass, would have rented if I knew this, only bought because I thought it had an online pass).

I've never rented from RedBox even though there's 4 or 5 kiosks 5 minutes from my house. I might rent it if it's available, I just don't know if I can beat the game in the amount of time they give you with it. Especially if the campaign is actually 15+ hours.


lol
 
I do wish they'd stop fannying around with toss like team extraction and action sack and put in 1) a multi-team playlist and 2) big team battle as opposed to big team slayer. Those two playlists have been absolute staples of Halo MM since Halo's online inception.

Extraction isn't strong enough to warrant its own playlist and action sack is a bit like building grunt restaurant strategy mmo's or playing cricket in the office; it's just a bit of fun and definitely a laugh but you only do that once all the important, core stuff is sorted. Remember it's sort your shit out THEN roll (sex drugs and on the dole).

Multi-team in Halo 4 will be hilarious. KOTH with 12 scrubs rushing for 1.5 seconds hill time while you sit back with greanadier, explosives, DMR, Beam Rifle and Damage Boost. Killionaires every other game.
 

Tawpgun

Member
Binary Slayer sounds fun. The rest of them are boring. IT'S ACTION SACK. The best they could come up with is 3 gametypes?

Where's the unique ones we had during 3? The strike me down Zeus one, warthog sumo. What about Reach with Hockey and Haloball. I know due to cut options and gametypes some of these aren't possible but you could have gotten a little more creative right?

Ps give access to a megalo gametype to the community.
 
I've never rented from RedBox even though there's 4 or 5 kiosks 5 minutes from my house. I might rent it if it's available, I just don't know if I can beat the game in the amount of time they give you with it. Especially if the campaign is actually 15+ hours.



lol
Well it's 15 hours long, apparently. So if you rented it for a wekk that'd be $12 ($15). If you can beat it in that time that's pretty cheap. Though that requires 2 hours a day of playing. :p
 

Dongs Macabre

aka Daedalos42
Binary Slayer sounds fun. The rest of them are boring. IT'S ACTION SACK. The best they could come up with is 3 gametypes?

Where's the unique ones we had during 3? The strike me down Zeus one, warthog sumo. What about Reach with Hockey and Haloball. I know due to cut options and gametypes some of these aren't possible but you could have gotten a little more creative right?

Ps give access to a megalo gametype to the community.
I hated Hockey and HaloBall Extreme. People never went for the objective. :/

I'm sure 343 will have some more gametypes than this. They should really just release Megalo, though.
 
He could thank them for that a lot more often. All he needs to do today is thank his dad for not pulling out.
True enough. :)

I guess I'll try out Action Sack when it comes up, but this:

Lightning CTF
Your starting weapon is the LightRifle and one shot – anywhere – kills. With a 5-second respawn, touch Flag return and no motion sensor, Lightning CTF brings an entirely new Capture the Flag experience to Action Sack and Halo 4. Also, the Flag carrier keeps the LightRifle out when running the Flag!​

Sounds more frustrating than fun. Instant kill WITH a 5 second respawn? Enjoy sitting in the respawn screen for 95% of the match. I'm assuming personal loadouts will be available as well, so camo users up the wazoo. Binary Slayer sounds like the only thing that I'd be interested in. :-\

On a more (kind of) positive note, I'm really happy with the DLC implementation across playlists. The only downside is that it's pulling players from the DLC hopper, which makes good matches there difficult to come by. Stupid double-edged swords, why to they hurt so often?
 

IHaveIce

Banned
Some of you guys are so grumpy. It's just a bit of fun, you still have Throwdown.
No these gametypes don't sound like fun, they sound annoying and perfect for boosters.
I agree with Tawpgun where are the unique gametypes that were pure fun, all these presented gametypes will becone killing fests.
Go play throwdown. Or Halo 3.
Throwdown is unplayable alone because of the missing JIP and the quitters.

Halo 3 is not playable for every region riggt now with these massive lags and small population
 

Dongs Macabre

aka Daedalos42
True enough. :)

I guess I'll try out Action Sack when it comes up, but this:

Lightning CTF
Your starting weapon is the LightRifle and one shot – anywhere – kills. With a 5-second respawn, touch Flag return and no motion sensor, Lightning CTF brings an entirely new Capture the Flag experience to Action Sack and Halo 4. Also, the Flag carrier keeps the LightRifle out when running the Flag!​

Sounds more frustrating than fun. Instant kill WITH a 5 second respawn? Enjoy sitting in the respawn screen for 95% of the match. I'm assuming personal loadouts will be available as well, so camo users up the wazoo. Binary Slayer sounds like the only thing that I'd be interested in. :-

On a more (kind of) positive note, I'm really happy with the DLC implementation across playlists. The only downside is that it's pulling players from the DLC hopper, which makes good matches difficult to come by. Stupid double-edged swords, why to they hurt so often?
Personal loadouts won't be in it. Possibly AAs, though I doubt they'd be that stupid.
 
I find it quite funny that they have taken a step backwards but the new bulletin design makes it VERY hard to read on at least iPhones - the page chugs slowly and the text content gets cut off.

Any chance someone can quote the bulletin text on here?

Sure.

From The Halo Bulletin: 3.6.13:

bs angel said:
halobulletinheader_3-6-13.png

I am a jeans and t-shirt sort of girl. In fact, if I’m not covered in denim on the lower half of my body and a Halo hoodie on top, that means either the entirety of my closet has been worn both inside and out or I’m getting married – and yes, one of those things is significantly more likely to occur than the other (don’t judge; it’s a legitimate clothing strategy).

As Bulletins are my stomping ground, they have adopted the same style: Unadorned, simple and leaving a little – or a lot – to be visually desired. While my trademark geek’d-up-from-the-feet-up look is not going anywhere, we have decided to take a stab at improving the appearance of your favorite recurring newsletter. So along with today’s special interview with legendary science fiction author Greg Bear and your usual weekly Matchmaking update, we hope you enjoy your fancily formatted new digs.

Now, since there’s a lot of action in today’s sack, let’s get down to Bulletin business, shall we?

An Interview with Greg Bear

gregbear_1_silentium.jpg


When I string words together, the end result is typically an awkwardly-phrased pile of text that traumatizes anybody who has the misfortune of stumbling upon it. Acclaimed author Greg Bear, on the other hand, is truly gifted when it comes to the art of writing. Tasked with composing a three-book arc set in the era of the Forerunners, the final installment of that saga is slated to hit a shelf near you on March 19, 2013.

Here to talk about the fiction of Halo, along with all three of his Forerunner books – Cryptum, Primordium and the soon-to-be-released Silentium – is none other than Greg Bear.

bs angel interviewing Greg Bear said:
Greg Bear and the Forerunner Saga

didact_3shot_1.jpg


Thanks for joining us today, Greg. Your trilogy provides incredible insight into the Forerunner race. Do you see their civilization as grand? Tragic? Admirable? Evil?

All civilizations, all extended cultural groupings, are predatory and self-involved. The Forerunners have had a very long run as the dominant race and dominant culture in our galaxy. But over that period of time, they’ve become both inner-directed and self-satisfied, something which irritates the Librarian no end. She understands the ebbs and flows of living history better than most Forerunners, and sees their larger-scale blindnesses as both unnecessary and counterproductive – and in the end, fatal.

What kinds of inspiration did you look to when you were imagining Forerunner society and their amazing technological and architectural abilities?


Looking at the Forerunner environments and designs gamers have experienced, it became obvious that Builder/contractors would be very important. And looking at the destructive power of the Halos and the history of the Flood, it was equally obvious that we are dealing with a warrior civilization near the end of its history and power. The contrast between the warrior Didact and the gentler Librarian, savior of humanity and other species, gave me the remaining clues I needed to begin filling in their social structure and relationship. Science fiction pioneers such as Edward E. "Doc" Smith and his Lensman series, Olaf Stapledon’s vast future histories, Arthur C. Clarke’s expansive City and the Stars and Childhood’s End, and the extraordinary works of Asimov and Heinlein, as well as the wonderful technologies and aliens imagined by Larry Niven and Iain Banks, helped shape my own fictional universes over the last forty years, and no doubt helped me imagine the Forerunners as well.

Can you describe your process for conceptualizing amazing worlds like Charum Hakkor or the Capital on paper?

It’s a kind of waking dream, I think, wherein I mix and match archaeology, technology, cutting-edge science, extreme architecture – and the requirements of the story. Nothing the Forerunners come up with can really surprise me anymore! But there were many moments in Halo 4 that knocked my socks off. It’s one thing to imagine and describe in words, quite another to see those visions come roaring to vibrant life.

m30_didactgif2.gif


How do you feel about the way the Didact is portrayed between book and game?

The fierceness of the original Didact is absolutely appropriate to Halo 4. Halo: Silentium documents the reasons both historical and immediate for his transformation.

Totally related, who would win in a fight: Bornstellar Didact or Ur-Didact?

Remember, Bornstellar is much younger... But the question must be, with or without armor? Bare-knuckle? Blasters at ten paces? Using ancillas as seconds? And would the Librarian step in and break them up?

Clearly I didn’t think that question all the way through. While I battle the specifics, let’s chat about Riser. Since he’s quite different than a lot of the characters we have in the Halo universe, how did the extraordinary and clever Riser come into being?

Riser was inspired by the discovery of the so-called “Hobbits” on Flores Island in Indonesia. These diminutive humans – apparently related to Homo erectus – were about three feet high, made tools and apparently hunted small elephants and other game. As well, they may have survived until comparatively recent times – eighteen thousand years ago, perhaps later. My supposition is that they are the foundation beneath reports of many small races reported on the Pacific islands and perhaps elsewhere. As well, I bring in other recent anthropological discoveries, such as the Denisovans. It’s an incredible time in modern anthropology.

silent_1shot.jpg


What was your favorite event during the course of the trilogy (outside of Silentium, so we don’t spoil it for anyone!) and why is it your favorite?

I think the interaction of our feisty humans with Bornstellar and the Ur-Didact remains one of my personal highlights. It was painful to remove them from their homes and sweep them off to high adventure and ultimately tragic transformations... But a few at least come to a good end. And about that, no more – until Silentium is published and the easter eggs are solved!

Speaking of Bornstellar, how did you want to resolve his arc when you first started the trilogy, and did that change in the process?

Bornstellar was always a poor fit for the Didact’s imprint. That said, he does become the Didact, feels both the Didact’s history and his emotions – understands his mentor better than any other Forerunner – and yet remains his own individual. He could be considered the Didact’s imago, as the Didact himself might have been, minus the extraordinary stresses of Forerunner history.

Now that the final book of the trilogy is almost here, what can fans expect from Silentium?

A real roller-coaster ride! Revelations abound as we fill in the history of the Precursors, the preparations made for the final solution of the Halos, and the conflict and contrast between the Ur-Didact and his imprint, the Bornstellar Didact. As well, I introduce a new class of Forerunners – the chroniclers and legal investigators known collectively as Catalog. Humans, both ancient ancestors and in their Forerunner-recovered forms, also play key roles. And there’s a surprise reprise of one of our favorite characters – but that’s telling too much! Suffice it to say there’s a kind of easter egg in Silentium waiting to be discovered and opened.

And we can’t wait to do just that! Before you go, tell me one more thing: What’s it been like interacting with Halo fans and how do you feel Halo fans compare to other sci-fi fans you’ve encountered over the years?


Halo fans are terrific. The science fiction readers I’ve met over the decades are similar in many respects to Halo fans – the groups definitely intersect – but the youth, enthusiasm and attention to detail of Halo fans is amazing. It’s been a privilege to work in their shared universe!

I’m pretty sure the community has enjoyed it just as much as you have, Greg. Thank you so much for chatting with us today, and we’ll see you (or Silentium, at least!) on March 19.

Next Week's Matchmaking Playlist Update

We have been adding a plethora of playlists to the Halo 4 Matchmaking experience over the past several weeks (Extraction and Team Throwdown and Majestic! Oh my!). While the number of additions will soon slow down so we can focus on improving and freshening up the existing playlists, the augmentation tradition continues for at least another week with Action Sack. Check out Bravo’s update below for more information about that and the other things that are coming on Monday.

legends-in-the-dark_660.jpg


Week of 3.11:

Bravo here with the Matchmaking update! On Monday, Spartan Ops continues with an encore presentation of episode 7. In War Games, we’ll be premiering the Team Action Sack playlist. This 4 vs. 4 playlist is guaranteed to bring explosions, laughs and just the right amount of chaos with non-traditional starting weapons and pre-set game loadouts. We have been building a number of these game types over the past few months and will be adding new variants on a regular basis. While we haven’t locked down what the playlist will launch with, here are some of the game modes you can expect in the near future:

Binary Slayer
As IGN showed off in December, Binary Slayer features decreased gravity, increased speed, sniping and lots and lots of thrusting [bs angel note: You had me at thrusting.]. Check out the link above to learn how to build this game type through custom game options and play with your friends before the playlist goes live next week.

Lightning CTF
Your starting weapon is the LightRifle and one shot – anywhere – kills. With a 5-second respawn, touch Flag return and no motion sensor, Lightning CTF brings an entirely new Capture the Flag experience to Action Sack and Halo 4. Also, the Flag carrier keeps the LightRifle out when running the Flag!

Rockets & Rails
This new game mode features 3 things: Rocket Launchers, Railguns and Jet Packs. Oh, and it also has lots of explosions.

action_4.jpg


Team Fiesta
Everyone loves parties – especially big parties with lots of random weapons. Fiesta is back, so you can now kill and be killed by the entire Halo 4 sandbox in one single game.

We’re currently building many more Action Sack game modes, some of which will launch with the playlist on Monday, and others that will be introduced in upcoming weeks. Be on the lookout for the final Matchmaking update on Monday, which will detail all of the playlist’s modes and maps.

We know many of you have been excitedly awaiting this playlist, and we look forward to not only hearing your feedback, but also your suggestions for crazy and new Action Sack-ish game types. Head to the War Games feedback section and let us know what you think next week.

We are also in the process of finalizing our FFA playlist, which will feature both Infinity Rumble and Rumble Pro on a wide variety of maps, including specifically tuned on-disc and Majestic DLC map variants. We’ll post additional details closer to the playlist’s launch.


If there’s no Matchmaking Update next week, it’s because I’m at home playing Action Sack. But seriously, I’m going to be at home playing Action Sack.

Fan Question of the Week

From Dr Dorado: When do we get some info regarding BTB Objective? My clan has been waiting since launch! Please! Some info!

We are currently brainstorming different ways of bringing a large party-friendly playlist option for objective-based game types into Halo 4 Matchmaking. It’s not coming immediately; however it is something we’re actively working on and looking forward to implementing when officially ready.

Also, please tell your clan, and your dad, I said hello.

Halo 4 Screenshot Spotlight – Armor Abilities

Last week we shined the spotlight on community screenshots that doubled perfectly as wallpapers. This week we’re going with an Armor Ability theme. Take a gander at the gorgeous shots below, then capture your own for your shot at being featured in next week’s Bulletin.

For your chance at being in next week’s spotlight, take a sniper-themed screenshot. Then tag it with “Sniper” and “Halo Waypoint”, and maybe, just maybe, yours will be featured in the next Halo Bulletin!



haloscreenshot1.jpg

Full Impulse by SANTAANAS

haloscreenshot2.jpg

EFX Hardlight by Vesicated

haloscreenshot3.jpg

Extraction by Reclaimed Halo

haloscreenshot4.jpg

Regeneration by o Sh3 Wolf o

haloscreenshot5.jpg

Flying Machines by Adman 2099

haloscreenshot6.jpg

Wetwork by ol DannyBoy lo

haloscreenshot7.jpg

Automated by x Revelation x

haloscreenshot8.jpg

Outcry by sicfReak0

haloscreenshot9.jpg

Hidden by McNuggets6237

haloscreenshot10.jpg

Lines and Light by Cat Wolfest

And with that, this week's Bulletin comes to a close. Thank you, as always, for hanging out and reading my drivel. I'll see you next week, for more of the same.

<3,
bs angel

P.S. Discuss.
 
True enough. :)

I guess I'll try out Action Sack when it comes up, but this:

Lightning CTF
Your starting weapon is the LightRifle and one shot – anywhere – kills. With a 5-second respawn, touch Flag return and no motion sensor, Lightning CTF brings an entirely new Capture the Flag experience to Action Sack and Halo 4. Also, the Flag carrier keeps the LightRifle out when running the Flag!​

Sounds more frustrating than fun. Instant kill WITH a 5 second respawn? Enjoy sitting in the respawn screen for 95% of the match. I'm assuming personal loadouts will be available as well, so camo users up the wazoo. Binary Slayer sounds like the only thing that I'd be interested in. :-\

That's how I felt when I read it. People will just sit in there base on maps like adrift and wait for people to come try and get their flag. Doesn't seem like too much fun at all.

I hope they replace it with a mini-game like dodgeball, sumo, or something else.
 
Anyone remember Dino Blasters?

Best Action Sack game ever.

Standard Slayer Matches with a twist are the worst. Action Sack should JUST be special objective gametypes or something funny on slayer. Rail Gun and Rocket sounds boring to play. Binary sounds boring after the first game. Never liked Fiesta.
 

Tawpgun

Member
Anyone remember Dino Blasters?

Best Action Sack game ever.

Standard Slayer Matches with a twist are the worst. Action Sack should JUST be special objective gametypes or something funny on slayer. Rail Gun and Rocket sounds boring to play. Binary sounds boring after the first game. Never liked Fiesta.

Boom Ball!
 
I'd charge up railguns and plasma pistols and they wouldn't fire.

This...happens...all...the...fucking...time!



Sometimes it (especially the stupid plasma pistol) will not deploy even if you hold it down for an extended period of time. I have times when it will drain the PP energy, but nothing will fire and I can't stop it from "charging" unless I switch weapons. Sometimes the railgun will make a sound like it's fired but the projectile/explosion doesn't occur, and the ammo hasn't dropped. Also, surprise, you're dead!
 
I hated Dino Blasters just because how many times it was voted on. This phenomenon was odd to me until I heard this come from a squeaker before one match, "It's dinosaurs blasters, yes!"

It's amazing what a name can do. Name it Jetpack Pro and watch how unpopular it gets.
 
I hated Dino Blasters just because how many times it was voted on. This phenomenon was odd to me until I heard this come from a squeaker before one match, "It's dinosaurs blasters, yes!"

It's amazing what a name can do. Name it Jetpack Pro and watch how unpopular it gets.
People voted for that crap? It was awful. A week after coming out I tried my best to play anything but Dino Blasters.
 

Karl2177

Member
This...happens...all...the...fucking...time!



Sometimes it (especially the stupid plasma pistol) will not deploy even if you hold it down for an extended period of time. I have times when it will drain the PP energy, but nothing will fire and I can't stop it from "charging" unless I switch weapons. Sometimes the railgun will make a sound like it's fired but the projectile/esplosion doesn't occur, and the ammo hasn't dropped. Also, surprise, you're dead!
It's pretty bad. There really needs to be a visual on the reticle when it is primed, and it needs to be consistent every game.
 
That's how I felt when I read it. People will just sit in there base on maps like adrift and wait for people to come try and get their flag. Doesn't seem like too much fun at all.

I hope they replace it with a mini-game like dodgeball, sumo, or something else.
I normally don't like to shit on gametypes before I have the chance to play them, and there's a slight chance that I could be wrong. It certainly doesn't sound like a fun, goofy gametype.

Standard Slayer Matches with a twist are the worst. Action Sack should JUST be special objective gametypes or something funny on slayer. Rail Gun and Rocket sounds boring to play. Binary sounds boring after the first game. Never liked Fiesta.
Although it was never in Fiesta, I always enjoyed the Conquest gametype that AZN FTW GodlyPerfection came up with. Alas there is no Territories gametype in Halo 4.
 

Booties

Banned
Another week goes by, another crap bulletin is posted.

Why aren't they cleaning up the playlists that already exist?
Why aren't the good 4v4 maps in every 4v4 playlist?
Why aren't game-types getting an update?
Why aren't game-types the same across similar playlists?
Why do the rules change between gametypes in a single playlists? (eg Friendly Fire)
Why isn't there a middle ground slayer playlists? Infinity == fiesta while Throwdown == MLG. I need a compromise here.
What going on with TS Pro?
Why aren't ranks here yet?

And a million more questions that just aren't going to be addressed for 6 months or read as: when halo 5 comes out.

bsAngel said:
Fan Question of the Week

From Dr Dorado: When do we get some info regarding BTB Objective? My clan has been waiting since launch! Please! Some info!


We are currently brainstorming different ways of bringing a large party-friendly playlist option for objective-based game types into Halo 4 Matchmaking. It&#8217;s not coming immediately; however it is something we&#8217;re actively working on and looking forward to implementing when officially ready.

Also, please tell your clan, and your dad, I said hello.

Here's an idea, just put it in there without infinity. It worked for 10 years, why is this difficult for you?
 
It's pretty bad. There really needs to be a visual on the reticle when it is primed, and it needs to be consistent every game.

Exactly. Sometimes I'll get the visual weapon cue but not the audio as well as vice-versa. Also, quite often, the visuals of the weapon don't line up with the netcode's beliefs, lol.
 

Karl2177

Member
Exactly. Sometimes I'll get the visual weapon cue but not the audio as well as vice-versa. Also, quite often, the visuals of the weapon don't line up with the netcode's beliefs, lol.
Continuing with this, they made a step forward with the reticle lock-on in the Plasma Pistol, but then it goes a step backwards with the inconsistency of the charge. The default Boltshot shot has a delay of at least a half second because the game has no idea if I'm charging or pulling the trigger.
 
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