NameGenerated
Who paid you to grab Dr. Pavel?
Whether it's faster or not, it doesn't stop assholes from doing it, unfortunately.BladedExpert said:As far as I can tell, flag juggling only really works in Stockpile. In CTF it hardly works.
Whether it's faster or not, it doesn't stop assholes from doing it, unfortunately.BladedExpert said:As far as I can tell, flag juggling only really works in Stockpile. In CTF it hardly works.
Shake Appeal said:The pistol is such a fucking beast, wow.
I like how you removed the beard too, in protest of all the problems with the sandbox.GhaleonEB said:Agree. And I just today noticed that in addition to the expanding, nigh-invisible cross hair for the pistol, it's also got quite a bit of recoil, pulling your aim upward. I think the recoil is excessive on top of the expanding targeting reticule.
Letters said:Have Bungie mentioned somewhere if they're taking note of all the most common complaints, and planing to fix them before release?? As much as I like it, there's so much stuff wrong with the game, my hopes for them to actually make it all right before release are very low.
After all the AA pimping, a huuuuuuge nerf to cooldown times on the abilities (or any other kind of major nerf to them) is something I'm not really expecting sadly, but at least weapon damage, melee, reticules, UI stuff, etc would be nice to see fixed.
Is there an email or some place to send serious well thought out feedback?
I like how you removed the beard too, in protest of all the problems with the sandbox.
Genesis Knight said:Changing connection preferences to 'skill' helps a ton.
Agree on Sprint, but on Jetpack, IMO, people would need to use them more responsibly like a Grav Lift that you can use once every minute (or maybe make the wait 30 seconds until it recharges), instead of constantly floating everywhere cheaply annoying everyone and making knowing how to navigate properly the layout and routes meaningless.Thagomizer said:The only cooldown time that need a nerf, IMO, is the Camo. Everything else is fine. Having a long cooldown on Sprint or the Jetpack would just make using them frustrating.
I don't agree with that; what's satisfying? To me, I'm glad there's no lunge that's akin to Halo 2 and Halo 3. The timing is just something I'll have to get down while using it with an AR, Pistol, or something else. No lunge is a good thing to have.Dax01 said:To me, the melee is practically useless and doesn't feel satisfying at all. A huge step down from halo 3, where the melee was so satisfying.
Nah, still happens much so in 1-CTF. My team had a quitter, so it was 3 vs. 4, and that's all they did.BladedExpert said:As far as I can tell, flag juggling only really works in Stockpile. In CTF it hardly works.
Clay pigeon shooting: it's what your pistol is for.Letters said:Agree on Sprint, but on Jetpack, IMO, people would need to use them more responsibly like a Grav Lift that you can use one every minute, instead of constantly floating everywhere cheaply annoying everyone and making the map layout and routes meaningless.
Like the Stockpile scoring, it's fixed, but not in the beta.Striker said:I was under the impression it was fixed, as Urk mentioned it several weeks ago. Sigh.
Absolutely.Shake Appeal said:I think all of the armour abilities are fine. Nothing feels overpowered.
Shake Appeal said:I think all of the armour abilities are fine. Nothing feels overpowered. I'd say my sprint usage is like 60% now. Haven't gone negative in 20 games.
Letters said:Agree on Sprint, but on Jetpack, IMO, people would need to use them more responsibly like a Grav Lift that you can use once every minute (or maybe make the wait 30 seconds until it recharges), instead of constantly floating everywhere cheaply annoying everyone and making knowing how to navigate properly the layout and routes meaningless.
Invisibility?SailorDaravon said:Only AA change I would make is maybe reduce the amount of time it's active. If you just have it on it seems to last forever.
Was just in a team game where some dude and his friend were complaining about the magnum, saying "man I shot him like 20 times the pistol is so weak" and the other half of their discussion was about being killed in 5 shots, did it not occur to them to aim for the head?Shake Appeal said:The pistol is such a fucking beast, wow.
Diablohead said:Was just in a team game where some dude and his friend were complaining about the magnum, saying "man I shot him like 20 times the pistol is so weak" and the other half of their discussion was about being killed in 5 shots, did it not occur to them to aim for the head?
Yeah. I've had a few amazing armour lock moments (hitting it just as a guy hammers me to take his shield down, coming out immediately and headshotting him), and even fewer amazing camo moments, but mostly I just want to be able to get in and out of trouble as fast as possible.Popeck said:I rarely use anything but Sprint, jetpack maybe sometimes. I like the increase in mobility those two bring into play. I don't even remember when I've last used armor lock. Tried active camo a couple of times and managed to fool a few enemies, but in the end I just wanted to sprint away.
Shake Appeal said:Yeah. I've had a few amazing armour lock moments (hitting it just as a guy hammers me to take his shield down, coming out immediately and headshotting him), and even fewer amazing camo moments, but mostly I just want to be able to get in and out of trouble as fast as possible.
I know, but I just personally hate the fact that an enemy can be anywhere now, instead of the regular paths that you can be on the lookout for them on, like in the previous Halo games. Makes me uncomfortably paranoid.Thagomizer said:This is balanced by the fact that abusing the jetpack gets you swatted out of the sky by anyone who is halfway decent.
Shake Appeal said:Yeah. I've had a few amazing armour lock moments (hitting it just as a guy hammers me to take his shield down, coming out immediately and headshotting him), and even fewer amazing camo moments, but mostly I just want to be able to get in and out of trouble as fast as possible.
12:25am so yeah, feel free to play anyway i'll do a few more games before sleep.JambiBum said:I'm gonna guess that it's too late for you to talk again? :lol
You mean VIP?Metalic Sand said:Would love to see a MVP mode back for reach. always loved that mode.
I can understand the need for letting people in in smaller groups but.....that's a shit load of codes.:lolurk said:Gotta ease it in, homey.
Demoncarnotaur said:I have a lot of catching up to do in this thread so sorry if this has been posted. I cant remember who posted the link to that weird assassination glitch earlier, but I downloaded it and took this pic:
http://img.photobucket.com/albums/v675/cplqpictures/reach_17846_Full.jpg[IMG]
I am so looking forward to seeing all the armor variants in the game. Also, if you download that video and move the camera you can even see an untextured helmet that looks like the pilot from Halo 3.
A few more pics [URL="http://www.bungie.net/Stats/Reach/Screenshots.aspx?player=DemonCarnotaur"]here[/URL][/QUOTE]
Going to look odd without robot legs lol, watched that clip earlier but it never occurred to me to actually download the file ingame and take a peek.
Ooh just noticed the classic helmet there, not a halo game without it :lol
Dirty bro. The sniper feels amazing. I played against you a couple times today, it was good stuff.Eric WK said:I'm really loving this iteration of the sniper rifle. Wish there was one on Powerhouse.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16497
Demoncarnotaur said:Also, if you download that video and move the camera you can even see an untextured helmet that looks like the pilot from Halo 3.
Looking now, I think it's the one with the small yellow dots for eyes and the large cheek tubes.ZayneH said:Do you mean the Marathon helmet, or the EVA helmet like Emile's (the one with the skull on it)?
thanks for the tip, winning a lot more now!Genesis Knight said:Changing connection preferences to 'skill' helps a ton.
Yeah, I'm all for Reach-ifhying Soffish there, but I can't say I'm a fan of Sage's work after getting my hands on it.Letters said:I like how you removed the beard too, in protest of all the problems with the sandbox.
I loved that firefight, at one point I do some parkour, stepping on Cuban's face and walk away to get a better angle. :lolSsparks said:Also, yo Cuban I rendered this for you homes. 30 seconds of fun, extended cut.
Diablohead said:Looking now, I think it's the one with the small yellow dots for eyes and the large cheek tubes.
Yes, this. The Security helmet has to return.ZayneH said:EOD? Bah. If I don't see a Marathon/Security helmet in Reach's retail release, or Marathon emblem I'm going to cry. A lot.
though, they could be saving those models to make them look better for Marathon: Pfhor to kick start the Marathon sequel trilogy :lol
ZayneH said:EOD? Bah. If I don't see a Marathon/Security helmet in Reach's retail release, or Marathon emblem I'm going to cry. A lot.
though, they could be saving those models to make them look better for Marathon: Pfhor to kick start the Marathon sequel trilogy :lol
Kuroyume said:The game is beginning to click with me now.
No that would be your team mates helping you by covering your back, not lame ass flag juggling to saftey, you are slow with the flag for a reason. Can't wait for retail reach so nurf the juggle so hard that we can stop hearing that flag dropped flag taken speech repeat itself.Kuroyume said:Flag throwing was removed for the game but still in the beta or was the BWU about something else? I can still get a decent boost by throwing it in CTF. It would be really difficult to walk the flag around the long way on Swordbase if the flag wasn't thrown. You're pretty damn slow running with it meanwhile enemies have access to jetpacks and the sprint. I understand some people don't like the announcer but it's necessary.
JambiBum said:Can someone render this for me please?
I threw a plasma at another guy in a jetpack and barely miss his foot, then he flies towards me with his rockets but little does he know that I have a gravity hammer. He misses me with his rocket and then I smack him down with my hammer :lol