REV 09 said:They change the AR perk from sprint to AL in tier 2 or 3.
REV 09 said:They change the AR perk from sprint to AL in tier 2 or 3.
Holla,
i was goin' round for some cool gamers, and I hit your profile. U seem to be a pretty noticeable hombre, but I'm pretty new at this site, and don't know my way around here. Can't they have some sort of chat thing here?? i hate sending msgs to ppl, and potentially not getting an answer. Anyways, if you feel like chattin' with me, you can catch me over at find-a-friend.org?id=5315&profile=LovelyRanzie , my name there is LovelyRanzie.
So, ya, hope to see you there. always looking to meet more people.
Genie Chillis
Mad Max said:Offtopic, but has anyone here been receiving wierd ass messages on bungie.net like this?
:lol
Dorfdad said:LOVING INVASION mode by far the best new addition to the series. However one thing Im still seeing in Halo is everyone jumping 24/7 and throwing grenades..
How about we make the jump feature use some of your endurance.. Lets get a little more skill involved in the game than just random jumping ans tossing of grenades..
Jexhius said:I say, remove jumping Bungie. It's nothing but a hassle.
bobs99 ... said:Yeah because killing Halo's signature movement is a good thing! Oh I know, lets also make it so crouching makes your weapons more accurate, that always works well in realistic shooters...... oh wait. =(
Roche178 said:I know! Lets all get on GAF and whine about everything!
Roche178 said:I know! Lets all get on GAF and whine about everything!
Gui_PT said:Hey, let's make the damage more realistic! 1 shot in the leg and you can't run! 1 in the arm and you can't shoot!
Gui_PT said:No one's online! Don't tell me u guise r sleeping!
Dorfdad said:Wow some of you are clearly are defensive. The fact of the matter is Im not asking for Halo to become Modern Warfare however if you have played any Halo games online you know that jumping 24/7 is a problem and also not very realistic at all if you want that type of game.
Im not saying remove jumping, just make it not available every 2 steps!! I played against people who never walked just jumped the entire game it's ridiculous.
The game would be better served to all old and new fans if you just made on generic endurance meter that was shared for sprinting, cloaking, jetpacking, Jumping etc.. when you use any move above the standard run (or walk I should say!) that some of your meter is used and will recharge over time.
Now players have to have some skill and changes the dynamic of gameplay some as well. Both good things in my book.
ZayneH said:Well, I'm done sleeping, but your mom kept me up all night so I didn't get much sleep. (I wish I could get on now, but can't)
bobs99 ... said:Im ashamed to admit I would love that, seeing 'damage systems' like that would be awesome, getting hit in the face by a plasma pistol should make my HuD go all fuzzy!Please note I realize this would make gameplay suck :lol
Hmm. I thought I was friends with the halogafbeta or halogafbeta2 gamertag, but the other day I looked and didn't see it. I may need to add the new one if so.Dani said:Just finished catching up updating the Friend's List for the HaloGAF beta gamertag. There is still plenty of room for more folks so feel free to add it
GT: HALOGABETA3
(all caps!)
Gui_PT said:
bobs99 ... said:Im ashamed to admit I would love that, seeing 'damage systems' like that would be awesome, getting hit in the face by a plasma pistol should make my HuD go all fuzzy!Please note I realize this would make gameplay suck :lol
NO.Dorfdad said:Wow some of you are clearly are defensive. The fact of the matter is Im not asking for Halo to become Modern Warfare however if you have played any Halo games online you know that jumping 24/7 is a problem (Unless your one of those people your who disagree) and also not very realistic at all if you want that type of game.
Im not saying remove jumping, just make it not available every 2 steps!! I played against people who never walked just jumped the entire game it's ridiculous.
The game would be better served to all old and new fans if you just made on generic endurance meter that was shared for sprinting, cloaking, jetpacking, Jumping etc.. when you use any move above the standard run (or walk I should say!) that some of your meter is used and will recharge over time.
Now players have to have some skill and changes the dynamic of gameplay some as well. Both good things in my book.
If I enjoyed using sprint even just a little bit, I might be able to agree with you. But I have grown too fond of the jetpack. I think slayer pro and classic should give you the choice between the jetpack and sprint. Just my own opinion thoughREV 09 said:Slayer classic is the best mode in the game.
bobs99 ... said:This is HaloGaf, we have been playing Halo for close to 10 years. I havent noticed constant jumping to be an issue, because quite frankly the players who do it are asking to be shot in the head by a Sniper :lol
Your 2 posts make it seem like you dont play Halo much, or dislike it but your now loving Reach? I have a few friends who share that sentiment, and I hate how the loss of core Halo gameplay seems to please the non-Halo fans more than the Halo fans.
Sorry if I came across as scathing, I didnt mean any personal offence, and your idea is good, but doesnt suit Halo in my opinion.
Dani said:Just finished catching up updating the Friend's List for the HaloGAF beta gamertag. There is still plenty of room for more folks so feel free to add it
GT: HALOGAFBETA3
(all caps!)
ZayneH said:Anyone looks like a little boy compared to your mom's age, which is like a fine wine.
Wait wat :lol
Replug all your cords. My console had a persistent disk reading issue and it turned out the power cable was slightly loose. I almost lost my mind and bought a new 360 in anticipation of the beta before I figured out the real problem.Chittagong said:F***!
Here I am, bottle of Coke and blanket, prepared for an afternoon of Invasion in Halo Reach beta. Game boots fine and I get all the way to the countdown - then... DISC ERROR. Dirty Disc.
So I install Halo ODST on my hard disc. Booting up the beta again. Everything goes fine until match is just about to start... DISC ERROR.
Grab bag works just fine.
Dorfdad said:Close on some points.. Yes I used to play a ton of halo back in the Days of Halo 2 Halo 3 just didnt do it for me. I played and found the game very frustrating, slow, and when I played Jumping was the NORM. I played for a few mnths got bored and left.
I grabbed the Halo Reach Beta to see what it would be like. I love Battle Field Bad Company, and have a love / Hate relationship with Modern Warfare 2. PLaying HALO just feels dated to me. Thats just my opinion.
I love the inclusion of the sprinting, jetpacks, and more bringing the game more inline with newer games. However Im not sure what the point of the upgrades are are these basically perks? Add some chest armor and you can take x more damage?
Also the one thing I hate is I spent a long time tweaking and customizing my character only to never see them represented in online gameplay! There has to be a way we can look unique while still being able to identify ourselves! Isn't the Red or Blue name above us enough to identify ones self?
I want to see my enemy in the purple suit!! I want to be able to track his sorry ass down and assassinate him from behind.
Prophet Steve said:Fixed, and caps don't matter when you add a friend right?
Jexhius said:Spartans shouldn't have legs, they should have wheels. This will solve the jumping problem, and the vehicle/health problem. Plus it would finally feel like a real, modern game because the spartans wouldn't be so slow!
bobs99 ... said:As much as I mostly disagree with you on gameplay stuff, aesthetically your right, but I put that down to this being a beta, im sure with the final game everyone will have theyre own 'look'. P.S. Visual customization is purely aeshetic, it changes nothing gameplay wise.
As for Halo feeling dated, thats your opinion after playing newer games. I have stuck with Halo despite newer games because I prefer its feel - modernizing Halo to attempt to claw fans away from more modern games is probably the smart thing to do, but it may backfire and cause the Halo fans to just not bother with it.
Diablohead said:Forge 2.0 will save us I hope, we can make some full halogaf parties and then work out some awesome balances and layouts for invasion. While flying around the map in a theatre video there are ledges on the covie start side that are unused, you could easily have a sniper battle between the rocky ledge and the unsc ship the spartans spawn in.
In reply to the poster above me, if vehicles didn't blow up after being spat on they would play a much bigger role too and that would help.
Mr. B Natural said:So, after taking a short hiatus from the beta, I gave Invasion a shot last night with some friends. Wow, yet another awful gametype. It plays like a second-thought mod. Can't believe the map manages to be both too big and too cramped. That's a feat. It's like bungie played bad company or tf2 and said, "yeah, we can do that too without changing the dynamic of our game at all!" NO! It's hard enough for Dice or Valve (two companies that completely out class bungie) to balance a game like this when their game was exclusively built around an "invasion-style" gametype. You just can't throw the pieces together and expect it to be magic. Bungie, you've been off more than you can chew here. At best, Invasion just plays like an uninspired 1 team king of the hill with awful unfair spawns and an oversized map. I'll tell you one thing it doesn't play like - the preview videos of invasion from a few months ago - an exciting war like game mode that's rough and tough. Haha. Not exactly.
Not sure why I expected Invasion not to suck. So far, headhunter, juggernaut, 1 flag ctf, crazy king of the hill, stockpile and oddball play like god awful mods thrown into maps and said "good enough." There's not a single FFA gametype that doesn't amount to a cluster-eff within 15 seconds. Not a fun cluster eff either, but a slow, opportunist's driven and tiring one.
Oh well, see you guys next friday.
bobs99 ... said:You realize Bungie wernt trying to copy bad company or tf2 with Invasion right? Its really theyre own take on a BTB Aliens invading Humans scenario, I actually think Invasion has the potential to be really good with some tooling up of loadouts.
Aye yes I hope to soo, a few extra tasks or capture points for Invasion would work well, make more use of the ship interior and areas of the map which are untouched currently. Also balance.Dani said:I really hope we can edit everything in Forge 2.0, Invasion, Firefight, traditional MP and everything in all those modes; territory locations, goal locations, loadouts, round times, etc.
Same here. I feel like in Reach I'm witnessing Halo's death by degrees. Bungie is monkeying with things that didn't need changingjump height, movement speed, weapon and melee behaviorfundamental aspects of Halo's gameplay. I'm totally on board with additions like armor abilities, the gameplay differences between Spartans and Elites, and the fantastic new weapons (the Pro Pipe is rapturous). I can accept tweaks like the grenades' new damage scheme (if not the amount of damage they inflict), the loss of dual wielding, and the omission of weapons that were redundant or ineffective in Halo 3. None of this changes my opinion that Reach very nearly feels like a game from a different series.Voltron64 said:Not as hyped as I was before the beta.
Bungie, hire this scholarly gentleman.Jexhius said:Spartans shouldn't have legs, they should have wheels. This will solve the jumping problem, and the vehicle/health problem. Plus it would finally feel like a real, modern game because the spartans wouldn't be so slow!
Monocle said:Replug all your cords. My console had a persistent disk reading issue and it turned out the power cable was slightly loose. I almost lost my mind and bought a new 360 in anticipation of the beta before I figured out the real problem.