Jex
Member
K2Valor said:What do you expect? I don't understand the argument.
That's no an argument man, it's an experience, which wasn't fun. Learn to understand the difference.
K2Valor said:What do you expect? I don't understand the argument.
It's never fun when you die. Next time just don't run into a tank. I don't think you can blame that on balance, a tank should be able to kill the banshee :lolJexhius said:That's no an argument man, it's an experience, which wasn't fun. Learn to understand the difference.
Me.Blueblur1 said:Hmmm... Reach. Anyone else not excited about the fall release after playing the Beta? I kind of feel like Ghaleon did a week ago. The game's kinda meh.
Dirtbag said:I'm guessing about 7 months till ship.
I hope its enough time. I wonder if the feature set finally caught up with bungie. The core feels watered down to me, possibly the result of scrambling to match this ridiculous feature set they have set.
I wonder what the attitude at Bungie is like about the polarized opinions on the Reach beta. Those guys have been busting ass and I hope the criticism of an unfinished product is taken the right way. Maybe I hold my opinion in too high a regard, likewise of Halogaf. I hope this game isn't released and a year or two later we start hearing rushed to market stories like halo 2, but this time it feels like a beta by definition. Not knowing much more about the game making process, I'm not sure what to make off the overall game experience, and what to expect as possibly changing. I know what I have seen so far, won't keep me playing beyond a the first 2-3 month rush. I'm probably in the minority though.
Jexhius said:So I decide that it might be cool to grab the Banshee in Invasion. I power it up, swing under the main bridge-section of the map and then I'm killed in under a second by a Scorpion. Great balance.
GloveSlap said:It's been said a million times already but take out the reticule bloom. It takes way longer to kill someone from mid to long range with a regular gun than it did in Halo 3. If you are going to add the armor abilities the kill times need to be far less than Halo 3. The way it is now you will pretty never kill someone that knows what they are doing from any distance without team shooting or grenading them first.
Pookaki said:Weird bug I just encountered.
Invasion, I was shooting an elite with the DMR from about medium range. None of the shots were registering as hits. I switched to my sniper, and the dude disappeared. About a second later he appears right on top of me.
I'm thinking this was some sort of network divergence. where the game became out of sync.
I made a film here: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=745831 Any chance one of you kind fellows could render it for me?
The game in question is here: http://www.bungie.net/stats/reach/gamestats.aspx?gameid=6812902&player=Gouglas
WAT
In other news, I got my firstSharpshooter medal in that game ))))
GloveSlap said:My opinion of the beta has gone back and forth but now that some time has gone by i can honestly say i don't really like it. Now that everyone has figured out how the game works and what is effective, the game has turned into a complete cheese fest. Short, mid-range, and long-range game play are all completely broken.
It's been said a million times already but take out the reticule bloom. It takes way longer to kill someone from mid to long range with a regular gun than it did in Halo 3. If you are going to add the armor abilities the kill times need to be far less than Halo 3. The way it is now you will pretty never kill someone that knows what they are doing from any distance without team shooting or grenading them first. They are just going to run away every time you get the first couple shots.People keep saying the grenades are overpowered but its really how weak every other regular gun is that makes the grenades stick out like a sore thumb.
I did just get a really crappy internet connection though so im hoping that has something to do with some of my complaints with the game. I don't think it can make it this bad though.
SnakeXs said:Oh come on.
Iknos said:The bad:
-uninspired objectives
-massive level largely unused
Yeah, it's really obvious they're having a harder time with this release. Halo 3 played it safe but in doing so made sure that it was polished as fuck. This feels like a beta, hope behind relatively behind where they were with Halo 3's MP doesn't result in a messy launch.Dirtbag said:I'm guessing about 7 months till ship.
I hope its enough time. I wonder if the feature set finally caught up with bungie. The core feels watered down to me, possibly the result of scrambling to match this ridiculous feature set they have set.
I wonder what the attitude at Bungie is like about the polarized opinions on the Reach beta. Those guys have been busting ass and I hope the criticism of an unfinished product is taken the right way. Maybe I hold my opinion in too high a regard, likewise of Halogaf. I hope this game isn't released and a year or two later we start hearing rushed to market stories like halo 2, but this time it feels like a beta by definition. Not knowing much more about the game making process, I'm not sure what to make off the overall game experience, and what to expect as possibly changing. I know what I have seen so far won't keep me playing beyond the first 2-3 month rush. I'm probably in the minority though.
Dirtbag said:I'm guessing about 7 months till ship.
I hope its enough time. I wonder if the feature set finally caught up with bungie. The core feels watered down to me, possibly the result of scrambling to match this ridiculous feature set they have set.
I wonder what the attitude at Bungie is like about the polarized opinions on the Reach beta. Those guys have been busting ass and I hope the criticism of an unfinished product is taken the right way. Maybe I hold my opinion in too high a regard, likewise of Halogaf. I hope this game isn't released and a year or two later we start hearing rushed to market stories like halo 2, but this time it feels like a beta by definition. Not knowing much more about the game making process, I'm not sure what to make off the overall game experience, and what to expect as possibly changing. I know what I have seen so far won't keep me playing beyond the first 2-3 month rush. I'm probably in the minority though.
I don't know how you can say that. I'm a huge Halo fan and I love Reach. What is this different set of gamers? The one that likes a slightly different melee system than what Halo 3 had? Or the one that doesn't want to play the same game over and over and over again? Because in that case you may be right.godhandiscen said:Also, I am pretty sure that Bungie is taking the feedback just fine. They are obviously going for a different set of gamers this time, so the backlash might have been expected.
I am mostly dissapointed on how the Arena and the armor unlocks just don't do it for me. I hate MW2 with all my guts but the fucking unlocks and mini challenges in that game are addictive as hell. Granted, I haven't seen all that the system in Reach has to offer, but I don't have any interest in improving my Arena rank, or earning fake money to buy pieces of armor that I can't even look at while I am playing. Seriously, why do I care how my Spartan looks if most of the time I cannot see him, and all armor permutations are barely distinguishable from each other? In MMO's it works because you are constantly looking at your character and its a passive game, but in an FPS, I rarely ever care how my character looks like.
pringles said:About the rewards I can see what you're saying. We're obviously just seeing a very, very small part of that system, but I hope there is a little more to it than just armor permutations in the final game.
Vehicles aren't tied to my health anymore. Alright, that's cool and all I guess, but now I have no clue when the thing is likely to blow up. There I am, flying away in the Banshee thinking I've made it to safety, and then I just randomly explode. Maybe someone put a couple shots in while I was escpaing. The point is, I have no idea about how much danger I'm in anymore in vehicles. That does nothing for me, and just makes me angry when I think I'm well off to safety and I'm clearly not.
Ten-Song said:Or at the very least, there better be a fuck load of permutations. Having gotten all the armor bits I want in the beta now, the credits I earn are completely meaningless to me. I get that Bungie doesn't want to go the Call of Duty route when it comes to leveling breaking up the core gameplay, but if I end up with my Spartan and Elite permutations looking the way I want within a couple of weeks of the full game launching, I fail to see any reason to remain invested in earning credits.
The way they're doing it now though seems a little too tepid. Like they're on the brink of the "go all the way or don't do it at all" argument when it comes to leveling.
A lot of fun and the option to give feedback?oversensitive said:quick question, except for the silly avatar items.. what does the beta give you for playing before the full retail release?
Ramirez said:Oh, and why in the world is party splitting still in the game? I don't want to play Invasion with strangers, I want to play with the team I entered with. Also, drop the 2 man squads and just allow spawning on any teammate.
Also of note are the fireteam configurations. While we mentioned earlier on Bungie.net that full squads of six would remain glued together, its actually set to distribute squads fireteams on both sides of the ball. As long as you go in with an even number, you can expect to play alongside at least one of your bros, but you might make note that its entirely possible for a squad of four or six to end up squaring off against each other after their distinct fireteams are selected and split up across Boneyard.
NameGenerated said:Battle-bro spawns can be pretty dumb. My friend was flying the banshee over the cliff in front of the base and I spawned up 50 feet in the air and just fell straight into the canyon for a suicide. :lol
Yeah, it's apparently also way safer to walk instead of running. And I believe you get a lot more fall damage if you are rolling when you land. Committed suicide twice when jumping out of that big ship.NameGenerated said:Battle-bro spawns can be pretty dumb. My friend was flying the banshee over the cliff in front of the base and I spawned up 50 feet in the air and just fell straight into the canyon for a suicide. :lol
Blueblur1 said:Hmmm... Reach. Anyone else not excited about the fall release after playing the Beta? I kind of feel like Ghaleon did a week ago. The game's kinda meh.
Dark FaZe said:Yeah I'm feeling kind of meh. FULLY hyped for the campaign, but the multiplayer isn't going to get the burn I thought I would get.
I don't know that it's Bungies fault in my case...I could imagine going nuts for this years ago. As I get older I find campaign and cooperative experiences to be great and a good use of my hobby time, while Multiplayer seems to really service no purpose and seems to be a waste...I don't really know when this transition began but it's been pretty apparent for me lately. Kind of sad.
DodgerSan said:With adversarial, unless you dedicate a LOT of time to it to get competent, it's simply no fun getting caught in the spawn/die/spawn cycle.
Every time I pick a class without sprint I forget all about it and usually end up trying to sprint only to trigger my cloaking or armour lock by accident, plus sprint is so handy that I use it over the other abilities way too often. Going invis for me is best to use in a ctf match but I still regreat it often, wishing I could sprint instead.REV 09 said:Slayer classic is the best mode in the game.
I'm beginning to doubt the AA design decisions. If sprint were universal, invis and armor lock were power ups, and the jet pack some form of mini vehicle then the game would be a lot better imo. Universal sprint and no other abiliies in slayer classic is great.