SamastahSukhino
Banned
#team60 #teamlocke
No GAF. Not drunk. Just amused at stutter in bloodborne after a time out.
Hence the thread and why we moan when a few extra quid over 4 years is peanuts.
Agreed PC is where performance lies.... But mass market appeal lies with the console market.
If you're hoping to have an informative, respectful conversation with the members of this forum, you might want to use a different tone next time.
Hi folks. Am booting up the PS4 after a month or 3 off line and..... Honestly 30fps is gank.
Love bloodborne and on NG+2 but after months off games and streaming TV with the better half.... 30fps is pants.
Totally adore the fact that consoles are sub £300 but HONESTLY. With such a low price bracket.... Were lucky to play such great titles at 30fps. Just.
But it's crap. Uncharted 4 30 fps confirmed. Don't give me life cycle improvement crap. Devs are pushing to the max.
It's a sad lament when tech exists which can demolish our expectations but will cost £100 more over 5 years yet we clamour for sub £300 pound consoles cos fuck you the man.
Makes me wonder over the steam machine... Yet more tosh or a shining beacon....
Oh well back to NG+2 and with luck the better half will have another wine.
X
Comments welcome....
Would the public destroy a PC console?
Would you buy one if supported by devs?
yesterday was the first time i played a 30fps game since mgsv, which i've been playing for over a month.
i played driveclub.
my heart was broken.
it's very difficult to go back to 30fps games.
If it's because of the rugby I'll allow it!Brits drunk on a Thursday night: The Thread.
Sometimes I turn on my PS4 when the wife is out and kids asleep and play a game.
Like I did in in the 80's.
Which Destiny also had in its Alpha, but were quickly fixed.
frame-pacing issues with bloodborne, i'd gather.
http://www.neogaf.com/forum/showthread.php?p=157250284
Good explanation in the OP there
Oh really?
Well, you need at least a GTX 980 to play The Witcher 3 at max settings. That's your entire budget blown there.
Yep, the issue was patched mid beta. The game never drops now, even with 50+ adds and tons of particles in a single room in the Black Spindle challenge.Which Destiny also had in its Alpha, but were quickly fixed.
We'll, let's see what's wrong with this comment.
First at all, a 980 is a bad choice.
A 970 basically delivers the same performance for a much lower price (at least in europe).
And a 970 is still highend, you don't really think that a console comes anything near that card, are you?
AMD cards especially have great price/performance rates and even an i5 2500k is not bottlenecking a pc.
People who go to pc gaming get a better running and looking game than console (unless they intentionally port the last gen version of the game (Pro evo 16, Dead or alive 5) or did not put similar effort to the pc version than the console version (Batman AK but it looks like it's going to be fixed soon).
But something like that happens rare.
Also, pc gaming is about choice.
If you want to run 60 you can't always max out everthing but that's not the point.
Lowering settings to get the resolution and framerate you desire even on ok pc's is possible.
It still looks better than on console.
I know people with low budget rigs and they still play most of their games with 1080p 60.
There are good sites like like on reddit which have great guides which parts to get and where to look for good priced parts.
I personally was not afraid getting almost everything second hand (in good shape) and saved a lot of money over the years.
30fps is a developer decision, not the fault of the console.
Really? This is an actual thing for you?
When you go out to a movie, do you ask yourself: "does this movie I'm going to watch appeal to the average Joe, 'cause if it don't then I ain't watching it!"
When you go out to dinnner: "I hope the mass market appeal of this restaurant is throught he roof!" Your SO: "I'd rather the french food here is good" you: "Wait, what? FRENCH FOOD? That's not what the mass market eats!! I need me some burgers and dogs baby!"
When you watch TV: "Let me check the nealson ratings on this TV show I find fiscinating... oh no, only a few million viewers, let me go watch American Idol instead".
When you listen to music: "MAN, I hate me some Beiber, but you can't argue with the masses!".
That's all very nice but that doesn't change The Witcher 3 needing a 980 to play at 1080/60 on Ultra.
This makes no sense.but after months off games and streaming TV with the better half.... 30fps is pants
I'm... perfectly happy with a solid 30 fps, it's when it hits 22 or lower that I start to get annoyed.
Who the hell uses gank as an actual term?
I understand this, but it's crazy how the PS2/GC/Xbox/DC era was one of pretty much constant 60fps games that also pushed visuals hard (for their time), and the gens after that have been very, very lopsided on 30fps experiences.It's harder to market high framerates than flashy visuals. It's a design decision like everything else.
Solid, 33.3ms frametime is playable as fuck, even on some PC games.
Right there is a guy having funI'm... perfectly happy with a solid 30 fps, it's when it hits 22 or lower that I start to get annoyed.
Yep, the issue was patched mid beta. The game never drops now, even with 50+ adds and tons of particles in a single room in the Black Spindle challenge.
I understand this, but it's crazy how the PS2/GC/Xbox/DC era was one of pretty much constant 60fps games that also pushed visuals hard (for their time), and the gens after that have been very, very lopsided on 30fps experiences.
What was so different about that era of 3D consoles that got pretty much all games silky-smooth 60 that isn't being seen today? It has to be about more than just design decisions.
This makes no sense.
Even if Sony and Microsoft went with cutting edge hardware we would still see 30fps games. More powerful hardware will just encourage developers to boost the graphical effects. Graphics first then performance seems the mentality for many developers.Good question OP, I think.
This generation of consoles has seen two things happen:
1. Sony and Microsoft refused to lose money subsidising cutting edge hardware that melt in closed entertainment centres everywhere.
2. Gamers will only buy in at say $399 when they're happy to spend double that on a mobile goddamn phone.
Considering the above, the PS4 (in particular) is miraculous.
I understand this, but it's crazy how the PS2/GC/Xbox/DC era was one of pretty much constant 60fps games that also pushed visuals hard (for their time), and the gens after that have been very, very lopsided on 30fps experiences.
What was so different about that era of 3D consoles that got pretty much all games silky-smooth 60 that isn't being seen today? It has to be about more than just design decisions.
Shadow of the Colossus ran at a constant sub-20fps.I might be going crazy, but I remember lots of PS1 games being 30 fps. Currently replaying Mega Man Legends and it's 30 fps during the game, 60 on menus.
Shadow of the Colossus ran at a constant sub-20fps.
I think the problem is , some people get way too hung up on numbers when most of them will make the smallest of differences.Huh.
I'm completely enjoying my 60fps games like Forza 6, MGS V, Warframe and others, while also enjoying my 30fps games like DriveClub and Horizon and Destiny and GTA V and Bloodborne and plenty of others. Its a mix.
Wait, whats the problem again?
Brits drunk on a Thursday night: The Thread.