EroticSushi
Member
The visual differences between GTA V on PC and GTA V on current generation consoles are admittedly less stark than they are between the current generation version of GTA V compared to the original PS3 and Xbox 360 versions, but they are immediately noticeable. There’s an increased sharpness to all that additional granular detail Rockstar massaged into the current gen remaster. There’s also definitely an undeniable smoothness added to proceedings by virtue of the fact GTA V on PC runs at 60FPS; it’s the only version to achieve a framerate higher than 30FPS.
Depending on your hardware GTA V on PC also supports resolutions “up to 4K and beyond” and this brings an incredible amount of additional clarity to the world, both close up and particularly over long distances. The draw distance for the PS4 and Xbox One version was doubled over the previous generation versions but on PC that’s been blown out even further. Parachuting high above the Mount Chiliad side of the Alamo Sea I note Los Santos’ tallest buildings are not only completely visible from this distance, but amazingly crisp. Impressive, considering they’re nearly the entire length of the map away at this moment.
For PC players who lack the hardware to fully exploit GTA V’s 4K capabilities Rockstar assures me 1080p is achievable with average specifications, and that the game is optimised to look and perform well on a wide range of machines. Rockstar has also baked in a wide selection of options that players can fiddle with in order to either increase performance or visual fidelity, one of which is a city density slider which allows us to determine just how bustling streets and footpaths are and how busy the city can be around us at any given time.
Director Mode will allow us to stage elaborate scenes and control characters and animals, adjust weather and time of day on the fly, and trigger actions like gestures and dialogue phrases. Players will also be able to warp to different locations around the map and activate in-game cheats. Rockstar confirms animals, special pedestrians and heist crew members will unlock for use here as you progress through the single-player game.
“The PC version of Grand Theft Auto V is the result of a collaboration between the core Grand Theft Auto team and our lead PC developers from across all of Rockstar’s studios,” explains the Rockstar North team. “Over the past few years, we realised that in order to really improve our PC versions, the core games team had to work a lot more closely with our PC-focused developers.”
“We first put this into practise with Max Payne 3 and we were really happy with the results, so the same key group that worked on Grand Theft Auto V was much more involved in the development of the PC version this time around.
http://www.ign.com/articles/2015/04/08/hands-on-with-gta-5-on-pc-at-4k