Kiru
Member
Didn't find a thread about this:
https://www.youtube.com/watch?v=RrX7G-1xPLs
Seems to be an isometric shooter in the vein of Postal built with UE4.
No idea how to feel about this much violence. When is violence in videogames too much for you ?
Info from their site:
https://www.youtube.com/watch?v=RrX7G-1xPLs
Seems to be an isometric shooter in the vein of Postal built with UE4.
No idea how to feel about this much violence. When is violence in videogames too much for you ?
Info from their site:
More info, thank you nero2082 for the translation:Hatred is an isometric shooter with disturbing atmosphere of mass killing, where player takes the role of a cold blood antagonist, who is full of hatred for humanity. It's a horror, but here YOU are the villain. Wander the outskirts of New York State, seek for victims on seven free-roam levels. Fight against law enforcement and take a journey into the antagonist's hateful mind. Gather equipment of the dead ‘human shields’ to spread Armageddon upon society. Destroy everything on your way of hunt and fight back when it's disturbed...
...just don't try this at home and don't take it too seriously, it's just a game.
The question you may ask is: why do they do this? These days, when a lot of games are heading to be polite, colorful, politically correct and trying to be some kind of higher art, rather than just an entertainment – we wanted to create something against trends. Something different, something that could give the player a pure, gaming pleasure. Herecomes our game, which takes no prisoners and makes no excuses. We say ‘yes, it is a game about killing people’ and the only reason of the antagonist doing that sick stuff is his deep-rooted hatred. Player has to ask himself what can push any human being to mass-murder. We provoke this question using new Unreal Engine 4, pushing its physics (or rather PhysX) systems to the limits and trying to make the visuals as good as possible. It's not a simple task, because of the game's non-linear structure and a lot of characters on the screen. But here at Destructive Creations, we are an experienced team and we know how to handle the challenge!
Hatred consists of 7 free-roam levels connected with cohesive story in background. Let's not kid ourselves - story won't be the most important part, I think that tons of cutscenes or dialogues would disrupt the flow of the game and that 'lone psycho' feel.
We're small, independent studio from Gliwice. It's 10 people and we're all paratroopers from a bigger company (The Farm 51) We got some experience, we've been working together for quite some time, we're all good pals and we're working on a game. We got a budget, skills and goodwill. And crazy idea too, so we're going for it.
Screens:We're not afraid of controversy. We know there will be one, but they're part of video game history and one game won't change anything. You have the same thing in lots, lots of games, the difference is we're not justifying anything - we want the player to think about the story behind it and to let him figure out himself what drives this fucked up dude who panned out idea in his head that he wants to shoot people.
People will split into two groups - we can already see that - those who 'dig' it and those who think it crossed the line. And that's good, some things should be black or white. We're not going to force anyone to play it, we won't feed you with bullshit talk, that it's something revolutionary.
We're pointing out that Hatred is a game for mature audience and not for the faint-hearted. A guy coming from stressful day at work, looking for some kind of relief, or a type that just likes that genre and mayhem style action - he is our target. Rest will be appalled by it, whatever. Till noone comes to our offices guns blazing rampaging in the name of 'saving the world from violent games influence' , we're cool.