Crackerman16
Banned
I wonder if the Hero cast members got to play a good amount of this sweet demo of HS. Lucky bastards! ><
Nostromo said:It's just -oldschool- skeletal animation, you don't need any fancy tech to move some fingers
¤Ai®MåSt£®¤ said:
Nope....him and Deano found out when they woke up...they were just as surprised as everybody elsemckmas8808 said:He's here!!! Did you guys know about this product placement before hand?
Steroyd said:OMG I'm literally on the floor laughing.
I can't stop.
I'm going to die laughing today because of you.
:lol :lol¤Ai®MåSt£®¤ said:
looks great!
too bad there will be no jumping/platforming or puzzles to solve.
Steroyd said:OMG I'm literally on the floor laughing.
I can't stop.
I'm going to die laughing today because of you.
Nostromo said:Shadow anti-aliasing needs to be fined tuned per area by artists, but it's not a solvable problem, it can only ameliorated, at least with current tech.
It's certainly possible to do better, but I'm working on this in my spare time as a personal project..
d00dNostromo said:Shadow anti-aliasing needs to be fined tuned per area by artists, but it's not a solvable problem, it can only ameliorated, at least with current tech.
It's certainly possible to do better, but I'm working on this in my spare time as a personal project..
Yeah, I kinda figured this seeing that no game that features full scene soft shadowing seems to do it without artifacting. It's not a visual dealbreaker or anything, but I hope you guys can fine tune it by the time the game is released.Nostromo said:Shadow anti-aliasing needs to be fined tuned per area by artists, but it's not a solvable problem, it can only ameliorated, at least with current tech.
It's certainly possible to do better, but I'm working on this in my spare time as a personal project..
luca_29_bg said:
and this ?
:O:O:Oluca_29_bg said:
and this ?
mr_nothin said:Nope....him and Deano found out when they woke up...they were just as surprised as everybody else
Which makes this all the more weird
luca_29_bg said:
and this ?
I'm assuming the where and when is a GDC session.mr_nothin said::O:O:O
Where, How, When, What?
Got damn this game is holy shit gorgeous
This early though?kaching said:Sony enlisting Micah's powers to finish the game's development faster.
I'm assuming the where and when is a GDC session.
Nostromo said:ameliorated
My vocabulary is clearly superior to my english grammar/syntax skillsDanne-Danger said:a·mel·io·rate
a·me·lio·rat·ed, a·me·lio·rat·ing, a·me·lio·rates
To make or become better; improve.
You learn something new every day.
*Btw, have we seen that hand-cannon in motion?
What else accounts for the laptop and mic in the shot? Looks like its onstage. Maybe they're doing setup.mr_nothin said:This early though?
Its only 10:20am EST...I thought they wouldnt start for another few hours and I dont see where they have a physics session scheduled for today...and not this early
bud said:
I thought GDC session at 1st, but it's too early..everything starts at 10am. Probably setup or something. But I still didnt see a physics session scheduled for today (Dean/Deano said that it was going to be demo'd for a physics session)kaching said:What else accounts for the laptop and mic in the shot? Looks like its onstage. Maybe they're doing setup.
Nostromo said:Shadow anti-aliasing needs to be fined tuned per area by artists, but it's not a solvable problem, it can only ameliorated, at least with current tech.
It's certainly possible to do better, but I'm working on this in my spare time as a personal project..
Nostromo said:Maybe there were taken from Nina's presentation to press in Norway..
Nostromo said:Maybe there were taken from Nina's presentation to press in Norway..
Y2Kevbug11 said:I did a photoshop with the microphone getting longer but I decided not to post it in good taste.
bouc_emissaire said:Ok, i'm sold :
:lol :lol¤Ai®MåSt£®¤ said:
looks great!
too bad there will be no jumping/platforming or puzzles to solve.
It's an artifact of shadowmapping - like nAo says, pretty much something you have to live with on current tech. ICO was different because, like all the good shadowed games on PS2, it used shadow volumes, which don't have these problems.Marc said:A lot of games this gen that have full scene shadowing seem to have this problem btw.
"Oh no! This motherf***ers put that incredibly old and broken build on the show. They should have consulted this with us!"mckmas8808 said:I wonder how that feels as two of the main programmers making the game. :lol
I wonder if they are happy to see this on one of the biggest shows in America?
I think level of AF depends on a texture, it's not like in PC games, when you choose full screen level of texture filtering. So it's probably very high on characters and (slightly) lower on other surfaces - I think that ground texture should be sharper if it had AFx8 applied, but I may be wrong though.mckmas8808 said:The game still has 4xAA and 8xAF right?
luca_29_bg said:
and this ?