bouc_emissaire
Who Compares, Wins
mckmas8808 said:They still have them in the game.
And we can see them in the last screenshots :
mckmas8808 said:They still have them in the game.
bouc_emissaire said:
AAK said:Wow, I haven't seen that pic before. If that is gameplay, that's the most impressive thing I've seen for this game. The draw distance is unbelievable.
Nostromo said:it's taken from a realtime/in-game cut scene
Deepblue said:Except of course, the ridiculous enemy detail in the 05 CG.
Okay. But why is there so much blur and fog?Nostromo said:it's taken from a realtime/in-game cut scene
[edit] and for the tech addicted ppl..please notice the nice anistropic filternig on the ground..
Deepblue said:The lack of it?
BigBoss said:You're on a roll.
Deepblue said:Okay. But why is there so much blur and fog?
Deepblue said:Okay. But why is there so much blur and fog?
I think this screenshot is nicer for showing off the anisotropic filtering.Nostromo said:it's taken from a realtime/in-game cut scene
[edit] and for the tech addicted ppl..please notice the nice anistropic filternig on the ground..
Deepblue said:Okay. But why is there so much blur and fog?
Kinan said:Just stumbled over this video of HS backgrounds:
http://www.youtube.com/watch?v=IvJXckyfLIA
Probably old, but I havent seen it before and said wow. Realtime?
Steroyd said:Wait what? May 2006 how the hell did i miss that? :O
Kinan said:Just stumbled over this video of HS backgrounds:
http://www.youtube.com/watch?v=IvJXckyfLIA
Probably old, but I havent seen it before and said wow. Realtime?
A previs is a target render. I know...I know... But the one you saw was not ever meant to be shown to the public. It is a tool we use a lot to try and set a target for us to reach. We usually meet or exceed them. This one is particularly beautiful. Let's see what happens...
Kinan said:Just stumbled over this video of HS backgrounds:
http://www.youtube.com/watch?v=IvJXckyfLIA
Probably old, but I havent seen it before and said wow. Realtime?
Kinan said:Well, its about a time to release an in-game version of it, then. C'mon, show us what you got!