Finished the game and immediatly watched the feature on the main menu, very informative, everyone should check it out after they finish up.
It's probably only 20 minutes or so? It didn't say so I'm not 100% sure.How long did it take?
It's probably only 20 minutes or so? It didn't say so I'm not 100% sure.
Pretty sure he meant the main game
Yea that's what I'm hesitant to purchase. Little to no replayability correct?
after you beat the first bossare you supposed to backtrack back to where those two doors were? you know, the two doors where you'd pick one of two paths to fight two bosses
after you beat the first bossare you supposed to backtrack back to where those two doors were? you know, the two doors where you'd pick one of two paths to fight two bosses
I played it for like an hour and it felt like ten hours. I'm not sure if I want to play anymore. I was surprised after that to see it getting 8s and up. It's tedious and does little other than waste my time -- and there's no great combat system to make up for it. The combat system is terrible.
Oh, right, that makes sense, my bad. 6, maybe 7 hours total. You could probably blow through it far quicker though.
I feel like Hellblade is the most important game of the year, and probably the generation.
Firstly, because of its development and releasing scheme. Its about an indie studio taking back its reigns and go all in on their vision. Releasing a game that is essential AAA but shorter and at half the price. Its the mid tier games and developers making a return in a world filled with big-budget sequels and safe bets.
Then its a game that reflects on mental illness in a way thats probably never been done before (at least like this, so head on). You can tell that a lot of attention went into this aspect by the way that the medical counselors are the first names to appear doing the initial credits scene. The way its incorporated in the audio design is nothing short of amazing, you can feel the tension and anxiety with all the voices floating around your head. Its very easy to connect for someone with anxiety issues (and who hasnt them?)
Down to the gameplay, combat is simple but effective and packs a punch. It's easy to learn and actually fun to use. Atmosphere and presentation is on an impressive level, some of the best this gen has to offer. Audio design is phenomenal, try to play with headphones to fully experience it (3d sound). Puzzles are engaging and the game is constantly using visual trickery and illusions (and I adore those in games).
We often talk about boycotting games and not spending real money on loot boxes, hats and poke balls. This game deserves our support, to show that this is a good direction for the industry. And at that price, 30 for a new AAA game, it really deserves it.
I agree with your post.I feel like Hellblade is the most important game of the year,
I'm personally not a fan, its just stereo to me the effects of multiple voice has been done in 3D stereo before.i've been waiting so long for a full fledged game to use binaural audio
really smart use of it too
I can't decide between 60hz or not on PS4 Pro
Ehh, I like the game, but I would be hard pressed to actually call this a major milestone in games. It's great that an indie studio managed to make a game like this with these stunning production values. They really do hit the "AAA" mark when it comes to graphical fidelity and character animation. Unfortunately, the game is still in that "AAA" safe zone when it comes to game design. Again, I like the game, but it's not super original in anything that it's doing. It's a violent cinematic action game with light puzzle solving thrown in. It's well crafted, but it's not exactly breaking down barriers.I feel like Hellblade is the most important game of the year, and probably the generation.
Firstly, because of its development and releasing scheme. Its about an indie studio taking back its reigns and go all in on their vision. Releasing a game that is essential AAA but shorter and at half the price. Its the mid tier games and developers making a return in a world filled with big-budget sequels and safe bets.
Then its a game that reflects on mental illness in a way thats probably never been done before (at least like this, so head on). You can tell that a lot of attention went into this aspect by the way that the medical counselors are the first names to appear doing the initial credits scene. The way its incorporated in the audio design is nothing short of amazing, you can feel the tension and anxiety with all the voices floating around your head. Its very easy to connect for someone with anxiety issues (and who hasnt them?)
Down to the gameplay, combat is simple but effective and packs a punch. It's easy to learn and actually fun to use. Atmosphere and presentation is on an impressive level, some of the best this gen has to offer. Audio design is phenomenal, try to play with headphones to fully experience it (3d sound). Puzzles are engaging and the game is constantly using visual trickery and illusions (and I adore those in games).
We often talk about boycotting games and not spending real money on loot boxes, hats and poke balls. This game deserves our support, to show that this is a good direction for the industry. And at that price, 30 for a new AAA game, it really deserves it.
Man some of the imagery in that first half hour is pretty tough to watch when you know people who go through these things.....
Yup, I'm in the health care field in corrections so I've seen how mental health can affect people.
I'm definitely picking this up now.
Ehh, I like the game, but I would be hard pressed to actually call this a major milestone in games. It's great that an indie studio managed to make a game like this with these stunning production values. They really do hit the "AAA" mark when it comes to graphical fidelity and character animation. Unfortunately, the game is still in that "AAA" safe zone when it comes to game design. Again, I like the game, but it's not super original in anything that it's doing. It's a violent cinematic action game with light puzzle solving thrown in. It's well crafted, but it's not exactly breaking down barriers.
You don't need a 4k TV to see that resolution bump, 60fps mode is horrible and must be below 720p or something, no one should touch that mode regardless of it being 60fps.Do you have a 4k TV? Because I've found the resolution bump is definitely preferable.
You don't need a 4k TV to see that resolution bump, 60fps mode is horrible and must be below 720p or something, no one should touch that mode regardless of it being 60fps.
Uh, I liked 60fps mode a lot better than the 1440p resolution, and I have a Pro + 4k HDR set.
If you ignore its themes, storytelling and presentation - basically anything beyond the core definitions of gameplay - then, no. But...why would you do that? Hellblade doesn't try to blow you away with its deep gameplay mechanics and innovation - everything in the game is there to serve its themes, characters and story. And in that regard it is super original.
Uh, I liked 60fps mode a lot better than the 1440p resolution, and I have a Pro + 4k HDR set.
It's almost like the people who experience these things in real life don't actually have a choice in the matter when they go through these things.The voices that echo in Senua pull her back and forth between doing an action or doing the opposite. Stuff like "follow him!" and "no! don't follow him, it's obviously a trick!." This kind of stuff would be interesting if the player actually had a choice in the matter.
Finished the game, 9 hours on Hard. I'll have more detailed thoughts at a future time, but I loved it.
Joins the list of other great games about mental illness and trauma (Papo and Yo, Spec Ops The Line, Neverending Nightmares, Fran Bow, Silent Hill, Depression Quest), and reminded me of Valhalla Rising, one of my favourite films. Ninja Theory has their work cut out for them to beat this level of narrative power for their future games.
But not having a choice is how a lot of games similar to Hellblade are structured. It feels more like you're playing a movie instead of actually inhabiting a person. That's not bad storytelling, but it just isn't terribly original. Obviously what I suggested is just surface level thinking. I think you could do a lot to influence how a player acts with something like psychosis. I don't think a linear A to B type of game really gets the point across as well as it could.It's almost like the people who experience these things in real life don't actually have a choice in the matter when they go through these things.
Aloy is just dull in comparison not only in looks but also as a character. She got cool costumes but her face isn't as interesting to look at as Senua's, and there's not much going on compared to Hellblade which is obvious since like Spec Ops The Line, emotion and narrative is tied to the face. Both have pretty cool dreadlocks, though.I started another playthrough to mess around with the photomode, knocked it down to easy, enemies drop seemingly twice as quick on this difficulty, versus the first run set to auto difficulty (which must have just scaled me to hard for the most part). Will make replays like this a breeze, although my playthrough time is ballooning just looking at Senua's character model, I think she's even got Drake and Aloy beat for detail, it's incredible, I've never seen eyes that seem this real in a game before.
I've never seen eyes that seem this real in a game before.
Since Heavenly Sword, I've always thought Ninja Theory had the best eyes in the business.
Might just be my obsession with large eyes, but I loved Kai, loved Trip, and love Senua (and her performance capture actress, Melina).
To the people who have finished the game:Do you think there will be a sequel?
How fucking crazy is it that she was NT's video editor and Senua stand-in until being cast proper, not that you could tell from the performance, she did wonderful work.
I think I've run into a bad bug too but I'd love to be wrong.
So I am at the Valrayvn puzzle whereyou have to enter portals to remove the excessive symbols to make it easier to line them up
I've removed them but now need to get back to an area to line them up properly. However, I seem to have forgotten to kick down a bridge before jumping to other areas in this one, so does that mean I'm fucked?
Yea that's what I'm hesitant to purchase. Little to no replayability correct?
It's almost like the people who experience these things in real life don't actually have a choice in the matter when they go through these things.