I played the last portions of the game without headphones cause my ears hurt.
Is it just my system, or is the sound mix really, really "off" without headphones?
Sounds were either too high or too low, no good balance.
There isn't an option I missed is there?
I have a really good home theater with 7.1 speaker setup and a killer subwoofer. Would I really be better off playing with headphones?
Yes.
The idea is the voices are inside your head. If the audio isn't being pumped directly into your ears, it doesn't have the same effect.
Although, the voices still sound like they're coming from outside your head -- which of course they must, since there is no way to project internal voices. But they do sound much closer to you than they would on a surround sound setup.
Yes.
The idea is the voices are inside your head. If the audio isn't being pumped directly into your ears, it doesn't have the same effect.
I'm really enjoying the game apart from the puzzles. They're just terrible and I feel like they're wasting my time every time I get to one. I believe the game would be better if they weren't there at all, it looks like they'll take the game from a potential 9/10 to something like a 7/10.
I'm really enjoying the game apart from the puzzles. They're just terrible and I feel like they're wasting my time every time I get to one. I believe the game would be better if they weren't there at all, it looks like they'll take the game from a potential 9/10 to something like a 7/10.
whats the consensus on lenght, more or less?
Stuck near the end of the game...The part where it's dark and your torch goes out when you have to pass through a waterfall.
I've died a lot due to the insta death.
It's the part after you drop the head being chased by the beast. You go down, past one rune door to another where the rune is shaped kind of like a capital M. You have to go through a waterfall the puts out your torch. I went to the right and pushed down a small metal walkway but after that I'm not sure what to do. There's a small hole in some metal bars that takes me to an area too long to survive in the dark but I don't know where to light my toarch.
Took me about 7. I think it's a solid length for the story, it's well paced out.
that area where you knocked the plank down has an alternate path to get to it through a small opening backtowards the way you came, you go there and light the torch there. Then you go through the waterfall so your torch goes out and sprint through, knock the plank down and make it safely to the place where you just lit the torch. Then you relight your torch and finish the puzzle on the other side of that waterfall
that area where you knocked the plank down has an alternate path to get to it through a small opening backtowards the way you came, you go there and light the torch there. Then you go through the waterfall so your torch goes out and sprint through, knock the plank down and make it safely to the place where you just lit the torch. Then you relight your torch and finish the puzzle on the other side of that waterfall
But got a few questions:
1. What exactly has the father done to Senua? I know he locker her away so she couldn't spend time with Dillion, but what else?
2. So everything was in her head, the darkness has never existed but what about Druth?
1. Senua's father convinced both her and her mother that they were cursed, and that everything unfortunate that befell the village (the plague, the Northmen) was their fault. This obviously had an adverse effect on both women, to the point Senua's mother was burnt at the stake and Senua herself later fled Dillion to fight her "darkness."
2. The darkness was never real, but Druth was an actual person that Senua encountered while on her journey to rid herself of the darkness (during which time the Northmen raided the village and flayed Dillion.)
I have a friend over and I want him to experience the start of the game but I don't see any save options. Does anyone know if I start a new game if it will erase my current progress?
They're incredibly finicky. Some will have the camera snap to the correct area from half a screen away, and some I have spotted pretty quickly but when I've gone to hover over them, they haven't clicked, causing me to waste 10 minutes searching an area only to come back and have it work with the spot I found first. It has just required pin point precision. They've just not been fun at all. They haven't even been useful in making me look around because I pretty much walk everywhere and take in every scene anyway.
The combat has been surprisingly fun though, it's simple but works well with what the game is trying to achieve. I can just do without the puzzles.
I'm really enjoying the game apart from the puzzles. They're just terrible and I feel like they're wasting my time every time I get to one. I believe the game would be better if they weren't there at all, it looks like they'll take the game from a potential 9/10 to something like a 7/10.
Well.I have only one question: Is this a better "carrying your boyfriend's severed head on your belt" romance story than Lollipop Chainsaw?
Well.
You see.
They kinda have different tones.
I have only one question: Is this a better "carrying your boyfriend's severed head on your belt" romance story than Lollipop Chainsaw?
Took me about 7. I think it's a solid length for the story, it's well paced out.
Nevermind. Uninstalled. There is 0 fun in the shape in a sea of shapes game here. Story might have been alright but everything else was lame as fuck.
Nevermind. Uninstalled. There is 0 fun in the shape in a sea of shapes game here. Story might have been alright but everything else was lame as fuck.
One thing people may not appreciate about the puzzles is that the mechanic reflects an aspect of mental illness. People with paranoid delusions will search the environment for clues in unrelated things that "match" their delusions. They search the environment carefully in order to find clues to what things "really mean," and they tie together random bits of data in a way that supports their delusion.
I see the game's puzzles as reflecting that aspect of mental illness.
However, I do agree that they feel overdone.
One thing people may not appreciate about the puzzles is that the mechanic reflects an aspect of mental illness. People with paranoid delusions will search the environment for clues in unrelated things that "match" their delusions. They search the environment carefully in order to find clues to what things "really mean," and they tie together random bits of data in a way that supports their delusion.
I see the game's puzzles as reflecting that aspect of mental illness.
However, I do agree that they feel overdone.
One thing people may not appreciate about the puzzles is that the mechanic reflects an aspect of mental illness. People with paranoid delusions will search the environment for clues in unrelated things that "match" their delusions. They search the environment carefully in order to find clues to what things "really mean," and they tie together random bits of data in a way that supports their delusion.
So is the game worth it Narrative wise?
I'm mostly a story over gameplay person.