My VT60 has the worst image retention I have ever seen on a television. Shovel Knight's HUD was terrible for it, and I get an echo of the static mission box from Hyrule Warriors every time I play. Character portraits/percents stick around after battles in Smash Bros, too. I actually have to "warm the set up" before using it by just letting the screen wipe run for a few minutes, because image retention is so bad immediately after turning it on from cold that even the boot image that's up for 1 second leaves an enormous ghost.
Pixel orbiting is fine and all, but all it does is blur the edges of retained images, not actually reduce their retention in any capacity. Which is still a good thing, but not a fix.
My older Panny Plasma downstairs has a slight channel logo permanently burnt into the corner, but beyond that it doesn't experience any of the IR issues my VT has. Maybe it's just due to age, the sets get less retention as they get older, but I do feel like my VT is not supposed to retain as much as it does.
Anyway, the point is: if you play a lot of games or watch a lot of logo-ey TV on a set like this, the solution is "simple." If you play the game one day, run the screen wipe all night long. Give it a solid 8+ hours. Do NOT play the game for a bunch of hours one day, then turn it off, then turn it right back on the next day and play for a whole new bunch of hours. Running the screen wipe for a significant amount of time between play sessions is vital.
I sent a PM to the guy making Cosmochoria and he actually implemented a burn-in reduction HUD mode at my request, so it's not unheard of to get devs to act on stuff like this. (Though a one-man Kickstarter game and Bungie are probably a bit different.) Hopefully devs consider things like this more moving forward, though with the death of Plasma I kind of doubt it.