I don't think I want any of that. I still have my OG Xbox.
Do you know why I got that shortly after it came out?
It was breaking all kinds of boundaries. Standard HDD, HD graphics, broadband multiplayer, many risky/niche titles, and overall, much more respect for the core gaming audience.
With the dawn of the 360, MS lost me when they decided to charge for anything and everything online (pay to use Netflix? GTFO MS), crappy hardware quality, reliance on dude-bro shooters, and their blind pursuit of the casuals with Kinect. MS has failed to cultivate an audience that would appreciate the diverse set of games that the other platforms have.
The online focused stuff allows them to make money even when the games sell bad, like with Halo 5. Even Sony dipped their toes into that with Uncharted 4.If Microsoft wants to make Xbox attractive to core gamers the people in charge need to give it a rest with 'connected experiences' and online-focused titles. They should develop a variety of single player-focused games as that is what the market currently lacks. Every big third-party publisher is hopping on the games-as-a-service bandwagon, there is no need or demand for more of the same from Microsoft. Sony has the right idea, none of their big games are online focused. You want to draw in the average GAF console gamer, this is how you do it.
The online focused stuff allows them to make money even when the games sell bad, like with Halo 5. Even Sony dipped their toes into that with Uncharted 4.
The big studios they have could evolve second teams with new ideas. Start with smaller games that are not Halo, Gears or Forza. Then hire people and evolve those teams into studios of their own. That eliminates the monotony at those franchise factories and gets you new games and studios in the longer run. It takes time and money but there's no way around that. If you're not willing to invest you're not a good platform holder.
Simpler solution
- Let xbox one X run steam and steam games. Bigscreen mode if its needed from a technical standpoint.
- Get rid of Windows 10 games store, that thing is trash. Migrate it all to steam/steamworks.
- Partner with steam to sell games on a custom xbox steam front, microsoft gets 20%, steam gets 10%, devs get 70% (or whatever mix works out for all three parties).
Bam, now X runs PC games flawlessly, X games are just steam games so devs only have to make PC/PS4 ports, do whatever technical thing you need so people can't run custom hacks or other executables just digitally signed steam games.
How is Shadowrun hardly first party when MS owns the IP outright?Shadowrun RPG - hardly 1st party
I don't think Ninja Theory would work with MS again. Technically Ninja Theory is Just Add Monsters who made Kung Fu Chaos. If you pay attention Hellblade BTS videos, they really talk about their frustration with publishers.I would throw money at ninja theory and maybe obsidian too, get a big action franchise on the scale of god of war and a new epic rpg series.
-Reboot Fable at Rare
I don't doubt it but with this strategy they are only extracting more money out of their existing customer base instead of expanding it. That isn't good in the long run.
I'll always say that a small section of Rare should make N64 style games in HD that are digital only and cost a decent amount but not a ton in terms of budget. I thought maybe Rare Replay might have awakened that there, but nothing has happened since.
Have a small section of 343 making Halo story expansions, kind of like what The Lost Legacy is for Uncharted.
Have The Coalition make a neat Horde-only game with a story mode.
And on top of that invest in new IP and marketing deals.
They could make smaller budget titles in between their major tentpole releases. Sure, it would require more staff and resources, but the gaps would be much smaller. Plus, not everything has to be $60. Think smaller, and see what comes out of it.
The point is moot since microsoft's game division doen't have the funds to finance this kind of games.
Why would anyone want a first person Shadowrun?
That's the problem though, isn't it? Their attempts to expand it through Sunset Overdrive and Quantum Break backfired spectacularly, so they're instead going the option of broadening their base to PC gamers. But of course, the PC-centric approach also seems to be struggling, as Halo Wars 2 didn't really make much of a splash. Heck, the only real success I can think of that they've put out recently is Forza Horizon 3, which saw success due mostly to strong quality in a niche that sees very little competition these days.
I'd find a way to get Chromehounds and reboot that. Works as a GaaS title, builds community - especially if they expand on the war effort - and was just a blast to play.
They need a single-player third-person action game. Put it in the Halo universe with players as ODST, that'll get it the green light. Helps fill the void between mainline Halo games too.
That's the problem though, isn't it? Their attempts to expand it through Sunset Overdrive and Quantum Break backfired spectacularly, so they're instead going the option of broadening their base to PC gamers. But of course, the PC-centric approach also seems to be struggling, as Halo Wars 2 didn't really make much of a splash. Heck, the only real success I can think of that they've put out recently is Forza Horizon 3, which saw success due mostly to strong quality in a niche that sees very little competition these days.
They went all-in on Sea of Thieves, probably aren't big enough to support two projects, even if one of them is minor.
343 kinda does that already through other media--they're responsible for shaping the narrative of the books, the TV shows, and the movies, and the spinoff games. I would even say Halo Wars 2 has a stronger story than any other 343 related media of the past few years.
Not sure how that'd be different than what Gears of War 4 is--they've been firesaling it in the same way they firesaled Halo 5 in order to drive up multiplayer numbers, that thing for them is basically mutliplayer first and foremost.
They tried that and it's been going badly for them.
They don't have the manpower for smaller projects, but even then, they've been doing that more than almost any other publisher. Recore launched at $40(?)
Their attempts to expand through first party and PC failed but not because the strategy was bad, in my opinion of course. Sunset Overdrive was way too quirky to a be a big seller and Quantum Break was this weird game-and-TV-show thing that wasn't received that well. Their PC efforts are being sabotaged by the trainwreck that is the Windows store.
You're right. I guess I see it as taking what they have and using it for smaller projects, rather than having everyone deep-dive onto the major sequel right away. But if the people aren't there for that, it's not possible currently.
Those are all horrible ideas. Come on.
But is it any worse then what MS is doing right now?
What's the definition of good platform holder? Do you think Valve is good platfrom holder? Cause everyone love steam.
Some pretty good ideas. I'd steer away from acquisition and just try to lock down a developer to a multi-game deal.1. Acquire IO, staff them enough to have 2 teams, one working on Hitman and another working on a brand new GaaS IP.
2. Acquire Playground, have the racing team alternating between Horizon and another MS racing IP (2-year dev cycles) like PGR, Midtown Madness, or a kart racer. Have their recent new team working on whatever they're already working on.
7. Yes, bring back XBLA because why not?
If Microsoft wants to make Xbox attractive to core gamers the people in charge need to give it a rest with 'connected experiences' and online-focused titles. They should develop a variety of single-player-focused games as that is what the market currently lacks. Every big third-party publisher is hopping on the games-as-a-service bandwagon, there is no need or demand for more of the same from Microsoft. Sony has the right idea, none of their big games are online focused. You want to draw in the average GAF console gamer, this is how you do it.
So in short: "make sequels to a bunch of your games".-Reboot Fable at Rare
-Make a first person Shadowrun RPG
-Bring back Crimson Skies
-Alan Wake 2
Splinter Cell is a multiplatform series owned by Ubisoft. It will never be Xbox exclusive.-Splinter Cell Chaos Theory 2
What does this mean? "Xbox Live Arcade" was branding for "downloadable games" with a bunch of restrictions applied like having leaderboards be a mandatory feature. In the current gen we've made the point that every game is available as a download regardless of whether they're a big AAA production or a little indie game.-Xbox Live Arcade returns
Those are all horrible ideas. Come on.
I haven't been sleeping the past 3 years.You work at Microsoft?
How did Ryse, Sunset Overdrive, Rise of the Tomb Raider, Quantum Break do? You think they should put all their eggs in that basket?
Sea of thieves will outsell all those games minus ryse or tr combined probably lol. Or it will be close at leastI do. Their resources aren't infinite so they are better spent developing these types of games rather than something like Sea of Thieves.