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How inFAMOUS: Second Son Used the PS4s 8 (4.5) GB of RAM + more details

Personally, I also think 3.5 GB is super bloat for the OS. But then I don't care about any of the other functionality really. I hope they get it down.
 

le.phat

Member
Embarrassing.

Lol at "How to use 8 GB" and then only using 4.5gb.



Yeah? Well explain away.

Every OS has a footprint with a built in overhead. The reason for this is:

A) The OS is developed with a future-proof plan. Knowing there will be alot of functionality that will be added at a later date, the overhead reserves the room needed to not only add this functionality ( of which they don't know how much ram it will use up after optimization), but creates "wriggle room" so the functionality can be debugged and tested thoroughly.

B) As development tools matures and gets optimized their RAM usage gets more efficient. Obviously Sony needs to cater to the lowest common denominator ( read game engines, for instance UE4, which might not be as optimized as say, Frostbite 3.0) So this process is a slow and tightly monitored process. So as devtools shrink, so does the need for a certain overhead.

This happens every gen with every console. Sony tends to be conservative when it comes to overhead. For instance the PS3:

256mb RAM with a 120 mb overhead at launch which is 47% reserved. Fuckton.
Within 3 years that overhead shrunk down to 50 Mb, bringing the overhead back to 19%.


Now apply these gains to the ps4 and put your troubled mind to ease.
Again, this happens every generation, so this really, seriously isn't news.
 

gofreak

GAF's Bob Woodward
Side note, but was their a presentation at GDC covering Guerrilla's implementation of temporal reprojection in KZ:SF? I thought they said they'd be explaining it in more detail but I haven't been able to find the relevant presentation.
 

plainr_

Member
So now it's 4.5? Are they fucking kidding?

3.5 GB reserved for OS bullshit?!

You need to realize that the PS4 is still early in its life and memory allocated for OS is not permanent. It will most likely be reduced as the OS becomes more efficient. I'm guessing the high reserve in memory is due to features yet to be implemented or finalized. Better to have a bigger footprint while the OS is still in its infancy.
 

i-Lo

Member
A true tragedy that every, every thread that mentions "RAM" totally converges the topic to that alone. People forget that it is flexible.
 

RamzaIsCool

The Amiga Brotherhood
Sony got burned last gen because they allocated not enough RAM to the OS. So it seems they have a "better save then sorry" mentality regarding the RAM allocation on the PS4. It's probably overkill right now for the OS and alot of that RAM is sitting idle. But the good news is that down the line, they can give a chunk of that back to the developers.
 
256mb RAM with a 120 mb overhead at launch which is 47% reserved. Fuckton.
Within 3 years that overhead shrunk down to 50 Mb, bringing the overhead back to 19%.


Now apply these gains to the ps4 and put your troubled mind to ease.
Again, this happens every generation, so this really, seriously isn't news.

I get the feeling the only reason the memory overhead on Ps3 shrunk so dramatically was due to the Xbox 360.

Hopefully you're right and in a couple of years devs will have like 6.5 available to them.
 

MavFan619

Banned
All that RAM, and yet navigating the playstation store is still really slow.
Really? I find it's way faster now. Especially on days PS+ updates and I have to fumble to download the PS3 game as opposed to the smoother PS4 in the same day. I'm sure features that make all that ram reserved will pop up eventually as well as free more up as time goes on.
 

Sickbean

Member
I get the feeling the only reason the memory overhead on Ps3 shrunk so dramatically was due to the Xbox 360.

Hopefully you're right and in a couple of years devs will have like 6.5 available to them.

Competition is often a strong driving force for innovation. Which is why monopolies are bad.
 

RamzaIsCool

The Amiga Brotherhood
No but maybe came of a bit arrogant, i meant if you are used to last gen's graphics it looks great

Yeah there are like zillions of openworld games on pc looking better then Infamous: SS! Duh... people are just blind on this board! You tell them dude.
 

Atlas157

Member
Those pictures indeed do not impress me that much compared to PC gaming. But if you are used to inferior graphics then this is the cream of the crop.

You're going to last long here.

Edit: Looking at your profile, you joined in 2006 with only 90 posts. Do you only post elitist comments or do you lurk?
 

MJLord

Member
I get the feeling the only reason the memory overhead on Ps3 shrunk so dramatically was due to the Xbox 360.

Hopefully you're right and in a couple of years devs will have like 6.5 available to them.

I'm not sure where you got that impression. It literally has no bearing on OS size.

They'll almost certainly have more. The amount they've been given now is still a really exciting prospect. It's not worth getting hung up on.
 
I'm impressed that the mostly solid frame rate and very impressive graphics is running on 4.5GB. Just imagine that if Sucker Punch can do this on the PS4 hardware with 4.5GB then imagine a few years in future what Naughty Dog or SSM can do with more RAM and experience.
 
I'm not sure where you got that impression. It literally has no bearing on OS size.

They'll almost certainly have more. The amount they've been given now is still a really exciting prospect. It's not worth getting hung up on.

Early on it was troublesome for multiplatform development. Devs had more ram available on Xbox 360 than on Ps3.
 

Human_me

Member
I get the feeling the only reason the memory overhead on Ps3 shrunk so dramatically was due to the Xbox 360.

Hopefully you're right and in a couple of years devs will have like 6.5 available to them.

We will most likely get 6gb for games by the end of the generation.
I doubt we will see any more than that.
 

KageMaru

Member
But people on GAF insisted before that the OS only used 1 core and possibly 1GB of memory. /sarcasm

Gorgeous game, eager to see what SP does next.
 

MavFan619

Banned
I'm impressed that the mostly solid frame rate and very impressive graphics is running on 4.5GB. Just imagine that if Sucker Punch can do this on the PS4 hardware with 4.5GB then imagine a few years in future what Naughty Dog or SSM can do with more RAM and experience.
That's how I see it, those results for open world from a smaller team early on, bodes well for those bigger studios output.
 

Gen X

Trust no one. Eat steaks.
I think some people are getting too eager for games to have that huge jump in terms of visuals and performance and thats the call for using as much RAM as possible not knowing that these things slowly improve over time as devs get used to the new architectures.

Been trying to explain this to mates for years but each new gen they need it explained again and look back and realise this is the cycle.
 

Cuth

Member
I remember well how, after it became known MS is reserving 3 GB on Xbox One, we had here most people complaining about "bloated OS", "stupid MS", "totally non-gaming console", etc. etc.

And now it comes out Sony is reserving even more on their "totally gaming oriented" console.

Oh, the irony.
 

Shredderi

Member
I don't really know much about the technical side of these things so I don't know if SONY can free up more ram for devs in the future, but 4.5gb is still substantially more than what ps3 had. Infamous SS makes me excited for the future. I'm not sure if the PC comparison bears much relevance in a thread about technical discussion about a ps4 game. That being said, I play the same top of the line graphics PC games as the rest of Gaf and still find Second son really impressive.
 

gruenel

Member
I remember well how, after it became known MS is reserving 3 GB on Xbox One, we had here most people complaining about "bloated OS", "stupid MS", "totally non-gaming console", etc. etc.

And now it comes out Sony is reserving even more on their "totally gaming oriented" console.

Oh, the irony.

Yeah, now it comes out.

It's not like this was discussed to death a year ago...
 

test_account

XP-39C²
How is a game using up all RAM a good thing in any way? It's not a fantastically beautiful game, it's not an incredibly big or detailed world, character models are good but not great and there is no AI to speak of so that would mean that it's just poorly optimized?
Why brag about yourself being bad at your job?
I think you should elaborate on more technical things regarding the developement of this game if you say that they did a bad job. For example, how would you be able to make the game look just as good and use less RAM for example, which techniques would you use?
 

orochi91

Member
I remember well how, after it became known MS is reserving 3 GB on Xbox One, we had here most people complaining about "bloated OS", "stupid MS", "totally non-gaming console", etc. etc.

And now it comes out Sony is reserving even more on their "totally gaming oriented" console.

Oh, the irony.

There's some truth to this, but those debates were based on info known at the time.
PS4 would have also been frowned upon if this 3.5GB reserve was known back then.
 
People often forget that even though the PS4 OS might look simplistic it has a UI, I/O (file management, controllers, headsets, camera, ...), audio and video APIs, software (browser, store, games, ...). Basicly a full fledged OS with certain limitations. My Debian takes around 400-600MB of memory right after the start doing nothing just providing further functionality - open a browser, start some daemons, etc. and you are easy at the 2GB mark.

Sony reserved maybe more than they need now but I guess until they figure out a few things down the road it will stay this way but not forever. More RAM doesn't translate in "better" looking games - it is just easier to develop if you don't have to worry about constraints and that can translate into more time/effort in the visual department.
 

Respawn

Banned
Anyone managed to download pdf? Dropbox link is dead now, because of traffic.
If yes, please reupload it, thanks :)

-----


They are wasting tons of memory with those buffers. They do not need to be as big as they are. Check Ryse or Crysis 3 presentations.
Another fantastic post. Are you serious?
It's so easy to pick out the loudmouths who don't really know what the fuck they're on about.
Pretty much.
 

PJV3

Member
If the console was originally meant to have 4GB total, I would imagine early games wouldn't need to be pushing 6 if they were expecting half the amount.
 

test_account

XP-39C²
I stand corrected. I'm not entirely sure how to react to this news now, lol.
There's some disappointment seeping in. Maybe I'm just overreacting, though.
Reading the article again, i have to correct something and say that Sony didnt confirm it 100% back then it seems. Sorry about that. But there were a good amount of speculations and rumors about the 4.5GB RAM being available for games on PS4 back then :)
 

Hoje0308

Banned
I remember well how, after it became known MS is reserving 3 GB on Xbox One, we had here most people complaining about "bloated OS", "stupid MS", "totally non-gaming console", etc. etc.

And now it comes out Sony is reserving even more on their "totally gaming oriented" console.

Oh, the irony.

Yeah, because further handicapping your pool of slow DDR3 is totally comparable to doubling the GDDR5 you were going to have and then adding some of that to the gaming partition. The situation isn't ideal, but it's also not unexpected, given the need to compete in a variety of hypothetical situations.
 

Vashetti

Banned
Yeah, now it comes out.

It's not like this was discussed to death a year ago...

image.php
 
Can Crusher wins this thread for being the biggest dipshit. Didn't even have to scroll to the bottom of the first page and already had two useless posts.
 

orochi91

Member
Can Crusher wins this thread for being the biggest dipshit. Didn't even have to scroll to the bottom of the first page and already had two useless posts.

I don't think he's wording his wording his disappointment quite right, but I can
sympathize with him somewhat. I understand their are legit technical reasons why
Sony may have kept such a huge reserve (same with MS), so let's see how they
utilize it.
 

test_account

XP-39C²
Except a year ago "Sony Insiders" said that PS4 had 6GB of usable RAM and that Digital Foundry (who said 4.5GB + 512MB Flex) were wrong.
True, but even if they were wrong, it was discussed quite a bit though, and some of the discussion was taking into account that it might have been accurate. And if Eurogamer was wrong about the 512MB Flex thing, its not really that far off the truth (which seems to be 4.5GB). It was a pretty big thread about it here:

http://www.neogaf.com/forum/showthread.php?t=636106


What does this means in idiot's terms?
It just shows how Infamous: Second Son uses the RAM.
 

le.phat

Member
Except a year ago "Sony Insiders" said that PS4 had 6GB of usable RAM and that Digital Foundry (who said 4.5GB + 512MB Flex) were wrong.

Wow you've been around this long and still havn't learned a thing or two about "insiders" ? They speculate, or echo rumours and ramblings. People who focus on the facts were discussing this for days last year.
 
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