nelsonroyale
Member
Personally, I also think 3.5 GB is super bloat for the OS. But then I don't care about any of the other functionality really. I hope they get it down.
Embarrassing.
Lol at "How to use 8 GB" and then only using 4.5gb.
Yeah? Well explain away.
The game sure does look terrible, what was Sucker Punch thinking?
So now it's 4.5? Are they fucking kidding?
3.5 GB reserved for OS bullshit?!
Joke post?Those pictures indeed do not impress me that much compared to PC gaming. But if you are used to inferior graphics then this is the cream of the crop.
Joke post?
Those pictures indeed do not impress me that much compared to PC gaming. But if you are used to inferior graphics then this is the cream of the crop.
1) It's arguably the best looking console game on the market.
256mb RAM with a 120 mb overhead at launch which is 47% reserved. Fuckton.
Within 3 years that overhead shrunk down to 50 Mb, bringing the overhead back to 19%.
Now apply these gains to the ps4 and put your troubled mind to ease.
Again, this happens every generation, so this really, seriously isn't news.
Really? I find it's way faster now. Especially on days PS+ updates and I have to fumble to download the PS3 game as opposed to the smoother PS4 in the same day. I'm sure features that make all that ram reserved will pop up eventually as well as free more up as time goes on.All that RAM, and yet navigating the playstation store is still really slow.
I get the feeling the only reason the memory overhead on Ps3 shrunk so dramatically was due to the Xbox 360.
Hopefully you're right and in a couple of years devs will have like 6.5 available to them.
No but maybe came of a bit arrogant, i meant if you are used to last gen's graphics it looks great
Those pictures indeed do not impress me that much compared to PC gaming. But if you are used to inferior graphics then this is the cream of the crop.
I get the feeling the only reason the memory overhead on Ps3 shrunk so dramatically was due to the Xbox 360.
Hopefully you're right and in a couple of years devs will have like 6.5 available to them.
I'm not sure where you got that impression. It literally has no bearing on OS size.
They'll almost certainly have more. The amount they've been given now is still a really exciting prospect. It's not worth getting hung up on.
I get the feeling the only reason the memory overhead on Ps3 shrunk so dramatically was due to the Xbox 360.
Hopefully you're right and in a couple of years devs will have like 6.5 available to them.
Is I:SS ugly now you've read the OP ?
That's how I see it, those results for open world from a smaller team early on, bodes well for those bigger studios output.I'm impressed that the mostly solid frame rate and very impressive graphics is running on 4.5GB. Just imagine that if Sucker Punch can do this on the PS4 hardware with 4.5GB then imagine a few years in future what Naughty Dog or SSM can do with more RAM and experience.
I think some people are getting too eager for games to have that huge jump in terms of visuals and performance and thats the call for using as much RAM as possible not knowing that these things slowly improve over time as devs get used to the new architectures.
I remember well how, after it became known MS is reserving 3 GB on Xbox One, we had here most people complaining about "bloated OS", "stupid MS", "totally non-gaming console", etc. etc.
And now it comes out Sony is reserving even more on their "totally gaming oriented" console.
Oh, the irony.
I think you should elaborate on more technical things regarding the developement of this game if you say that they did a bad job. For example, how would you be able to make the game look just as good and use less RAM for example, which techniques would you use?How is a game using up all RAM a good thing in any way? It's not a fantastically beautiful game, it's not an incredibly big or detailed world, character models are good but not great and there is no AI to speak of so that would mean that it's just poorly optimized?
Why brag about yourself being bad at your job?
I remember well how, after it became known MS is reserving 3 GB on Xbox One, we had here most people complaining about "bloated OS", "stupid MS", "totally non-gaming console", etc. etc.
And now it comes out Sony is reserving even more on their "totally gaming oriented" console.
Oh, the irony.
Another fantastic post. Are you serious?Anyone managed to download pdf? Dropbox link is dead now, because of traffic.
If yes, please reupload it, thanks
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They are wasting tons of memory with those buffers. They do not need to be as big as they are. Check Ryse or Crysis 3 presentations.
Pretty much.It's so easy to pick out the loudmouths who don't really know what the fuck they're on about.
It has been known for quite some time actually. Here is an article from about 8 months ago:There's some truth to this, but those debates were based on info known at the time.
PS4 would have also been frowned upon if this 3.5GB reserve was known back then.
Because he's talking out of his ass.Why would you compare the graphics to PC gaming?
Early on it was troublesome for multiplatform development. Devs had more ram available on Xbox 360 than on Ps3.
It has been known for quite some time actually. Here is an article from about 8 months ago:
http://www.thesixthaxis.com/2013/07...egarding-ps4-ram-5gb-available-to-developers/
Yeah, now it comes out.
It's not like this was discussed to death a year ago...
Reading the article again, i have to correct something and say that Sony didnt confirm it 100% back then it seems. Sorry about that. But there were a good amount of speculations and rumors about the 4.5GB RAM being available for games on PS4 back thenI stand corrected. I'm not entirely sure how to react to this news now, lol.
There's some disappointment seeping in. Maybe I'm just overreacting, though.
I remember well how, after it became known MS is reserving 3 GB on Xbox One, we had here most people complaining about "bloated OS", "stupid MS", "totally non-gaming console", etc. etc.
And now it comes out Sony is reserving even more on their "totally gaming oriented" console.
Oh, the irony.
Yeah, now it comes out.
It's not like this was discussed to death a year ago...
Except a year ago "Sony Insiders" said that PS4 had 6GB of usable RAM and that Digital Foundry (who said 4.5GB + 512MB Flex) were wrong.
Completely, why wouldnt I? Check Crytek presentation about packing framebuffers.Another fantastic post. Are you serious?
Can Crusher wins this thread for being the biggest dipshit. Didn't even have to scroll to the bottom of the first page and already had two useless posts.
True, but even if they were wrong, it was discussed quite a bit though, and some of the discussion was taking into account that it might have been accurate. And if Eurogamer was wrong about the 512MB Flex thing, its not really that far off the truth (which seems to be 4.5GB). It was a pretty big thread about it here:Except a year ago "Sony Insiders" said that PS4 had 6GB of usable RAM and that Digital Foundry (who said 4.5GB + 512MB Flex) were wrong.
It just shows how Infamous: Second Son uses the RAM.What does this means in idiot's terms?
Except a year ago "Sony Insiders" said that PS4 had 6GB of usable RAM and that Digital Foundry (who said 4.5GB + 512MB Flex) were wrong.