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How inFAMOUS: Second Son Used the PS4s 8 (4.5) GB of RAM + more details

Cornbread78

Member
The game looks amazing, great job SP.


I'll go out on a limb and say once all the major firmware/OS updates are launched this year you will start to see more ram become availible.
 

Anion

Member
Wow, I didn't know that people weren't aware of the OS ram? I'm actually surprised cause this was known...

Nonetheless, this just shows how it is actually pretty crazy how the xbox has 3gb for the OS that can snap apps.

Both of these consoles will improve, so there is nothing to worry about. But, in saying that, it seems people are expecting more than what these consoles can do....

Edit:
a whole slew of GAF insiders, their parrots, and mods owe Leadbetter an apology
Oh wow. Ok, I'm assuming insiders said it was 2gb for the OS...and that's why there was confusion. Another reason to trust experts and not "insiders"
 
The guy's name is Bentley?

9400.gif
 

Gestault

Member
a whole slew of GAF insiders, their parrots, and mods owe Leadbetter an apology

I'm actually curious what the source of info for the different people backing up that claim was. If it was just several people getting (incomplete/incorrect) info from the same place, that sort of lessens the value of giving a second confirmation.
 
Another fantastic post. Are you serious?

He sounds pretty much right. There probably was no need to optimize the renders further, which means the amount of RAM available wasn't likely a bottleneck. If the PS4 had less RAM available they would have had to optimize further. Remember this is still a launch window game, I'm sure they had to make a few compromises. The end result though is very impressive.

The extra 1gb will unlocked further in the console cycle, to extend the hardware life. The same thing happened with the PSP and your clock speed.

That wasn't done to artificially extend the life of the product, it had much more to do with battery life. As soon as battery capacity increased they unlocked the clock speed.
 
I know the game looks awesome but seeing how the cpu is defined as just "decent" dissapoints me quite a bit. The game lacks of a good physics engine and i don´t see any kind of focus to try to improve it. At least for now.
 

Espada

Member
I know the game looks awesome but seeing how the cpu is defined as just "decent" dissapoints me quite a bit. The game lacks of a good physics engine and i don´t see any kind of focus to try to improve it. At least for now.

That's the most charitable way of describing the CPU. They're in a hard place where if they were honest about the CPU in the PS4, they'd piss off a lot of people (including their bosses).

It's impressive what they've done, but I really hope they give more RAM to the developers. 3.5GB is excessive for an OS that really isn't doing much.
 

wes-

Member
It really would've been better if you'd said 'yeah, joke post!' because the last sentence compounds your arrogance. Some of us have decent PCs and still think Infamous SS looks impressive.

'These poor heathens, they have never seen the like in their miserable lives!'

I think you misunderstood me. In the last sentence i was trying to say if you come from ps3 or 360 the graphics are looking great. In no way i was trying to push the ps4 into a "last gen" corner.

And it is not allowed anymore to compare with different systems and have your own opinion on if a game looks impressive or not?
The way i tried to give my opinion could have been not so arrogant i agree.
 

Gestault

Member
It's impressive what they've done, but I really hope they give more RAM to the developers. 3.5GB is excessive for an OS that really isn't doing much.

Have we seen any examples or talk of software being memory constrained? I think the additional memory would have very little impact on presentation output.
 

Setsuna

Member
I know the game looks awesome but seeing how the cpu is defined as just "decent" dissapoints me quite a bit. The game lacks of a good physics engine and i don´t see any kind of focus to try to improve it. At least for now.

From my experience CPUs aren't very good with physics calculations
 
That's the most charitable way of describing the CPU. They're in a hard place where if they were honest about the CPU in the PS4, they'd piss off a lot of people (including their bosses).

It's impressive what they've done, but I really hope they give more RAM to the developers. 3.5GB is excessive for an OS that really isn't doing much.

Yeah, it´s impressive for sure, i was talking about how they are now seeing and refering to the limitations that the console has on some fronts. The I/O is not surprise at all, it´s the big bottleneck that both consoles have. The CPU is AMD after all.

I guess we´ll need to wait to the first GTA on this gen to see how and old or fine tuned new physics engine performs. A mere upgrade in resolution and IQ overall is not enough to call a game next gen, at least in my book.
 
How is a game using up all RAM a good thing in any way? It's not a fantastically beautiful game, it's not an incredibly big or detailed world, character models are good but not great and there is no AI to speak of so that would mean that it's just poorly optimized?
Why brag about yourself being bad at your job?

It is not being bad at their job. You use use all of the resources and see if you hit your target performance. If you don't then optimize further. There is no need to "code to the metal" when there isn't a need too for what you are aiming for. Sucker Punch showing how they are utilizing the memory may help other devs. They don't go into too much specific details, but they do not really need to.
 
Reservation is the magic word.

It doesn't use all of the 3.5GB right now, that much is obvious.

Interesting would be to know the current memory footprint of the OS after you turn the console in and then compare that with the memory still available. What could be a big feature that needs a few hundred MB? Morpheus? DLNA (...)?
 
I can't even remotely understand why does the PS3 OS need a 3.5GB allocation of memory.

Better to be over than under when it comes to reserving OS memory. It'll come down with time (both the PS3 and 360 saw the OS footprint shrink over the course of the generation) but after having suffered some of the issues they had last gen (like no OS level background music or party chat) they're probably playing it real safe for now. Plus, really, unless your game is super unoptimized it shouldn't be maxing out the 4.5-5 gigs of ram anyhow.
 

Cheeky

Member
I can't even remotely understand why does the PS3(4?) OS need a 3.5GB allocation of memory.

Sony might have features planned(Or not even planned) they want to implement later on.. For this they might need RAM, you cant take away the ram you gave to game devs so you want reserve some memory early on to grow. Later on they can give some memory back if they dont need it for the OS, but the other way around is almost impossible.
 

ethomaz

Banned
They are wasting tons of memory with those buffers. They do not need to be as big as they are. Check Ryse or Crysis 3 presentations.
Ryse uses a 900p buffer... 1080p buffer almost doubles the size of a 900p buffer... so it needs more than what you saw in Ryse but I agree they choose speed over size with inFAMOUS because they have fast memory to allocate any size of buffer.
 

Diablos

Member
OS bloating will decrease in due time, but I'm surprised it takes 3.5GB even this early; that is excessively high.
 

kaching

"GAF's biggest wanker"
The ram allocation of OS in these new consoles *is* overkill, but I think conversation around that has already derailed a couple of these tech postmortems, so I'll save any further ranting about it for another topic.

Physically based materials and lighting were used. They’re less intuitive for artists, but better for lighting changes.
I don't know if this is responsible for the way lighting played off spray paint in the game, changing as it dried, but that's the first that made me think of. The spray paint effects are really well done.
 
Everybody is complaining about the PS4 OS using 3GB of ram.

I'll probably get drawn back over time until they decide its safe enough for the system to use less without having problems or getting slower and even if they don't think of the positives;

Have you played Infamous? It's gorgeous already AND...

Have you noticed how goddamn buttery smooth the PS4's OS is?
 

Kai Dracon

Writing a dinosaur space opera symphony
Maybe it's because a lot of console only gamers aren't familiar with this stuff, but there's no need to freak out at "only" 4-5 gigs of ram available for game use on a mass market console box.

On PC right now, new games just coming out still commonly have minimum requirements for only 4 gigs of system ram -total-. On a platform with a large OS overhead by default. While the GPU does add its own ram to the PC's ecosystem in this comparison, at the end of the day four to five gigs of ram available exclusively for game use on consoles is far from mediocre.
 
It's a pretty game. Kind of surprised by the 4.5 limit since I remember a lot of people considering that to be an absurd OS reservation figure.

It really is an obscene amount of memory.
I was really surprised when I went to the ND presentation where Jason just said "yeah, we've got 5gb of ram" (so probably that 4.5gb + 512mb thing is true). I never thought they would use that much.
 
Maybe the big OS RAM reservation is due to the suspend/resume feature that should be hitting PS4 soon? I can see that taking up a lot of RAM for the OS.

Hopefully it will get smaller as time goes on.
 
3.5GB just seems like overkill to me.

Easily filled with a touch of multi-tasking. A browser open, custom soundtrack playing, being able to flip to SEN store... All with a game still running. That's what the 3.5GB is for; extra room to allow other apps to run I'm parallel with your game

CGC was a no-go on PS3 due to a RAM shortage. The potential with PS4 is huge.

Just one idea off the top of my head: video editing. Being able to edit your video before sharing would be much better if you don't have to kill your game to do so. Having more RAM available outside of games allows such advanced applications to run without killing your game session.

I think it's a good thing.

OS bloating will decrease in due time, but I'm surprised it takes 3.5GB even this early; that is excessively high.
The OS doesn't use 3.5GB. This fallacy needs to disappear. There's 3.5GB (minus that which the OS actually uses) available outside of the game for other applications.
 
All that RAM, and yet navigating the playstation store is still really slow.

This is so true. I don't understand it. What is it using to render so sluggish? Html? I'm confused.


I Wish I could understand all that text but in summary of my limited knowledge, I'm guessing it means they were able to optimize the game without much sacrifice in some areas. Am I wrong?
 
The OS footprint will shrink over time just like the PS3 OS going down from 120MB to 50MB while adding bunch of features. This is just future proofing as usual.

i think the PS3 footprint shrank due to necessity. to stay relevant the Sony engineers really needed to dig around and make the OS as efficient as possible. with such a huge reserve now they're not being pushed to streamline.

also, i don't really know what I'm talking about.
 
Yes. This was one of the problems I've found a little bit problematic with the otherwise amazing graphics.
other things I've noticed which were not so good:
+ disappearing cars in the distance (maybe common open world problem)
+ shadow detail level change


Yeah, thats the biggest flaw. Even close to a building/object during a sunny TOD when aiming you see the shadow LOD changes very clear. Its a big flaw of the engine.
 

Minions

Member
Maybe the big OS RAM reservation is due to the suspend/resume feature that should be hitting PS4 soon? I can see that taking up a lot of RAM for the OS.

Hopefully it will get smaller as time goes on.

To be fair, if that is the reason for the bloated OS i'd accept the loss of ram to have that feature. Though without a doubt I think we'll at least be hitting 5 gigs (5.5 with flex?) when they slimline the OS down. Sony was smart in giving themselves lots of ram for the OS after what happened with the PS3.
 
The guy's name is Bentley?

9400.gif
I know a guy who's last name is Bentley and has the Bentley logo on his arm.

I just finished the game last night on good. I never do second playthroughs but I am looking forward to playing the bad side. The game looks great but I can't wait until games start to make it really look like a first gen PS4 title.
 

Shin-Ra

Junior Member
PS4's informed system architecture and wider user experience, February 20th 2013.

http://www.youtube.com/watch?v=RiNGZMx2vhY&feature=youtu.be&t=11m34s (11m 34s)

Mark Cerny said:
When we started this process it was the early days of the PlayStation 3, which is to say at a time of great transition in technology and how we use it. Every major console, all the way from the Atari 2600 which was a dominant console when I started in games some thirty-something years ago, all the way up through the PlayStation 2, had pretty much been a single-purpose device. Insert the cartridge, the CD, the DVD, power it on, play your game. That's all they did and that was fine, that was the world we lived in then. But at the time of the launch of the PlayStation 3 all of that was in flux, the world was becoming a connected place and a single device was now expected to provide a range of services and applications. Now, PS3 has done pretty well in these respects, it's the top platform for Netflix, but as a console designed before this revolution hit, there are limits to the functionality that it can provide in this new world.
 

KOHIPEET

Member
I can't wait to get my hands on my copy. The game looks great and SP did a fantastic job. The part about GPU computing is fascinating. I think there will be a lot of WOW's this gen, both regarding gameplay and graphics. My only wish remains is that a developer should make a game using atomontage engine.
 
Interesting would be to know the current memory footprint of the OS after you turn the console in and then compare that with the memory still available. What could be a big feature that needs a few hundred MB? Morpheus? DLNA (...)?

In my head, I envision the os reservation for a full vr os. Something like a minecraft/home customizable os.
 
Better to be over than under when it comes to reserving OS memory. It'll come down with time (both the PS3 and 360 saw the OS footprint shrink over the course of the generation) but after having suffered some of the issues they had last gen (like no OS level background music or party chat) they're probably playing it real safe for now. Plus, really, unless your game is super unoptimized it shouldn't be maxing out the 4.5-5 gigs of ram anyhow.


I disagree. Its not a desktop operating system. They should be able to do alot with 2 gigs or less. Its a games console and the games should be the focus. Not the OS. Taking away available game RAM for OS stuff is not a good idea. Android doesnt need that and does more than PS4's OS. I'll be honest and say that Sony is terrible at OS development when it comes to efficiency compared to MS and other companies.
 
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