sixteen-bit
Member
Sounds like I fucked up going with a Melee build.
AFAIR it's 30FPS with full 1080p (without the borders of the PS360 version).
Question is, why is there no sequel yet??
But yes, shooting combat is practically God tier, along with the melee combat. The hit detection and control in DD is second to none.
The ranged combat in Dragon's Dogma feels tighter than some A-tier shooters out there but hell, I don't even expect games to nail it to this extent. Just let me press L2 to aim, R2 to shoot and possibly have some different skills on the face buttons like x5 Arrows or spread shot or whatever. I'm not a coder but this doesn't sound so hard compared to many other things these games pull off. I remember creating a melee class in DD and ending up pewpewing for the majority of the end game because it felt so goddamn good and it was strong as hell.
Ranged combat in Souls? Shameful. Witcher 3? Crap (anything else but a crossbow in that game?). Nioh? Closer to DD but not quite there. And surely some others games with equally unsatisfying combat in the genre.
In a genre that sure seems to trade a lot of ideas and inspiriations back and forth, this one mechanic didn't make it? Come on. It would improve all these games by a ton.
Good because I thought DD was an average game at best and very little should be learned from it (climbing was fun but janky). In something like the Souls games ranged combat takes on the role of being methodical like the rest of the game is and a fast archer would cause a massive imbalance, in DD it takes on the Legolas approach which fits in with the rest of the combat.
But does it have gyro aim?
Thought Dragon's Dogma's combat sucked so I would like it to never be in a Souls-like.
Horizon zero dawn has amazing range combat.L2 for aiming R2 for shooting. It has multiple arrow types and a x3 shot . It also has other types of range weapons that when combined makes for a excellent combat experience.
Sounds like I fucked up going with a Melee build.
While I agree that there shouldn't be ONE standard for all games, a good fighting system should be standard for every action-heavy RPG. It's the biggest weakpoint of series like The Witcher, Elder Scrolls, Gothic etc.1. nothing should be "standard" in any genre.
Sounds like I fucked up going with a Melee build.
Question is, why is there no sequel yet??
But yes, shooting combat is practically God tier, along with the melee combat. The hit detection and control in DD is second to none.
Because the original was one of Capcom's biggest titles ever and it only sold 1.3m.
I've only tried mage and melee in this game. Gonna have to try this next time I play.
It's neither janky nor does it lack polish. It had some technical problems. If anything it lacked optimization to get rid of the bars and unsteady frame-rate. But the gameplay-mechanics and controls are perfectly fine. They are among if not the best in the genre.i'd be quite surprised if they didn't make a tidy profit on it anyway, tho. Aside from monster animations, game is janky as fuck and lacks polish in nearly all areas.
You definitely did.Sounds like I fucked up going with a Melee build.
While I agree that there shouldn't be ONE standard for all games, a good fighting system should be standard for every action-heavy RPG. It's the biggest weakpoint of series like The Witcher, Elder Scrolls, Gothic etc.
]It's neither janky nor does it lack polish. It had some technical problems.[/B] If anything it lacked optimization to get rid of the bars and unsteady frame-rate. But the gameplay-mechanics and controls are perfectly fine. They are among if not the best in the genre.
Capcom should simply improve on the forumlar. Add regions to the world, add new classes, monsters, quests and dungeons and call it a sequel. I don't understand while developers spent years building a game engine/system and then only put out one game. It's such a waste of resources.
NoRemember how all the Souls fans were saying that 60 FPS would ruin Souls back in the De/DS1 days?
Nah, melee's great too.Sounds like I fucked up going with a Melee build.
You can also use it with a PS4 controller.PC version does with a steam controller.
Worked pretty well, but I stopped using it because that controller feels like garbage to hold.
Why isn't the melee combat in other ARPGs? Honestly, I found the story and roleplaying of DD weak, but it made up for it with the much better combat in general. I'd love to see a Bethesda like game but with the combat of DD and maybe the shooting of Horizon (Which I found the superior bow combat of any game I've played...).
Ranged in Souls is slow for balance reasons. If you were to put Dragon's Dogma bow gameplay in any Souls game you'd completely break it.
PC version does with a steam controller.
Worked pretty well, but I stopped using it because that controller feels like garbage to hold.
One of the best combat systems around in the action RPG genre is "small"?
That was 2013. Now there are more than 800k owners on steam and there is gog.
tbf, the sales expectations on the thing were absolutely batshit crazy. Like, to the tune of ten million.
i'd be quite surprised if they didn't make a tidy profit on it anyway, tho. Aside from monster animations, game is janky as fuck and lacks polish in nearly all areas.
AFAIR it's 30FPS with full 1080p (without the borders of the PS360 version).
Capcom is run by idiotsQuestion is, why is there no sequel yet??
But yes, shooting combat is practically God tier, along with the melee combat. The hit detection and control in DD is second to none.