Developers who verbally and publicly complain about the horsepower of the platform should be few, and far between. But actions speak louder than words, and actions in this case would be ports of newer titles. And seeing as I was actually looking forward to playing the newest Monster Hunter game on my Switch only to learn that it isn't being ported....yeah, i've seen this situation before.
You mean capcom bungling a good opportunity on nintendo platform, most of us can remember them before they threw RE4 and other titles on cube under a bus. I definitely remember their half assed treatment of Wii citing a need for sales when certain cube games had performed better than PS2 titles. Do you mean that situation? Do you mean like most other 3rd party developers never making better looking games than they did on cube when some easily showed otherwise?
When julian eggbrecht call out 3rd parties and do nothing it's not really on nintendo platforms for doing what he mentioned I couldn't care less about them bungling any title on another platform. Nintendo owned up to the crap situations they force on every 3d console lacking standaridzation of time, what capcom does now is on them. Considering they don't feel it worth the money or effort I don't really think of what MH could do on switch considering reality will prevent it from ever being developed.
Literally anything that calls itself a real gaming device releasing in 2017 should support Unreal Engine 4. That is not an achievement, it is a standard.
Considering the support that UE2 and UE3 got from nintendo or worse regressed it's quite the achievement considering the console now have enough standardization to take the engine. On Wii we got red steel and switch we have snake pass and others. They didn't require downgrades or massive customization from the devs. You trying to downplay the real accomplisment switch is vs any other nintendo console doesn't change that fact of what's already done in a few months vs entire generations of the Wii platforms. I also don't think it's a gold medal or they are deserving of a cookie for doing their jobs but the fact they did and they haven't fucked devs in the process is quite the step up. Would you prefer nintendo to screwing, neglecting, hoarding or not really helping out devs with tools or a real OS for gaming vs switch. We have seen where that road keeps leading and I'm glad they took their own steps not to be in such a position.
If EA intends to use its engine, it will need to be customized to work on the console, again this shouldn't be a surprise to anyone...unless they just expected it not to run on the hardware. And it should go without saying, but just because a platform supports an engine doesn't mean that it can run all of the games that use it. My older PC "supported" Cryengine yet couldn't break more than 18 frames when running Crysis.
It's a surprise to anyone whose paid attention their porting efforts since N64 yet if you're ignornant or delusional I can see why it wouldn't be. EA notoriously hasn't done good porting on nintendo platforms seeing any change is a good thing and certainly better than the unprecendent partnership crap we heard.
As for crysis here is crysis 3 on the same hardware on android in which gaming performance is shit to put down your garbage comment. What does your shit PC have anything to do with switch in this exact context considering it's literally working and much better than said such shit PC? That's also using not vulkan and is on OS that has been known to kill or sap gaming performance.
Anyway, yeah the Switch is in a much better situation than the Wii, but that's mainly because the majority of Wii games just looked fucking ugly compared to any of its competition. The Switch is not so far behind the Xbone/PS4 that it produces comparatively ugly games. But that's a benefit of releasing the console in 2017, when all the hardware developers are now pushing their specs to support 4k and VR. 1080p has never been a cheaper target.
Wii or WiiU that's quite a disparity? In any case neither of systems can come as close as switch does to it's competition, certainly not WiiU considering it was made for this generation. Most games on any Wii named platform looked trash cause there rarely was any effort made to exploit them due to a lack of standards .We litearlly have WiiU titles look N64 to DC era based in power despite the R700 chip showed it could handle and do a lot more. Switch undocked is better and more efficient performance than Wii and that's unoptimized titles from nintendo. There's no doubt a undocked well developed title is gonna be a looker for the platform. Shinen already shown what they can do with older stuff vs new We already have better looking up ports from WiiU from nitnendo plus a new fucking mario that shits on anything we have seen them do recently.
If it doesn't impress fair enough, but that's not the same as saying there were no imrpovements or they lackluster and not worth mentioning. Splatoon running with better lighting, better frame pacing and better resolution is something I welcome for a meager upgrade.
Vulkan API is not some runic language that's going to squeeze magical spec numbers out of the hardware. Though i suppose it's more important for the Switch than most other systems, since they'd be working with less resources.
Other than that, i'm not entirely sure what you're saying here. Again, Vulkan and Dx12 are the latest and best APIs released for the current generation of gaming. To not support them would be stupid, but the mere act of supporting them isn't much of a surprise given that the console just released less than 5 months ago...it would be more of a surprise if it didn't.
When you're cpu starved vulkan is your god, that's just about every console right now and more so for switch. Moving to a light OS also helps them keep a ton of performance for gaming vs using android or their own crap which would eat potential performance in overhead. I'm not arguing it will do more with them. I'm arguing switch them better api, better gpu and decent it will use more of what it has which is what the api has already proved via various well known titles that use it as I mentioned. That isn't magic sauce that's fucking fact as of the last two years.
Again you can say not to support would be stupid but nintendo literally was using an opengl variant and no gaming OS and could've continued to do so. Have you ignored for years that AMD architectures are shit at exploiting opengl even with what devs have done? For evolving they benefit and so do devs be it in general performance or the complex optimization or effects they can achive that opengl or older dx can't do so easily vs low level apis like Mantle, DX11, DX12, and Vulkant. Opengl is shit on amd gpus period no matter it be console or pc. For nintendo to move up is a god send to any dev who decides to properly optimize their game or wants to just get up and running without having to worry about performance issues.
Here's a phoronix article comparing I3/I5 using vulkan and look at that differences.I guess I can be snarky and say well nintendo should do their job except in every generation before they didn't. Now we get a switch with maxwell architecture and vulkan, count me in for the ride. No matter how you slice be it automatic benefits of switching to a more efficient setup or optimizing the switch will offer a lot more than WiiU did to most devs.
Here's a phoronix article comparing all the architectures that are being mentioned and guess what it shows. Flops aren't the only thing that matter. Barring that fact it's impossible to combine the hardware necessary for comparison. I know like others do the R700 Wii GPU at switch undocked clocks would get smashed or outright just fail to do various 1st and 3rd titles parties right now as is or with optimization. That's fact not hyperbole or hypothesis. Comparing WiiU cpu to the tegra arm processor is a joke one of them has decent multi threading as a arm quad core of the current era. The other is ibm customization of 750powerpc of the P3 intel era. You and anyone think's that's 2x or even 4x in terms of real world results should be laughed at in any tech topic. The ipc alone is enough to crap on WiiU cpu. The general fps performance of vulkan on amd gpu vs opengl on amd gpu is a real gain. Considering you get more stable frame pacing I will gladly take the better api vs again nintendo opting to stay in the past. I can't fathom wanting to work with opengl at this point when there is so much better.
The PSP was not attempting to chase the PS3, i guess you're talking about Vita? It actually did a pretty good job of that TBH, outside of nobody buying the damn thing. The Switch isn't really "chasing" the HD giants as much as it's staying a strategically safe distance behind them...which for the first time actually yields decent results, but it would be a mistake to compare them because they are nowhere close to eachother. Just go look at a screenshot thread and that becomes obvious.
My bad I meant vita.
I prefer the motion of my titles to static blur. I also prefer that all my pcs can downsample or light boost my games at high or max at 80-120fps vs what those said HD consoles can do. Switch be it pc or the hd giants is in much better place than previous nintendo console or any handheld we can name.You can talk all you want about PSP or VITA. Switch already has titles that didn't require the games to be chopped up to the same degree for any big name title you can name that was trying to emulate the console they come from. Switch does WIiU better than WiiU and can hang at times with titles that are being made for beefier machines that don't have a small form. You can compare all you like the but benchmarks, actual titles and metrics aren't things you can really argue. Those handhelds didn't even get to 720p switch clearly does it for the most part and longer too. I love my handhelds but the jump we just got is quite legit.
Comparing the 3DS to the Switch is actually not a joke at all...in fact what i'm actually questioning is whether or not devs will view the Switch as a continuation of the 3DS...which is something that I personally believe would be the best thing FOR the switch. As a console directly competiting with the library (and coming library) of the PS4/Xbone, the Switch just isn't a very appealing console in games or features, and no amount of indie or enhanced ports is going to change that.
However, if Switch becomes the new platform for releases like Pokemon, Monster Hunter (too late), Fire Emblem, traditional one-shot RPGs like Golden Sun or Bravely Default...or even cannibalize the library of would-be PSP titles like Dissidia, Gravity Rush, Metal Gear Solid, Kingdom Hearts, Valkyria Chronicles, ect....the system would be loaded like fuck in a few years.
Which is why I said it really depends on how developers view the hardware. But I really dont care about indie ports or enhanced ports of already released games.
I hope most 3ds devs take the parts of switch they can as a continuation. I will miss the few 3d or DS based experiences I have but to go to what we have is amazing for a mobile platform.
There's no question PS4 as a whole is having a good time. Switch so far is in a better spot than the shakiness of the xbox platform if we are talking about starting point. Saying it's not appealing post launch is garbage, until the drought happens it's doing what it can assuming you can even buy one. Sans Wii switch could easily be the most appealing 3d console nintendo has ever produced based on sales. They would have to screw up the next to years for them to fail at that and it doesn't look like that will happen. When it's done while it won't be PS2 or Wii it will be the 2nd best 3d selling console they have made. I won't say it will be like nes but cube, n64, and snes are going to have lower numbers it keeps going That's quite appealing considering that WiiU next to virtual boy was basically death for nintendo. Only fools would argue that nintendo wants to be in MS position they are quite comfy on 3ds and switch vs XB1 and Soon to be XBX. Again you can check stats but some switch ports are performing better than steam versions for titles that have no console equivalents. That's quite appealing, not to you but for publishers who deal in certain titles it's definitely is.