If we want to talk about N64 racers which are technically impressive, we should be talking about
Beetle Adventure Racing, which features
massive levels fulls of destructible objects, and has in-game reflections, as well as trilinear filtering on the textures, always a plus in racing games.
Plus it has a freaking T-Rex. How many racing games have a T-Rex? Ridge Racer doesn't have one.
Sure, Beetle Adventure Racing blows away anything in the Ridge Racer franchise in both graphics and gameplay. Of course, so does Rush (for gameplay, and 2049 for graphics), etc, but yeah, BAR's fantastic. Good graphics, great gameplay, fun levels, and more... it's certainly a classic.
My only issue with it is that I think that Rush 2049 is better, and I've often thought that BAR gets slightly overhyped in comparison to it... it's a great game, but 2049's better (and yes, also has reflections)! BAR's overlong courses feel more Rush 1 or 2 than 2049, for instance, though at least they did pack them full of shortcuts and jumps the whole way through (Rush 2's failing was that its tracks are far too flat and shortcut-light...). But yeah, it is a fantastic, fantastic game. It sort of feels like Rush crossed with Need for Speed.
If we are looking for the best looking racer on these consoles...
ROFL not even a contest.
F-Zero X and Wipeout games come after. Then maybe the Ridge Racer games.
Wave Race 64 has the best water, and is one of the N64's best racing games, but on a graphical basis, while the water is absolutely incredible, the clearly early polygon models for the characters and environments drags it down a bit versus later N64 games like BAR or Rush 2049 (or Hydro Thunder, for another water-racing game). The water and wave effects, height, and physics are all spectacular in Wave Race 64, though... even today, very, very few games come even close to matching it in real water-racing feel! The music all fits it great too, and the track designs are outstanding.
It did, it and Mario 64 made a massive impression on me back in 1996. WR64's visuals were really ridiculous back then. Not a single game in that generation approached its water effects.
Heck, were there even any 6th gen water racing games with real waves like Wave Race has, apart from Wave Race: Blue Storm of course? Stuff like Carve or Splashdown are all flat-water racing games, like Hydro Thunder and others... pretty bland, compared to Wave Race. Well, Hydro Thunder's not at all bland, but those others are, and it IS true that, as great as Hydro Thunder is (and it's one of my favorite racing games ever), it doesn't have much in the way of real waves.
Oh, I almost forgot to mention
Excitebike 64.
Definitely up there with the other racers mentioned here, especially in the hi-res mode. Some great texture and lighting work in this game.
Excitebike 64 is one of the best, and best looking, games of that entire generation. Absolutely spectacular game. I played that one in low res though, I disliked the letterboxing and the framerate takes a hit (and it did bother me a little, compared to low-res; framerate matters more in racing games than some other genres). But it looks incredible in low res too, really blows away most other games that gen. I certainly haven't seen any other motorcycle games that generation that come close to it visually, and few come close in gameplay either... of the other four N64 motorcycle racing games my second favorite would be Top Gear Hyper Bike, which actually is a pretty good game that's fairly under-rated, but the other three, Road Rash 64, Jeremy McGrath Supercross 2000, and Supercross 2000 (EA Sports) are really bland, average-or-below titles. Of course the PS1 has lots of motorcycle racing games, but none can match Excitebike 64 in graphics, and I don't think any of the dirtbike ones can match it in gameplay either.
... On that note, it is odd how the N64 has no superbike racing games. The only road-racing motorcycle game on the system is Road Rash 64. Yeah, that's not good. The PS1 has some good ones, like Moto Racer 1 or 2... they're way better on the PC, but even so, it's too bad those weren't on N64 too. Blame EA and its very weak N64 support... Need for Speed somehow never was on N64 either.
Clearly the N64 version has worst textures, though.
(RE2) So? That's somewhat minor compared to the removal of jaggies, increased polygon counts, etc. Jaggies are much more noticeable than textures.
Lord Error is one of the better posters of this forum. And he is certainly not even remotely as blind with bias as you. That tag he has is unfit, probably given by Dragona or that assbackwards buttmunch Lyre.
What he said is even more ridiculous and insulting than just about anything you have, which is really saying something. That comment was deserved.
As for blind fanboyism, I think someone is being a blind fanboy here, and it's you, the massive Ridge Racer fanboy.
They only take the track designs from RR1 and Revolution. The Revolution track in RR64 certainly has a farmyard/countryside aesthetic. An ugly as all fuck aesthetic.
I haven't played PS1 Ridge Racer Revolution so I can't say what it looks like there, but the N64 one mostly looks like it's in the mountains or something, with bridges, tunnels, a cliffside road, etc. There is a pasture part too, I guess, but that's not most of the track. It's a somewhat bland environment, but well designed.
RR64 has Ridge Racer 1-sounding track that fall far away from the music style it strives for. Technically, the sound quality is also complete garbage. The samples in the music sound like tinny, muffled crap just like nearly every N64 game out there. The car engines sound like lawnmowers.
More baseless N64-hate here, not much to actually respond to.
You know what, no. I'm tired of you hiding behind the idea that an opinion can never be wrong. Your opinion is wrong as all fuck.
What, so your opinion that Ridge Racer is amazing is more right than mine that it's not that good because you say so? Hah! Sorry, I just don't think much of Ridge Racer as a franchise. At best it's right on the borderline between average and good, nothing more. And yeah, in my opinion if all things were fair Saturn Daytona USA should have wiped the floor with Ridge Racer 1 in sales. (I'd mention an N64 game too, but it wasn't out yet in '95 of course.)
On a related note, I played RR64 again today, and after more tries, finally managed to win a race (I started over some time back, but had given up on the Revolution Expert track...). It was pretty satisfying when I finally managed it. Overall, I'd put the game in that "just manages to get into good" category I mentioned above. It's certainly not one of my favorite N64 racing games, but it is good, anyway (and remember, the N64 is my favorite system for racing games).
Actually, R4's menu are amazing looking, and among the best in in all of gamedom. A excellent sample that simplicity can be beautiful. Someone that is actually skilled in graphic design thought up and constructed the black text on a yellow backdrop motif that is prevalent throughout the entire game(NST sort of tried to use similar colors in RR64 but failed miserably at reproducing what R4 achieved), along with the carefully made boxes that are used in all the menus which are consistent in the whole game. Unlike the garish, jumbled piece of shit mess that permeates the ugly garbage you continue to insist stands up to R4. Buddy, the menu design in RR64 isn't fit enough lick the collective assholes of Namco's artists.
Now HERE'S fanboyism in its finest form. There's very little truth to it of course, in your extreme exaggerations and falsehoods and such, but I somehow doubt that you care much about that... (NST didn't "try to use similar colors", they sort of reversed it, with black as the main color and yellow as the secondary. I like that look more than yellow primary and black secondary. They also removed all of those silly boxes around the menu options, a design I definitely prefer. There's nothing garish or jumbled about RR64's menus; they're all consistent in design, with the same font used throughout, similar design styles, etc. Nice simple menus to get you into the game quickly. Basically, I'd say that RR64's menus look slightly above average, while R4's are average.)
And another generic render of Reiko appears in RR64's options screen
True, but it's not doing any harm there.
[quote[So you're now imagining stuff about Ridge Racer 64. Animation? Ah yes, "Ridge Racer" scrolling on the bottom of the screen in two different fonts next to a random static screen of a CG girl sure is stylish. That's sarcasm in case your detector is malfunctioning.[/quote]
True, both menus have probably overall similar amounts of animation.
Cluttered?
These are the title and main menu screens for both games.
To the left, a hideous mess of
cluttered randomness, simultaneously attempting to ape R4's color scheme and failing at it.. To the right, graphic design excellence in simplicity.
Uh, there's no clutter on that RR64 menu, so I don't know what you're looking at. Also, "graphic design excellence"... no. Apart from that though, I think I've covered the menus already above. (Also, when I said cluttered, I meant the menu system in general, not just the main menu.)
You are right, a generic polygonal spinning track on top of a ghastly background is infinitely more stylish and better designed than R4's carefully designed black on yellow color scheme.
Right, right, ""ghastly" versus "carefully"... you're certainly quite the fanboy.
RR1 Hi-Spec runs at 60fps and in high resolution. It is an amazing technological showpiece, 2 cars on screen or not.
Eh, it makes for a decent techdemo, but with only two cars, it's not much of a game.
F1 on PS1, 24 cars on screen.
I said Ridge Racer. Not any game on the PS1, Ridge Racer. Of course the PS1 can do more than eight cars on screen, the NASCAR games on both systems do like 40 I'm sure... but that wasn't what I was saying. I was saying that RR64 has more cars in each race than the PS1 RR games I know of.
So what's next A Black Falcon, you gonna say that RR64's intro is better than R4's classic CGI intro? I would so love that to hear that.
RR64 does have a great intro, but I don't really remember R4's (didn't rewatch it when playing the game), so I can't compare them right now.
You know that what I'm saying is true, and I think it's going to be hard to find anyone who will disagree while providing a good argument. I've just said the exact same thing several other people in this thread are saying, only more bluntly. There's such minimal effort spent on visual styling in RR64 compared to R4 that it's not even worth comparing. Even if you happen to prefer that kind of look, it's still a result of a lesser talent and a lesser effort.
What, because one other person agreed with you, that means everyone else does too? Huh? I don't know how many people commented specifically on the menus, but on RR64 vs. R4 in general, there certainly were multiple people on each side. I'm not the only person in this thread who prefers RR64, just the only one willing to write long posts about it.