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How much more powerful was the N64 compared to the PlayStation anyway?

In terms of pure performance: definitely.
But considering the biggest N64 cartridges (like Resident Evil 2 or Paper Mario) were only 64 MB (512 MBit) at the most...yeah well, 64 MB just isn't that much to work with.
It's actually a miracle games like Starcraft and RE2 got pretty good ports to that console.

Pretty sure that was 40 MB, if I remember correctly.

I've always wondered what could have happened if the N64's texture cache was 512 KB instead of 4 KB (looking to the DS).
 

neohwa

Junior Member
No, it's a better version of the game (slightly; not by a lot). Better controls, first -- it has real analog support! That was completely awesome, tank controls aren't the worst but actual analog support is certainly better. The in-game visuals are very close, as that comparison there shows, but I think the N64 has the edge; getting rid of jaggies alone makes a huge difference. The PS1 version does have better FMVs, but gameplay matters more than videos... (As for the backgrounds, going by those screenshots they look pretty similar.)

agreed totally. :)

To me Mario 64 was better looking and more technically advanced than all PSX games, and it was a day 1 game! Although banjo kazooie looked great too.
 

Celine

Member
How powerful was a Game Boy Advance vs a Sega 32X?

Yeti 3D for GBA
LiEsT.jpg

Yeti 3D ported to 32X

Yeti 3D ported to VB

Yeah, I'm just trying to save this thread from RR madness
 
To me N64 games, especially the models or characters always looked lower poly than PSOne characters. N64 games looked smoother,a little richer in resolution and color though. Got to admit that Killer Instinct, Turok 2 and Perfect Dark looked amazing when I first played them. Games like FF7, FF8, Tekken 3 and Crash Bandicoot impressed me also though on PSOne. I thought the consoles were relatively close in power back in the day. To me, N64 felt like PSOne with smoothing options on.
 

jett

D-Member
No, it's a better version of the game (slightly; not by a lot). Better controls, first -- it has real analog support! That was completely awesome, tank controls aren't the worst but actual analog support is certainly better. The in-game visuals are very close, as that comparison there shows, but I think the N64 has the edge; getting rid of jaggies alone makes a huge difference. The PS1 version does have better FMVs, but gameplay matters more than videos... (As for the backgrounds, going by those screenshots they look pretty similar.)

Clearly the N64 version has worst textures, though.

Trying hard to live up to your tag and sound like a complete fool at the same time, huh? Well, you're succeeding.

Lord Error is one of the better posters of this forum. And he is certainly not blind(and deaf) with bias like you.

Huh? The first two tracks take their themes from the first two PS1 games, and the third track's a desert, pretty much. I'm not quite sure what you mean by "farm yard countryside". Countryside perhaps, most of the game is not in big cities, but farmyard?

They only take the track designs from RR1 and Revolution. The Revolution track in RR64 certainly has a farmyard/countryside aesthetic. An ugly as all fuck aesthetic.

On topic, really, what you're saying here is irrelevant to the discussion, because both R4 and RR64 have techno/electronic soundtracks...

RR64 has Ridge Racer 1-sounding track that fall far away from the music style it strives for. Technically, the sound quality is also complete garbage. The samples in the music sound like tinny, muffled crap just like nearly every N64 game out there. The car engines sound like lawnmowers.

R4 has an eclectic assortment of music, ranging from electronica, funk, electropop, techno, rock, trance and whatnot, with a unique chill vibe that perfectly complements the aesthetic and stylings of the game. The compositions themselves are magnificent and work just s well outside of the game. It'd be remiss to forget that it is high quality redbook-level audio. Sound and sample quality is sublime.

You're incredibly overrating R4 to crazy degrees here. I'm not saying that RR64's one of the highlights of design or anything, it's certainly not. I'm just that it looks better than R4. Plenty of things do.

You know what, no. I'm tired of you hiding behind the idea that an opinion can never be wrong. Your opinion is wrong as all fuck.
That's just the main menu, she's not in any of the other menus. RR64's main menu looks fine, but really, what should they do, just leave that part of the screen blank? As if R4's main menu is so amazing looking? At least compare similar menus, like the track screen versus the track screen, or the main menu versus the main menu!

Actually, R4's menu are amazing looking, and among the best in in all of gamedom. A excellent sample that simplicity can be beautiful. Someone that is actually skilled in graphic design thought up and constructed the black text on a yellow backdrop motif that is prevalent throughout the entire game(NST sort of tried to use similar colors in RR64 but failed miserably at reproducing what R4 achieved), along with the carefully made boxes that are used in all the menus which are consistent in the whole game. Unlike the garish, jumbled piece of shit mess that permeates the ugly garbage you continue to insist stands up to R4. Buddy, the menu design in RR64 isn't fit enough lick the collective assholes of Namco's artists.

And another generic render of Reiko appears in RR64's options screen


Yeah, I have no idea why you think that those shots show R4 to have the better menus, because they certainly don't... though RR64's menus do lose a little in screenshots, as the music, animation, etc. are part of why they look so stylish, they hold up pretty well, at least.

So you're now imagining stuff about Ridge Racer 64. Animation? Ah yes, "Ridge Racer" scrolling on the bottom of the screen in two different fonts next to a random static screen of a CG girl sure is stylish. That's sarcasm in case your detector is malfunctioning.

As for R4... as I said, much less interesting design going on there. And I'm not saying that because of the system, but because of the game. It's all boxy menus and cluttered text... oh, and I'm not really a fan of the "racing team" theme of the game, either, with that team manager who talks to you (via text boxes) in between races and such. I get the idea, to make the game slightly more "realistic", and it's okay, but RR64's simpler, more arcadey game style, where you just choose a race and go, is at least its equal and might be better. I was thinking of this (game presentation) as well when I said that about the menus, though RR64 does have more stylish menus too.

Cluttered?

These are the title and main menu screens for both games.

rr64titleo2fib.gif
r4title42d10.gif

To the left, a hideous mess of cluttered randomness, simultaneously attempting to ape R4's color scheme and failing at it.. To the right, graphic design excellence in simplicity.

Those little track animations in the upper right corner of the R4 screen are kind of neat, but don't give it overall better menus.

You are right, a generic polygonal spinning track(again, something lifted from another Ridge Racer game, the very first one) on top of a ghastly background is infinitely more stylish and better designed than R4's unique bitmap versions of its tracks on top of it's carefully designed black on yellow color scheme.

Frankly comparing the graphic design of R4 to RR64 makes me feel almost dirty.

Yeah, no. As for RR1 Hi-Spec, sure, it looks visually nice, but there's only one opponent car! What, so they could only pull off graphics that nice by limiting it to two vehicles in the race, or something?

RR1 Hi-Spec runs at 60fps and in high resolution. It is an amazing technological showpiece, 2 cars on screen or not.

RR64 has twelve cars per race... I know R4's only got eight, and RR1 Hi-Spec is just two. Do any of the PS1 games match RR64 in that? I forget about the older PS1 games.


F1 on PS1, 24 cars on screen.



So what's next A Black Falcon, you gonna say that RR64's intro is better than R4's classic CGI intro? I would so love that to hear that.
 
Yeah, no. As for RR1 Hi-Spec, sure, it looks visually nice, but there's only one opponent car! What, so they could only pull off graphics that nice by limiting it to two vehicles in the race, or something? RR64 has twelve cars per race... I know R4's only got eight, and RR1 Hi-Spec is just two. Do any of the PS1 games match RR64 in that? I forget about the older PS1 games.

Destruction Derby 1 and 2 had 20 cars per race, but DD1's tracks were tiny and strangely designed. I don't recall them having any slopes and they didn't have draw distance since they were so tiny.

DD2 had som really cool tracks, 20 cars and damage to the vehicles. It was acutally impressive at the time, and it didn't dip in framerate. DD2 looked grainy though, but still good enough imo.
 

Branduil

Member
LOL I can't believe this thread has descended into Ridge Racer Wars of all things.

Sure, I think that shot looks good, but your obsession with bashing Angel Beats is somewhat strange... why do you find it so hard to imagine that someone could have liked it? I mean, there are lots of animes I hate, sure, and some of the time I can't figure out why people actually like them, but usually there's something that can explain it. And there are lots of reasons why I think Angel Beats is good. But that's quite off topic here.

Let's just say it caught my eye in a way other series haven't and leave it at that.
 

Lord Error

Insane For Sony
Trying hard to live up to your tag and sound like a complete fool at the same time, huh? Well, you're succeeding.
You know that what I'm saying is true, and I think it's going to be hard to find anyone who will disagree while providing a good argument. I've just said the exact same thing several other people in this thread are saying, only more bluntly. There's such minimal effort spent on visual styling in RR64 compared to R4 that it's not even worth comparing. Even if you happen to prefer that kind of look, it's still a result of a lesser talent and a lesser effort.
 

Lord Error

Insane For Sony

zoukka

Member
If we are looking for the best looking racer on these consoles...

waverace-o.gif


ROFL not even a contest.

F-Zero X and Wipeout games come after. Then maybe the Ridge Racer games.
 

jett

D-Member
If we are looking for the best looking racer on these consoles...

waverace-o.gif


ROFL not even a contest.

F-Zero X and Wipeout games come after. Then maybe the Ridge Racer games.

I love Wave Race 64, my favorite racer of that generation, one of my favorite games of all time, and my favorite Nintendo 64 game by miles. 16 years later and it still plays beautifully.

But, the only thing that looks good about it is the water. The racers are literally made out of a few boxes, the scenery is very simple and it runs at 20fps. R4's aesthetic is much superior to WR64's. Wipeout3's as well.

F-Zero X sacrificed everything to run at 60fps...but because of that it has aged really well anyway.
 

zoukka

Member
Yeah compromises had to be made, but Wave Race out of all of the games mentioned here has the best illusion of something more than the specs allow. Felt truly next-gen.
 

jett

D-Member
Yeah compromises had to be made, but Wave Race out of all of the games mentioned here has the best illusion of something more than the specs allow. Felt truly next-gen.

It did, it and Mario 64 made a massive impression on me back in 1996. WR64's visuals were really ridiculous back then. Not a single game in that generation approached its water effects.
 

Branduil

Member
The first time I played Super Mario 64 was at a dentist's office. I don't think another game will ever have the same wow factor when you see it for the first time, unless they invent a truly believable virtual reality headset.
 

jett

D-Member
The first time I played Super Mario 64 was at a dentist's office. I don't think another game will ever have the same wow factor when you see it for the first time, unless they invent a truly believable virtual reality headset.

I remember clearly that I played it at a Blockbuster the first time. I was glued to the machine. I couldn't believe what I was seeing. Keep in mind I only had a SNES and my PC was crap. :p Nearly everything about it was new to me. I ended up renting the console for the weekend, managed to beat the game by Sunday. A few weeks later I rented it again and got all 120 stars. I'd get a N64 of my own eventually some time later. :p
 
If we want to talk about N64 racers which are technically impressive, we should be talking about Beetle Adventure Racing, which features massive levels fulls of destructible objects, and has in-game reflections, as well as trilinear filtering on the textures, always a plus in racing games.

Plus it has a freaking T-Rex. How many racing games have a T-Rex? Ridge Racer doesn't have one.
Sure, Beetle Adventure Racing blows away anything in the Ridge Racer franchise in both graphics and gameplay. Of course, so does Rush (for gameplay, and 2049 for graphics), etc, but yeah, BAR's fantastic. Good graphics, great gameplay, fun levels, and more... it's certainly a classic.

My only issue with it is that I think that Rush 2049 is better, and I've often thought that BAR gets slightly overhyped in comparison to it... it's a great game, but 2049's better (and yes, also has reflections)! BAR's overlong courses feel more Rush 1 or 2 than 2049, for instance, though at least they did pack them full of shortcuts and jumps the whole way through (Rush 2's failing was that its tracks are far too flat and shortcut-light...). But yeah, it is a fantastic, fantastic game. It sort of feels like Rush crossed with Need for Speed.

If we are looking for the best looking racer on these consoles...

waverace-o.gif


ROFL not even a contest.

F-Zero X and Wipeout games come after. Then maybe the Ridge Racer games.
Wave Race 64 has the best water, and is one of the N64's best racing games, but on a graphical basis, while the water is absolutely incredible, the clearly early polygon models for the characters and environments drags it down a bit versus later N64 games like BAR or Rush 2049 (or Hydro Thunder, for another water-racing game). The water and wave effects, height, and physics are all spectacular in Wave Race 64, though... even today, very, very few games come even close to matching it in real water-racing feel! The music all fits it great too, and the track designs are outstanding.

It did, it and Mario 64 made a massive impression on me back in 1996. WR64's visuals were really ridiculous back then. Not a single game in that generation approached its water effects.
Heck, were there even any 6th gen water racing games with real waves like Wave Race has, apart from Wave Race: Blue Storm of course? Stuff like Carve or Splashdown are all flat-water racing games, like Hydro Thunder and others... pretty bland, compared to Wave Race. Well, Hydro Thunder's not at all bland, but those others are, and it IS true that, as great as Hydro Thunder is (and it's one of my favorite racing games ever), it doesn't have much in the way of real waves.

Oh, I almost forgot to mention Excitebike 64. Definitely up there with the other racers mentioned here, especially in the hi-res mode. Some great texture and lighting work in this game.
Excitebike 64 is one of the best, and best looking, games of that entire generation. Absolutely spectacular game. I played that one in low res though, I disliked the letterboxing and the framerate takes a hit (and it did bother me a little, compared to low-res; framerate matters more in racing games than some other genres). But it looks incredible in low res too, really blows away most other games that gen. I certainly haven't seen any other motorcycle games that generation that come close to it visually, and few come close in gameplay either... of the other four N64 motorcycle racing games my second favorite would be Top Gear Hyper Bike, which actually is a pretty good game that's fairly under-rated, but the other three, Road Rash 64, Jeremy McGrath Supercross 2000, and Supercross 2000 (EA Sports) are really bland, average-or-below titles. Of course the PS1 has lots of motorcycle racing games, but none can match Excitebike 64 in graphics, and I don't think any of the dirtbike ones can match it in gameplay either.

... On that note, it is odd how the N64 has no superbike racing games. The only road-racing motorcycle game on the system is Road Rash 64. Yeah, that's not good. The PS1 has some good ones, like Moto Racer 1 or 2... they're way better on the PC, but even so, it's too bad those weren't on N64 too. Blame EA and its very weak N64 support... Need for Speed somehow never was on N64 either.

Clearly the N64 version has worst textures, though.
(RE2) So? That's somewhat minor compared to the removal of jaggies, increased polygon counts, etc. Jaggies are much more noticeable than textures.

Lord Error is one of the better posters of this forum. And he is certainly not even remotely as blind with bias as you. That tag he has is unfit, probably given by Dragona or that assbackwards buttmunch Lyre.
What he said is even more ridiculous and insulting than just about anything you have, which is really saying something. That comment was deserved.

As for blind fanboyism, I think someone is being a blind fanboy here, and it's you, the massive Ridge Racer fanboy.

They only take the track designs from RR1 and Revolution. The Revolution track in RR64 certainly has a farmyard/countryside aesthetic. An ugly as all fuck aesthetic.
I haven't played PS1 Ridge Racer Revolution so I can't say what it looks like there, but the N64 one mostly looks like it's in the mountains or something, with bridges, tunnels, a cliffside road, etc. There is a pasture part too, I guess, but that's not most of the track. It's a somewhat bland environment, but well designed.

RR64 has Ridge Racer 1-sounding track that fall far away from the music style it strives for. Technically, the sound quality is also complete garbage. The samples in the music sound like tinny, muffled crap just like nearly every N64 game out there. The car engines sound like lawnmowers.
More baseless N64-hate here, not much to actually respond to.

You know what, no. I'm tired of you hiding behind the idea that an opinion can never be wrong. Your opinion is wrong as all fuck.
What, so your opinion that Ridge Racer is amazing is more right than mine that it's not that good because you say so? Hah! Sorry, I just don't think much of Ridge Racer as a franchise. At best it's right on the borderline between average and good, nothing more. And yeah, in my opinion if all things were fair Saturn Daytona USA should have wiped the floor with Ridge Racer 1 in sales. (I'd mention an N64 game too, but it wasn't out yet in '95 of course.)

On a related note, I played RR64 again today, and after more tries, finally managed to win a race (I started over some time back, but had given up on the Revolution Expert track...). It was pretty satisfying when I finally managed it. Overall, I'd put the game in that "just manages to get into good" category I mentioned above. It's certainly not one of my favorite N64 racing games, but it is good, anyway (and remember, the N64 is my favorite system for racing games).

Actually, R4's menu are amazing looking, and among the best in in all of gamedom. A excellent sample that simplicity can be beautiful. Someone that is actually skilled in graphic design thought up and constructed the black text on a yellow backdrop motif that is prevalent throughout the entire game(NST sort of tried to use similar colors in RR64 but failed miserably at reproducing what R4 achieved), along with the carefully made boxes that are used in all the menus which are consistent in the whole game. Unlike the garish, jumbled piece of shit mess that permeates the ugly garbage you continue to insist stands up to R4. Buddy, the menu design in RR64 isn't fit enough lick the collective assholes of Namco's artists.
Now HERE'S fanboyism in its finest form. There's very little truth to it of course, in your extreme exaggerations and falsehoods and such, but I somehow doubt that you care much about that... (NST didn't "try to use similar colors", they sort of reversed it, with black as the main color and yellow as the secondary. I like that look more than yellow primary and black secondary. They also removed all of those silly boxes around the menu options, a design I definitely prefer. There's nothing garish or jumbled about RR64's menus; they're all consistent in design, with the same font used throughout, similar design styles, etc. Nice simple menus to get you into the game quickly. Basically, I'd say that RR64's menus look slightly above average, while R4's are average.)

And another generic render of Reiko appears in RR64's options screen
True, but it's not doing any harm there.

[quote[So you're now imagining stuff about Ridge Racer 64. Animation? Ah yes, "Ridge Racer" scrolling on the bottom of the screen in two different fonts next to a random static screen of a CG girl sure is stylish. That's sarcasm in case your detector is malfunctioning.[/quote]
True, both menus have probably overall similar amounts of animation.

Cluttered?

These are the title and main menu screens for both games.

rr64titleo2fib.gif
r4title42d10.gif

To the left, a hideous mess of cluttered randomness, simultaneously attempting to ape R4's color scheme and failing at it.. To the right, graphic design excellence in simplicity.
Uh, there's no clutter on that RR64 menu, so I don't know what you're looking at. Also, "graphic design excellence"... no. Apart from that though, I think I've covered the menus already above. (Also, when I said cluttered, I meant the menu system in general, not just the main menu.)

You are right, a generic polygonal spinning track on top of a ghastly background is infinitely more stylish and better designed than R4's carefully designed black on yellow color scheme.
Right, right, ""ghastly" versus "carefully"... you're certainly quite the fanboy.

RR1 Hi-Spec runs at 60fps and in high resolution. It is an amazing technological showpiece, 2 cars on screen or not.
Eh, it makes for a decent techdemo, but with only two cars, it's not much of a game.


F1 on PS1, 24 cars on screen.

I said Ridge Racer. Not any game on the PS1, Ridge Racer. Of course the PS1 can do more than eight cars on screen, the NASCAR games on both systems do like 40 I'm sure... but that wasn't what I was saying. I was saying that RR64 has more cars in each race than the PS1 RR games I know of.

So what's next A Black Falcon, you gonna say that RR64's intro is better than R4's classic CGI intro? I would so love that to hear that.
RR64 does have a great intro, but I don't really remember R4's (didn't rewatch it when playing the game), so I can't compare them right now.

You know that what I'm saying is true, and I think it's going to be hard to find anyone who will disagree while providing a good argument. I've just said the exact same thing several other people in this thread are saying, only more bluntly. There's such minimal effort spent on visual styling in RR64 compared to R4 that it's not even worth comparing. Even if you happen to prefer that kind of look, it's still a result of a lesser talent and a lesser effort.
What, because one other person agreed with you, that means everyone else does too? Huh? I don't know how many people commented specifically on the menus, but on RR64 vs. R4 in general, there certainly were multiple people on each side. I'm not the only person in this thread who prefers RR64, just the only one willing to write long posts about it.
 

zoukka

Member
I remember clearly that I played it at a Blockbuster the first time. I was glued to the machine. I couldn't believe what I was seeing. Keep in mind I only had a SNES and my PC was crap. :p Nearly everything about it was new to me. I ended up renting the console for the weekend, managed to beat the game by Sunday. A few weeks later I rented it again and got all 120 stars. I'd get a N64 of my own eventually some time later. :p

I remember a similar experience with Goldeneye. That was the first "dual analog" experience ever and I was motion sick and disoriented and wrote the game off as unplayable :D

Damn good times. PS1 and 64 were still the golden days of gaming to me...
 
Pretty sure that was 40 MB, if I remember correctly.

I've always wondered what could have happened if the N64's texture cache was 512 KB instead of 4 KB (looking to the DS).

... Starcraft 64, good? Did you not own a computer or something? Those 5th gen ports of PC RTSes were all terrible, whether you're talking about the PS1 versions of C&C, C&C: RA, or WC2, or Starcraft 64. I think C&C for the N64 holds up slightly better because that wasn't just a port, it was a remake with fully redone 3d graphics. It's still far worse than the PC game of course, but at least it's not an ugly low-res tiny-sprites mess like those others are.

I mean, even if SC64 was good for the hardware, there's no way that Starcraft could have been done well on consoles that gen. It was impossible.
 

jett

D-Member
Wave Race 64 has the best water, and is one of the N64's best racing games, but on a graphical basis, while the water is absolutely incredible, the clearly early polygon models for the characters and environments drags it down a bit versus later N64 games like BAR or Rush 2049 (or Hydro Thunder, for another water-racing game). The water and wave effects, height, and physics are all spectacular in Wave Race 64, though... even today, very, very few games come even close to matching it in real water-racing feel! The music all fits it great too, and the track designs are outstanding.


Heck, were there even any 6th gen water racing games with real waves like Wave Race has, apart from Wave Race: Blue Storm of course? Stuff like Carve or Splashdown are all flat-water racing games, like Hydro Thunder and others... pretty bland, compared to Wave Race. Well, Hydro Thunder's not at all bland, but those others are, and it IS true that, as great as Hydro Thunder is (and it's one of my favorite racing games ever), it doesn't have much in the way of real waves.

Here's a little tidbit you might appreciate about Wave Race 64 and Blue Storm. All of the waves in the courses are pre-animated, they always move and react in a certain manner when you reach a certain point of a track, varying from lap to lap. It's what I noticed from extensive playing. It's really nice trickery and fools everyone into thinking its generating waves on the fly or whatever. It's almost like an additional track layer of sorts, only that it moves. :p
(RE2) So? That's somewhat minor compared to the removal of jaggies, increased polygon counts, etc. Jaggies are much more noticeable than textures

Well I'll say this much, RE2 in high-res cleans the the IQ so much(comparatively to the PS1) the textures actually look better when a character model is far way from the camera. But the backdrop and cg quality is so important to the presentation of the game that I still give it to the PS1. Frankly at the end of the day, jaggies are still there in the N64 port and they can be quite noticeable as can be seen in the comparison site above, anyway.


What he said is even more ridiculous and insulting than just about anything you have, which is really saying something. That comment was deserved.

I think what he said about comparing porn to Mona Lisa was appropriate. I also feel that strongly about the subject.

As for blind fanboyism, I think someone is being a blind fanboy here, and it's you, the massive Ridge Racer fanboy.

I don't hide it, I loves me some RIIIIIIIIIIIIIDGE RAAAAAAAACEEEEEEEEEEEEER

I haven't played PS1 Ridge Racer Revolution so I can't say what it looks like there, but the N64 one mostly looks like it's in the mountains or something, with bridges, tunnels, a cliffside road, etc. There is a pasture part too, I guess, but that's not most of the track. It's a somewhat bland environment, but well designed.

Revolution has the same coastal look as the first game.

More baseless N64-hate here, not much to actually respond to.

Sure, but the engines in RR64 do sound like lawnmowers and the overall sound quality is really poor.

What, so your opinion that Ridge Racer is amazing is more right than mine that it's not that good because you say so? Hah! Sorry, I just don't think much of Ridge Racer as a franchise. At best it's right on the borderline between average and good, nothing more. And yeah, in my opinion if all things were fair Saturn Daytona USA should have wiped the floor with Ridge Racer 1 in sales. (I'd mention an N64 game too, but it wasn't out yet in '95 of course.)

It's not really my opinion on the game itself, just on graphic design that I do believe I'm way far on the right. You can see the effort put forth in R4 right there to have a stylish but functional and a deceptively simple but cohesive aesthetic.

On a related note, I played RR64 again today, and after more tries, finally managed to win a race (I started over some time back, but had given up on the Revolution Expert track...). It was pretty satisfying when I finally managed it. Overall, I'd put the game in that "just manages to get into good" category I mentioned above. It's certainly not one of my favorite N64 racing games, but it is good, anyway (and remember, the N64 is my favorite system for racing games).

Honestly, gameplay-wise it probably wasn't too bad for its time...I did manage to get to the end so I must've liked it to some extent. :p

Now HERE'S fanboyism in its finest form. There's very little truth to it of course, in your extreme exaggerations and falsehoods and such, but I somehow doubt that you care much about that... (NST didn't "try to use similar colors", they sort of reversed it, with black as the main color and yellow as the secondary. I like that look more than yellow primary and black secondary. They also removed all of those silly boxes around the menu options, a design I definitely prefer. There's nothing garish or jumbled about RR64's menus; they're all consistent in design, with the same font used throughout, similar design styles, etc. Nice simple menus to get you into the game quickly. Basically, I'd say that RR64's menus look slightly above average, while R4's are average.)

Uh, there's no clutter on that RR64 menu, so I don't know what you're looking at. Also, "graphic design excellence"... no. Apart from that though, I think I've covered the menus already above. (Also, when I said cluttered, I meant the menu system in general, not just the main menu.)

I already made my point, even provided visual evidence several times, I have nothing further to add. I rest my case.


Right, right, ""ghastly" versus "carefully"... you're certainly quite the fanboy.

I have quite the pair of eyes I'd say!

Eh, it makes for a decent techdemo, but with only two cars, it's not much of a game.

Actually it kind of is a game, it has a surprising amount of content for a freebie. Has all the tracks from RR1, unlockable cars and bonus car challenges.

I said Ridge Racer. Not any game on the PS1, Ridge Racer. Of course the PS1 can do more than eight cars on screen, the NASCAR games on both systems do like 40 I'm sure... but that wasn't what I was saying. I was saying that RR64 has more cars in each race than the PS1 RR games I know of.

Ridge Racer 1 has 12 cars on screen, same as RR64.

RR64 does have a great intro, but I don't really remember R4's (didn't rewatch it when playing the game), so I can't compare them right now.

R4 has one of the best intros of all time

What, because one other person agreed with you, that means everyone else does too? Huh? I don't know how many people commented specifically on the menus, but on RR64 vs. R4 in general, there certainly were multiple people on each side. I'm not the only person in this thread who prefers RR64, just the only one willing to write long posts about it.

There's a bunch of people have pointed out your crazy opinions.
 

jett

D-Member
I remember a similar experience with Goldeneye. That was the first "dual analog" experience ever and I was motion sick and disoriented and wrote the game off as unplayable :D

Damn good times. PS1 and 64 were still the golden days of gaming to me...

I tried playing GE again some months ago, man that thing is truly just unplayable now. :lol

The first true dual analog game I played was Mega Man Legends 2. You can have it control like any current third person game. Very forward thinking to have that option, and is what has made it age really nicely control-wise.
 

Combichristoffersen

Combovers don't work when there is no hair
If we want to talk about N64 racers which are technically impressive, we should be talking about Beetle Adventure Racing, which features massive levels fulls of destructible objects, and has in-game reflections, as well as trilinear filtering on the textures, always a plus in racing games.

Plus it has a freaking T-Rex. How many racing games have a T-Rex? Ridge Racer doesn't have one.

Need For Speed 2 actually lets you race as a T-Rex statue, so there's that.
 
It was planned by Paradigm then we got BAR instead.
We got a better deal IMO.
Oh, BAR was originally going to be a NSF game? I'd forgotten that... yeah, we did probably get the better deal. I like the NFS games, but BAR's a great game, and I'd rather see that on the N64 than a NSF port, if it has to be one or the other and not both.

Need For Speed 2 actually lets you race as a T-Rex statue, so there's that.
NFS2's an okay game and was pretty good when it released, but it's aged pretty badly... BAR's the far better game.

I tried playing GE again some months ago, man that thing is truly just unplayable now. :lol

The first true dual analog game I played was Mega Man Legends 2. You can have it control like any current third person game. Very forward thinking to have that option, and is what has made it age really nicely control-wise.
Goldeneye plays fine, when you set it to Turok-style controls (C-buttons move, stick aims). Turok-style FPS controls, which you also see as the standard on the Dreamcast, are great. I've never thought much of dual analog at all, I'd rather play FPSes with the N64 controller than any dual-stick pad... I like button movement. Of course mouse and keyboard is by far the best way to play FPSes, but of console controllers, I'd rather use the N64 controller. And I know, almost no one agrees with me on that one (I've seen a few people, but very few). Sorry, I'm something of a dual-analog skeptic. The N64 and Saturn 3D Controllers are, in my opinion, both better than any dual-analog gamepad... (As for non-FPS use, analog camera controls are nice, sure, but hardly necessary.) I don't think controllers with one analog stick are any worse than ones with two. I do, however, think that controllers with only four face buttons are not as good as ones with six (DC and GC vs. N64 or Saturn shows that one off well, the Dreamcast and Gamecube both are badly missing those two removed face buttons)... but anyway. Yeah, I really dislike the Playstationization of controller design that's taken over over the past two generations. It's tragic. :(

Here's a little tidbit you might appreciate about Wave Race 64 and Blue Storm. All of the waves in the courses are pre-animated, they always move and react in a certain manner when you reach a certain point of a track, varying from lap to lap. It's what I noticed from extensive playing. It's really nice trickery and fools everyone into thinking its generating waves on the fly or whatever. It's almost like an additional track layer of sorts, only that it moves. :p
Yeah, I've noticed that before. The waves are in the same places each time, and the tracks (and waves) do change each lap. I particularly notice those specific larger waves that always hit at the same time, but it makes sense that the other waves are in the same places too. Still though, even if it's just an illusion of real wave action, it's an extremely well done one, and as I said, almost no other games in the genre seem to try anything similar. I guess this gen we finally do see actual waves in water racing games, sometimes at least, but on the other hand there aren't many of them... Wave Race 64 is still probably the best water racing game ever.

Well I'll say this much, RE2 in high-res cleans the the IQ so much(comparatively to the PS1) the textures actually look better when a character model is far way from the camera. But the backdrop and cg quality is so important to the presentation of the game that I still give it to the PS1. Frankly at the end of the day, jaggies are still there in the N64 port and they can be quite noticeable as can be seen in the comparison site above, anyway.
Not many jaggies, though... far, far fewer than on PS1.

I think what he said about comparing porn to Mona Lisa was appropriate. I also feel that strongly about the subject.
It's completely delusional, that's what it is.

I don't hide it, I loves me some RIIIIIIIIIIIIIDGE RAAAAAAAACEEEEEEEEEEEEER
Well at least you admit it now.

Revolution has the same coastal look as the first game.
There's still an ocean in RR64's Revolution track, on that note...

Sure, but the engines in RR64 do sound like lawnmowers and the overall sound quality is really poor.
N64 audio quality is good, I've never had any kind of a problem with N64 sound effects. They're good enough, and the cars certainly don't sound like lawnmowers.

It's not really my opinion on the game itself, just on graphic design that I do believe I'm way far on the right. You can see the effort put forth in R4 right there to have a stylish but functional and a deceptively simple but cohesive aesthetic.
Sorry, it's more bland than anything else. Apart from that track animation, those menus don't look that special. Yellow and boxes... RR64's aren't special either, but I like the style slightly more.

Honestly, gameplay-wise it probably wasn't too bad for its time...I did manage to get to the end so I must've liked it to some extent. :p
I guess it's still Ridge Racer enough for you to like it some, then.

I already made my point, even provided visual evidence several times, I have nothing further to add. I rest my case.
You made your point that you like boxy yellow menus, sure. You certainly didn't make any kind of point that they're objectively better (artistically or otherwise) than RR64's.

Actually it kind of is a game, it has a surprising amount of content for a freebie. Has all the tracks from RR1, unlockable cars and bonus car challenges.
"All of the tracks from RR1"... :lol Yeah, it has all 1 1/3 tracks from RR1. What a massive accomplishment, must have been hard to fit so many courses on one disc! And they're so long, too...

Seriously, I can't possibly imagine how people thought that that was okay, even back in '95.

Ridge Racer 1 has 12 cars on screen, same as RR64.
Huh, so why did R4 cut it back?

R4's is probably a little better than RR64's, but that kind of CG FMV has aged, a lot. Your comment there reminds me of the people who insisted that the Soul Blade intro CG FMV was so, so amazing... I assume that it's a "you had to be there at the time" kind of thing in that case, because yeah, looking back on it it sure didn't seem that way (and the game, of course, hasn't held up at all). Anyway, that R4 intro's amusing, but "one of the best intros of all time"? No way whatsoever. I will admit though, nostalgia value factors heavily into what people think of as great intros, so that one would be really hard to measure objectively.

There's a bunch of people have pointed out your crazy opinions.
If by a bunch you mean a couple, and that just as many agreed with me as with you, then sure, you'd be right. You might want to go back and look at the thread again.
 
A certain someone (Black perhaps) might want to be more careful with quoting - I think one of my posts was mixed up with someone else's.

Speaking of audio, I think PS1 is better if only because it did had the media advantage and a dedicated sound processor. The same thing also goes with N64 with regards to a DS - if your CPU has to deal with a low performance ceiling, compromises.
 

jett

D-Member
You made your point that you like boxy yellow menus, sure. You certainly didn't make any kind of point that they're objectively better (artistically or otherwise) than RR64's.

Visual evidence was provided, case has been rested!

"All of the tracks from RR1"... :lol Yeah, it has all 1 1/3 tracks from RR1. What a massive accomplishment, must have been hard to fit so many courses on one disc! And they're so long, too...

I realized my snafu afterwards. :lol ...but I'm still technically correct! Haha.


Huh, so why did R4 cut it back?

I know you're blind and all, but R4 features considerably more graphical detail and visual effects everywhere.

As for the rest...

Goldeneye plays fine, when you set it to Turok-style controls (C-buttons move, stick aims). Turok-style FPS controls, which you also see as the standard on the Dreamcast, are great. I've never thought much of dual analog at all, I'd rather play FPSes with the N64 controller than any dual-stick pad... I like button movement. Of course mouse and keyboard is by far the best way to play FPSes, but of console controllers, I'd rather use the N64 controller. And I know, almost no one agrees with me on that one (I've seen a few people, but very few). Sorry, I'm something of a dual-analog skeptic. The N64 and Saturn 3D Controllers are, in my opinion, both better than any dual-analog gamepad... (As for non-FPS use, analog camera controls are nice, sure, but hardly necessary.) I don't think controllers with one analog stick are any worse than ones with two. I do, however, think that controllers with only four face buttons are not as good as ones with six (DC and GC vs. N64 or Saturn shows that one off well, the Dreamcast and Gamecube both are badly missing those two removed face buttons)... but anyway. Yeah, I really dislike the Playstationization of controller design that's taken over over the past two generations. It's tragic. :(

shepard.GIF



N64 audio quality is good

raredaigofootage3u4c.gif


R4's is probably a little better than RR64's

6sxvduumabu.gif


If by a bunch you mean a couple, and that just as many agreed with me as with you, then sure, you'd be right. You might want to go back and look at the thread again.

Okay!

Are you guys new to Black Falcon's immense cognitive dissonance regarding anything N64 or something

Reading posts from ABF reminds me of that scene from Friends when Ross makes the baked bread. There's just no point. Some people can't tell good from bad if their lives depended on it. Jett is about as correct here as if he was arguing that breathing fresh air won't rot your lungs, but it just won't do anything.

I think Ridge Racer 64 is the Angel Beats of N64 games, lol. You guys aren't going to change ABF's mind on this, he likes his visual media colorful and garish.

Abf, rr64 is so horrific compared to r4 that I am speechless.

Uh, Ridge Racer Type 4 does not look worse than Ridge Racer 64. I don't know where you're getting that idea, A Black Falcon. Have you played both games?

say what now?

of everything that has been said in the thread, this is easily the most egregious. i just couldn't let it pass.

Anyone saying that R4 doesn't have the best soundtrack is insane.

RRT4 looks absolutely gorgeous to me and still plays great. Ridge Racer 64 isn't even remotely close.

I am shocked at the love for RR64 vs RR4... RR4 looks so much better..

I nearly had a heart attack when I read the post you're replying to. Thank you for saving my life.

rr4 looks dramatically better than rr.

its one of the biggest leaps ever in one generation.

I'm a massive ridge fan and rr64 looks awful.

It looks like a baby game. It has simple textures and not much going on.

R4 blows it away in graphical style and looks much more vibrant. This is coming from a n64 only owner back in the day.

For what it's worth, my jaw dropped at some of those screenshots you posted.

Preferring the godawful N64 controller to dual analogue controllers has to be one of the most insane things I've seen on GAF in a long time.



hMhWc.jpg


Does it depress you, ABF? To know just how alone you really are?
 

Combichristoffersen

Combovers don't work when there is no hair
Preferring the godawful N64 controller to dual analogue controllers has to be one of the most insane things I've seen on GAF in a long time.
 

King_Moc

Banned
RR4 does look better than RR64. However, all that proves is that Namco did a lazy N64 version. The fact that Beetle Adventure Racing and San Francisco Rush 2049 look considerably better than either is far more relevant.

And outside of racing games there is nothing on PS1 that is close to the graphics on Perfect Dark.
 
Yeti 3D for GBA


Yeti 3D ported to 32X


Yeti 3D ported to VB


Yeah, I'm just trying to save this thread from RR madness

I would almost say that the GBA was closer to the Panasonic 3DO in terms of hardware. The Panasonic 3DO used an ARM60 at 12Mhz while the GBA used an ARM7TDMI at 16Mhz. Though the 3DO did use its own custom math processor, two dedicated graphics chips and one dedicated sound chip. The GBA relied more on on it's CPU. Though the 32x didn't have a strong set of graphics chips either. And was mostly reliant on its two Hitachi CPU's. Though from what I understand the 32X didn't suffer from the same problem that the Saturn did where both CPU's would share the same bus. So both CPU's could access the systems memory pool without having to wait for the other one. Though maybe I could be wrong on that. Would be nice if someone could correct me. :p

Need For Speed 3DO

VS.

V-Rally on the GBA

Need for Speed is definitely pushing a larger draw distance and more polygons per frame. But the GBA game holds its own rather well. Considering the hardware.


RR4 does look better than RR64. However, all that proves is that Namco did a lazy N64 version. The fact that Beetle Adventure Racing and San Francisco Rush 2049 look considerably better than either is far more relevant.

Namco didn't really make Ridge Racer 64 though, that was made by Nintendo Software Technology. Namco probably just handed off a bunch of art assets to NTS to use, and they did all the rest. I don't imagine that Ridge Racer 64 was a huge production like RR4. It was really was an attempt to get more PS1 franchises on the n64. Resident Evil 2 also came out in the same year.
 
Preferring the godawful N64 controller to dual analogue controllers has to be one of the most insane things I've seen on GAF in a long time.

I wouldn't say it was better in most cases. But I really did like the N64 controller for FPS's.


http://www.youtube.com/watch?v=bmViSPAxLpM
20159__590x480_rh2h_re2_both_07.jpg

The textures on the characters seem to be less detailed on the N64, and blurrier obviously, but that's a given huh? :p

At the end of the day it's an inferior version of the game. Backgrounds are way blurrier and the FMVs are compressed to hell. It's a really impressive achievement though.

It looks like they redrew some of the textures for the N64 game to me. The PS1 textures do have more detail though, but it is hard to say if they are actually lower resolution.

And yeah the videos were compressed to hell. Though one of the developers of the game did say that in hindsight they could've found ways to improve the video more-so to make them look closer to the PS1 game.
 

dark10x

Digital Foundry pixel pusher
Jett, did you see his comment on music...

But anyway, no, I highly doubt that. I don't know what kind of music you're talking about there, but as I said, I don't like other kinds of music. I don't listen to music on its own, it's just background stuff while I'm doing something else. I almost never listen to music with words either, at least not words I can understand (ie, that are in English); I don't care much about the "story" the music is trying to tell, or whatever, in almost all cases. I also dislike guitar music in general.
Does that sound like the opinion of a man who you could convince one way or another?

I have to admit, I enjoy these Black Falcon discussions. Very few other posts actually respond to each and every point and it's fantastic. We may disagree heavily on things, but I enjoy the back and forth discourse.

RR4 does look better than RR64. However, all that proves is that Namco did a lazy N64 version.
It was lazy. Namco themselves did not even develop the game.

N64 audio quality is good, I've never had any kind of a problem with N64 sound effects. They're good enough, and the cars certainly don't sound like lawnmowers.
How can you actually claim this. The N64 audio quality was extremely poor. The system did not even feature a dedicated sound chip and producing sound had a surprisingly significant impact on system performance as a whole.

Whether you enjoyed the audio or not is irrelevant when it comes to judging quality.

Falcon, what are your thoughts on successive Nintendo systems? While I dislike the Nintendo 64, I actually feel that the Gamecube and even the Wii were enormous improvements and stand up as great machines. The Wii gets a lot of shit but it has a wonderful lineup of software that far FAR exceeds the Nintendo 64 in my eyes.
 

dark10x

Digital Foundry pixel pusher
I used to like this thread before it devolved to bickering over a shit series of racing games
That's a bit harsh.

The majority of the games in the series are excellent. Whether you appreciate them or not is irrelevant.

Case in point, consider something like Pokemon. I find the games to be extremely repetitive and dull. Some of the least interesting RPGs ever made. Yet, despite that, they are well loved games and when I consider the way people play them I can recognize the quality. Suggesting that they are "shit" would wrong. It's simply a case where I dislike them.
 

jett

D-Member
Jett, did you see his comment on music...


Does that sound like the opinion of a man who you could convince one way or another?

I have to admit, I enjoy these Black Falcon discussions. Very few other posts actually respond to each and every point and it's fantastic. We may disagree heavily on things, but I enjoy the back and forth discourse.

Yeah the music stuff is just wow. And I've said it before but it has been highly enjoyable, and apparently I like to talk more about R4 than I thought. :p

It was lazy. Namco themselves did not even develop the game.

When R4 vs RR64 was first brought up I was actually going to mention how unfair it was to compare them as R4 was a massive in-house project at Namco with their top artists and engineers on it treating as a premiere release and RR64 was a tiny thing offloaded to Nintendo's newish NST studio(it was their first N64 game). But then ABF actually started claiming that RR64 was better in every single way conceivable oand f course things snowballed into the realm of weirdness. :p
How can you actually claim this. The N64 audio quality was extremely poor. The system did not even feature a dedicated sound chip and producing sound had a surprisingly significant impact on system performance as a whole.

Whether you enjoyed the audio or not is irrelevant when it comes to judging quality.

It just can't be stated enough how terrible sound and music were in N64 games. There's a couple of games that manage to somehow get around the limitations of the machine but by and large it was terrible.

I used to like this thread before it devolved to bickering over a shit series of racing games

Well "sorry" for the derail, but this has been going since page 2 actually. :lol This thread would be dead without the current discussion, anyway. I do appreciate the N64 pics you posted, though.

RR is a quality series though, and R4 is one of the probably top 3 best looking games on the PS1, so it's not all that out there that the it became the center of the discussion.

I don't think I've laughed/smiled/shaked head in disbelief reading a thread since the epical arguments with Lazy8.

HAHA yeah friggin Lazy8s...and I'm reminded of Deadmeat as well. :p
 

-KRS-

Member
How can you actually claim this. The N64 audio quality was extremely poor. The system did not even feature a dedicated sound chip and producing sound had a surprisingly significant impact on system performance as a whole.

While the PS is no doubt superior in regards to this, the audio quality on N64 can actually be pretty good, with some restrictions of course, precisely because you have to/can program the sound system yourself. But since it ate performance like you mention, developers couldn't realistically have great sound while also having great everything else. The New Tetris for example has pretty good sound, largely because it's a 2D Tetris game with not much else going on.

And here's a recent demo for the N64 which uses an mp3 track for the soundtrack, running on a real machine.

https://www.youtube.com/watch?v=JoO0Cif72vY

It's not redbook quality but it's not extremely poor either.

Also there's homebrew for the N64 to play Amiga MODs. Can the PS do that? I think not! :D (warning, emulated. It's supposed to be 60fps.)

https://www.youtube.com/watch?v=UzN4Qz6vDpw

And while we're on the subject of demos, here's one with rather impressive graphics running on an actual N64. It's only one scene, and the framerate sucks as you would expect, but lots of effects in that one and textures on everything.

https://www.youtube.com/watch?v=MByHz4gA_Yg
 

dark10x

Digital Foundry pixel pusher
While the PS is no doubt superior in regards to this, the audio quality on N64 can actually be pretty good, with some restrictions of course, precisely because you have to/can program the sound system yourself.
Well, to be fair, the PSX was flexible as well. It worked similarly to the SNES, in fact, which makes sense considering Sony engineered both sound chips.

Most games actually shy away from using pre-recorded digital audio for music and using sequencing instead. The beautiful music of Chrono Cross, for instance, is created entirely from samples and run in realtime on the system. It's not pre-recorded audio and it uses just a fraction of the space that digitally stored files would require.

If Nintendo could have implemented something like this I think we would have seen much more impressive results but instead they completely omitted any sort of sound processor. You can certainly achieve some impressive results for the system but that doesn't change the fact that the audio aspect of Nintendo 64 was very poorly handled. Clearly pre-recorded audio was not necessary to achieve great sound.
 

jett

D-Member
While the PS is no doubt superior in regards to this, the audio quality on N64 can actually be pretty good, with some restrictions of course, precisely because you have to/can program the sound system yourself. But since it ate performance like you mention, developers couldn't realistically have great sound while also having great everything else. The New Tetris for example has pretty good sound, largely because it's a 2D Tetris game with not much else going on.

And here's a recent demo for the N64 which uses an mp3 track for the soundtrack, running on a real machine.

https://www.youtube.com/watch?v=JoO0Cif72vY

It's not redbook quality but it's not extremely poor either.

Speaking of...

http://www.youtube.com/watch?v=p_60V8UdYEY

Near CD quality on the SNES!

Also there's homebrew for the N64 to play Amiga MODs. Can the PS do that? I think not! :D (warning, emulated. It's supposed to be 60fps.)

https://www.youtube.com/watch?v=UzN4Qz6vDpw

Hehe, guess what? :p

http://www.youtube.com/watch?v=-bTxaXcq0-k

A SID emulator for the SNES!

Homebrewers always develop impressive tech demos no matter the hardware.
 

jett

D-Member
edit: I think I'm wrong about F-Zero X, so nevermind that. The use of live hard rock for music was smart still as as the already muffled and distorted guitars don't lose all that much when compressed.
 

Tain

Member
Oh wow, it really is like arguing with Lazy8s.

Good times!

CoPLazy.jpg

He was the dude arguing that Crazy Taxi's city was as complicated as GTA3's, if I remember right.

I'm a pretty gigantic Crazy Taxi fan and I was impressed by the city and all but holy shit
 

dark10x

Digital Foundry pixel pusher
He was the dude arguing that Crazy Taxi's city was as complicated as GTA3's, if I remember right.

I'm a pretty gigantic Crazy Taxi fan and I was impressed by the city and all but holy shit
He was a PowerVR fanatic of the highest level.

I suppose he must like the Vita then. ;)
 
He was the dude arguing that Crazy Taxi's city was as complicated as GTA3's, if I remember right.

I'm a pretty gigantic Crazy Taxi fan and I was impressed by the city and all but holy shit

Sounds like a fun read, any links to the best threads?
 

Rich!

Member
Rendered in 1080p on a PC, the PSX definitely looks sharper and clearer, and the textures are just great.

But the N64 has much better scale in terms of environments, and the 3D is much stronger (could OOT really have been possible on the PSX? I doubt it).

I still don't have an answer.
 
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