the thread.
To be fair, I'm pretty sure the game tells you to look there. It was annoying that you had to have the jewel case. I haven't played this since I had a ps1 but how does the digital version work with that 'puzzle?' Internet I guess?
Simon's Quest was the one I thought of and the first reply got that. Really though there were a ton of Atari/NES era games that have this issue. Games like ET and Raider of the Lost Ark are really hard to figure out.
the thread.
Having played this game for the first time within the year the o my part that had me scratching my heading was using a super bomb to blow up that one glass tube. Everything else is pretty straightforward in that you just go to where you haven't before.They tell you this in the game. If you call Campbell or Naomi over and over again they will explicitly tell you to look on the back of the game box. And I think if you STILL keep calling them, they will tell you the actual code itself.
... Now what to do if you were renting this game? I guess this was their attempt at anti-piracy or anti-rental. I think we all had dial up internet at the time, it would've been a pain in the ass to look this up online.
My vote would be Super Metroid. I never played that game as a kid, just as an adult. It seems like the strategy for that game is "put bombs everywhere, scan everything, shoot missiles at everything". I did not enjoy wandering around too much in that game.
In Blaster Master, after getting the hover ability from the 3rd boss, I never knew where the fuck to go afterward. You'd think the entrance to area 4 would be somewhere in area 3, but no, instead you have to go all the way back to the start of area 1--the very beginning of the game--with a fully-powered hover gauge, and then jump up and use all your hover energy to just barely reach a hidden platform, and then jump up to several more hidden platforms above it until you find a door way above the starting point that contains the entrance to area 4.
There is not a single hint in the game that you have to do that, so the game effectively ended for me after area 3.
Yeah dude. A lot of us were kids at the time
Yeah dude. A lot of us were kids at the time Also I had never played a game that referenced the real world before it.
I guess that's why games nowadays highlight relevant parts of in-game text. But to be fair the game did break the 4th wall on this and sort of did it again later on with Psychomantis.
Although it's not a full game, this thread has P.T. all over it. Like seriously, without the internet how would most people figure out that a clue is hidden in the pause menu lol!
Destiny - The Thread
The last section of PT. Seriously, if that one video is right about the way to get it and how it was deciphered, that's just not something I ever would have figured out on my own.
Zodiac Spear chest trick in FFXII.
Getting to inverted castle in SotN.
World tendency events in Demon's Souls. How the friggin fuck.
You guys must've lost your freaking minds on the Psycho Mantis boss fight, huh?
In Metal Gear Solid: Peace Walker, in order to see the true ending, you have to complete a set of tasks that the game never tell you to. That's fine because if you are a completionist, you'll eventually do it.
But the worst offender is that after you complete this prerequisite, you have to return to the very first Extra Ops (which you have no business at this point) to find a character who was not there before in a place you don't usually go.
And the game never tell you one iota of that.
In Metal Gear Solid: Peace Walker, in order to see the true ending, you have to complete a set of tasks that the game never tell you to. That's fine because if you are a completionist, you'll eventually do it.
But the worst offender is that after you complete this prerequisite, you have to return to the very first Extra Ops (which you have no business at this point) to find a character who was not there before in a place you don't usually go.
And the game never tell you one iota of that.
Isnt that the one you do the charge spin and it goes up?Thing is, I went back to the game years later as an adult and...it stumped me again!
A lot of MMO stuff, even in the most accessible ones like WoW. But then, the social nature of the game means that you're meant to discover more esoteric or obtuse things by virtue of socializing and communicating. Then, the 1 person who discovers it spreads the word and chats about it, etc.
(I'm not counting the resources practically every WoW player uses to find things out, like WoWhead, or back in the day, thottbot, because those are effectively outside the game, just like any online resource or guide for other games)
Literally everytime a cut scene turns into a QTE.
The last section of PT. Seriously, if that one video is right about the way to get it and how it was deciphered, that's just not something I ever would have figured out on my own.
the thread.