Is Obsidian really that great at writing? The main reason I can't motivate myself to play Pillars of eternity is the story. I have played Kotor 2 and I liked it when I started but when I replayed it years later I couldn't stand Kreia's ramblings which had once seemed so wise.
If that is true that is pretty terrible, and yeah, Fallout 4 is flat as hell. The main character is particularly bad which gave them a lot of flak. It does somewhat make sense to have a silent protagonist in a game with the customisation levels of Fallout. People aren't going to beat Bethesda up for it. What they did respond badly to is when sketchy quality VA is added.
Fallout 4 seems to be trying to be a set in stone main character, such as a Geralt, but in a world where they still want to have the Fallout 3/NV level of avatar customisation. Especially with going after the partner/child storyline. It didn't quite work. Frankly, it was as if they were trying to "Mass Effect" up Fallout 4. Forgetting that deep roleplay is a huge part of Fallout, just like it is TES, whereas other games get by with limited character role play (Mass Effect, which really just comes down to male or female) or none at all (TW3, Geralt is the main character, end of). Yes the actual quests in TW3 still have roleplay in your decision making, but the writing is all based on a set in stone avatar, which is Geralt. In TES you can be a damn cat or lizard if you want, Fallout sticks to humans, but you can create a pretty diverse human and want to roleplay to a degree and if Bethesda shoehorns you a bit too much into a voice acted, pre-set story, it breaks the immersion. These games often need a pretty "loose" main story, which can make writing challenging, but then the sidequests, lore, characters and so on can provide a lot of top quality writing to be added to the main story.
This is going a bit off-topic, but the thing both series have in common right now is a huge dip in writing quality for some overlapping and unique reasons.
I don't think an actor needs to know that they're in "Fallout 4" to deliver a good performance. You can give an actor the relevant context for their character without telling them the game.
There's also a more cynical angle to consider. If an actor isn't being told they're working on Fallout 4, a game that had 12 million copies shipped to retailers around the world for its launch day alone, how are they supposed to properly negotiate their fee for the project? They can't.
I don't think an actor needs to know that they're in "Fallout 4" to deliver a good performance. You can give an actor the relevant context for their character without telling them the game.
Read the article, its interesting
Personally, I feel the same way you did about KOTOR 2.Is Obsidian really that great at writing? The main reason I can't motivate myself to play Pillars of eternity is the story. Though suppose the weird mystical stuff might have played a role.
I have played Kotor 2 and I liked it when I started but when I replayed it years later I couldn't stand Kreia's ramblings which had once seemed so wise.
Haha, as simple as this is, it matches my feelings in them.DAI is a great game with abysmal sidequest.
MEA is a mediocre game with good combat and mediocre everything else.
They're not less popular on GAF, though. If GAF were more representative of the general gamer we'd talk about COD, Madden and Ubi open world games a lot more.
For someone that's never played either series, are either worth buying?(PC)
I thought gaf hated Dragon Age: Inquisition.
How the fuck, Divinity: Original Sin didnt win RPGOTY?
The thing with Bioware and their DLCs is that, the devs seem to be on the right track (as to what people liked and didn't from the base game) with DLCs, but when they finally go on to develop the next big sequel, they somehow mess it up in another way.Yeah, having DLC like that is always a compromise. In actuality only about 30-40% or so of people even finish the main story of any game, not just DA:I and even less so with DLC. Obviously they learned a lot from DA:I when they got to make their DLCs in such a way that obvious deficiencies were greatly improved. But yeah, with regards to the story and the revelations, I guess it's going to come down to how well they summarize DA:I/DA:I DLC's events in DA4 for new players/returning players who never bought the DLC. It's a concern of mine, mostly because the situation is so nuanced, but I'm hoping for the best.
The thing with Bioware and their DLCs is that, the devs seem to be on the right track (as to what people liked and didn't from the base game) with DLCs, but when they finally go on to develop the next big sequel, they somehow mess it up in another way.
So I personally don't find them making good DLCs that much reassuring anymore.
As for the Trespasser and what it did storywise.
No matter what they do, it's just gonna feel cheap and frustrating to DA:I only players, when they say that the Inquisition is disbanded and Solas was the big villain all along.
It might've been a good DLC, but I don't think it was a smart idea for Bioware to it that way. That should've been an extra epilogue thing in the base DA:I or some sort of a prologue in DA4.
Inquisition is better in almost every way except the combat. Better story, characters, environments, etc
Of course, Andromeda is a shooter compared to Inquisition.
I read the article, I don't think it made a persuasive argument that the actors performance would be improved by knowing the name of the game
For the story, I don't think it'll feel cheap necessarily. There are certainly ways they can go about it that can make it work.I.E. Make the Inquisitor and the new protag dual-protagonists with the Inquisitor coming in only in moments of import so that it's not completely arbitrary as to why you're the new person who has to handle the Solas situation. But that's just my personal wish.
No, I'm saying that the fact that these stuff happened outside of the base game, will result in people getting frustrated. Even if you play as a completely new character, it'll still feel cheap when they say thatI doubt many people know about this, and I think to them it'll just come off as a cheap way to set up DA4. (since they haven't played Trespasser and haven't seen the reveal)Inquisition is no more and Solas is a bad guy.
I don't remember that and it's probably something that I didn't understood its meaning, when it happened. Though I guess you can say that's on me.? you learn about Solas being the antagonist in the ending credits of DAI. "you shouldn't have given your orb to Cory dread wolf." Trespasser just gives you his backstory.
I don't remember that and it's probably something that I didn't understood its meaning, when it happened. Though I guess you can say that's on me.
Edit: Wait I just checked and I don't remember that scene at all. Was this a secret ending or something?
I don't remember that and it's probably something that I didn't understood its meaning, when it happened. Though I guess you can say that's on me.
Edit: Wait I just checked and I don't remember that scene at all. Was this a secret ending or something?
Lots of people love them, but they don't really work for me. Their writing is generally clever, but for me not engaging. Also sometimes I think its too "purple" - it draws too much attention to itself.
Is Obsidian really that great at writing? The main reason I can't motivate myself to play Pillars of eternity is the story. Though suppose the weird mystical stuff might have played a role.
I have played Kotor 2 and I liked it when I started but when I replayed it years later I couldn't stand Kreia's ramblings which had once seemed so wise.
I had tons of more fun with Inquisition, but that was also due to the fact that there weren't any great WRPG's to begin with when that game got released.
I have no idea how it holds up now.
Inquisition is far superior and better in every way except arguably combat.