foxuzamaki
Doesn't read OPs, especially not his own
I was always confused at the idea of these far away games getting Wii U ports, like Bloodstained last year.
Cause these games do well on WiiU, why would they not put it on WiiU?
I was always confused at the idea of these far away games getting Wii U ports, like Bloodstained last year.
Armature? They'll be fine. Heck, they'll probably port it to NX.
A digital Wii U game won't have a market in mid to late 2017 (or 2018) when this game launches.
Things still get ported to the Wii U?
But the fact they never bothered to check before whether the game would run on Wii U is definitely Nintendo's fault, good point.
Bloodstained was logical? It actually uses a fancy engine that isn't native on the platform, and it's coming out after the Wii U will be replaced.
Armature? They'll be fine. Heck, they'll probably port it to NX.
A digital Wii U game won't have a market in mid to late 2017 (or 2018) when this game launches.
It's a physical game as well published by Deep Silver. Also a Vita version is planned and Wii U is more more alive than the Vita in the US.
We'll work on refunding for Wii U if it comes down to canceling and people don't have another platform they'd prefer it on
It wasn't supported at the time they started development, but the engine vendor told them that it would be ready by the time they launched. How would "checking whether it runs on Wii U" have helped them again?
Things still get ported to the Wii U?
It wasn't supported at the time they started development, but the engine vendor told them that it would be ready by the time they launched. How would "checking whether it runs on Wii U" have helped them again?
They'll do refunds if they can't get the game on the Wii U and a backer doesn't want another version.
I assumed the whole game was in limbo at this point
But they did check if the game would run on the Wii U. They were told the engine would be supported, but now it's not. This isn't their fault at all. What more do you want from them?
Great of them to leave that open as an option for backers. I hope most people don't take advantage of this (either because they get the Wii U version or decide to switch) but it's super nice of them to offer it.
There'll still be probably be more Wii U owners than nx owners when it releases, including people who have already paid for their copy
Given how long Hyper Light Drifter has taken to developed I kinda read the game itself being "in Limbo" :/
There were no guarantees. It didn't work then and doesn't work now, so they should have had a contingency plan. They shouldn't be surprised it doesn't work many years after the fact, because it has never really worked. The fact that they weren't prepared is what's baffling to me. If they were seriously going to release a Wii U version, then they should have had a plan ready to go.
Why would you assume that? It's nearing its release on schedule for all other versions.
I think people are so used to the typical game schedule (which generally announces games when they're mostly done) that they feel like Kickstarter games take forever since they're often announced near the beginning of development. If HLD comes out this year, it'll have taken about 3 years to make which though not fast, isn't really abnormally long when it comes to game development.
There were no guarantees. It didn't work then and doesn't work now, so they should have had a contingency plan.
I think people are so used to the typical game schedule (which generally announces games when they're mostly done) that they feel like Kickstarter games take forever since they're often announced near the beginning of development. If HLD comes out this year, it'll have taken about 3 years to make which though not fast, isn't really abnormally long when it comes to game development.
To be honest, most Kickstarter announce a tentative release date before being funded. June 2014 for Hyper Light Drifter for exemple.
Heck, even Cosmic Star Heroine had December 2014. I don't know how Kickstarter works, as if Kickstarter gives you a maximum delivery date, like 1 year or 2 year. But I think that most Kickstarter shouldn't give such early dates if it takes that long.
To be honest, most Kickstarter announce a tentative release date before being funded. June 2014 for Hyper Light Drifter for exemple.
Heck, even Cosmic Star Heroine had December 2014. I don't know how Kickstarter works, as if Kickstarter gives you a maximum delivery date, like 1 year or 2 year. But I think that most Kickstarter shouldn't give such early dates if it takes that long.
It looks like the contingency plan was to announce the Wii U version is delayed. Do you guys have any idea how much money and time it takes to port a game to another engine? On a $650k total budget, for a single non-primary platform? I don't blame people for asking for refunds if they really only wanted the game on Wii U, but imo having a "backup engine" is unrealistic.
It looks like the contingency plan was to announce the Wii U version is delayed. Do you guys have any idea how much money and time it takes to port a game to another engine? On a $650k total budget, for a single non-primary platform? I don't blame people for asking for refunds if they really only wanted the game on Wii U, but imo having a "backup engine" is unrealistic.
Keeping in mind that when they announced the Wii U version, it was a stretch goal to $550k.It looks like the contingency plan was to announce the Wii U version is delayed. Do you guys have any idea how much money and time it takes to port a game to another engine? On a $650k total budget, for a single non-primary platform? I don't blame people for asking for refunds if they really only wanted the game on Wii U, but imo having a "backup engine" is unrealistic.
People aren't saying a backup engine would have been realistic. People are saying they shouldn't have offered a Wii U version if such a thing wasn't realistic.
They're doing an amazing work on this game, but the handling of this issue was a bit bad. Wii U never supported Game Maker so whatever they were told in 2013 that made them expect a 2014 release...which never materialized on consoles, should've ininiated a backup plan.
IMO, it was realistic to believe their engine vendor when they promised it would work on Wii U before ship. I guess that's just more of an informed opinion than anything else though, so carry on!
This is totally fair. I'm guessing they contacted Yoyo and got more assurances, and then since everything else was slipping anyway (and their focus was more on finishing the game than anything else), it made it easy for them to give Yoyo more time, especially if they didn't have the budget or time for an engine port. This is pretty baseless speculation at this point, though, driven mostly by sympathy (I've worked on a third-party port to another platform while the main game was still in development and it was a hideous logistical nightmare that eventually failed.) It just sucks that it hasn't worked out.
I assumed the whole game was in limbo at this point
But..i got the Wii U version ordered 😟Yeah, that one's baffling. Calling it now, Bloodstained's not coming to Wii U.
This is neogaf, not gamefaqs, go back to that place if your gonna make such a stupid joke.
IMO, it was realistic to believe their engine vendor when they promised it would work on Wii U before ship.